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HALL OF FAME – 4th stage of the BLITZ TOURNAMENT

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Radik


Walkthrough for the fourth blitz tournament

1. With Waleska, pick up the scroll with fire elementals and attack Fyur – no losses thanks to the fire elementals. Then run and pick up 13 gold.
2. Hire Josephine (Fyur appears under her), and move her to the garrison.
3. Ransom Fyur (Moner appears under him). Use Fyur to take the golems and gremlins, leaving the fairy for Josephine.
4. Run with Fyur, pick up the elixir of life and dive into the yellow monolith. Emerge near the prison and free Kalha. Give him 24 gremlins and the elixir.
5. Use Kalha to enter the oasis and kill Olema, putting the gremlins forward during the battle and raising 6 demons from them. Then run back to the oasis; have Fyur also enter the oasis and take the spawns, demons, elixir of life, and shackles of war, giving 1 gremlin to Kalha's army. Then run with Kalha and collect 5 gold piles in the upper right corner of the map.
6. Run with Fyur and open the question guardian for 6 demons, pick up a gold pile and Armageddon's Blade, attach Arkasha and dive into the monolith. Emerge near the oasis with the scholar, take a step to the left and attach 4 dragonflies.
7. Ransom Moner (Olema appears under him). Run with Moner into the purple monolith and emerge near Fyur.
8. Ransom Olema (Sylvia appears under him).
9. Take a step to the left with Fyur, and down-left with Moner. Run with Olema into the purple monolith and emerge near Moner and Fyur.
10. Give Arkasha and the spawns to Olema. Use Olema to enter the oasis (bypassing the scholar) and attack the guards of the nearest gold pile – no losses. Press space to visit the oasis again.
11. Pick up the upper right gold pile without losses and return to the oasis. Do the same with the upper left gold pile – Olema has speeded up quite a bit.
12. Approach the oasis with Fyur (he stands under the left entrance to the oasis). Use Olema to give the artifacts, Arkha and Pits to Fyur and take one snake from him. Then collect all the gold (24 piles) and exchange the blade for gold.
13. Pull Josephine out of the garrison and dive into the purple monolith. Emerge near the hat, pick it up, dive into the two-way monolith, picking up the ZH along the way.
14. Give Moner the ZH and the hat, and take the fairy from him.
15. Use Moner to enter the oasis (do not touch the scholar), give the ZH to Fyur, take Arkasha from him, take a step to the left across the oasis and run up to the water. Call the boat and get in. Dive into the whirlpool and emerge near the islet with the statue.
16. Land on the right part of the island, open the guardian, collect the gold and move close to the boat.
17. Ransom Dessa, have her dive into the purple monolith and emerge near Josephine. Dive into the two-way monolith, emerge near the shipyard and enter the oasis.
18. Get into the boat with Moner and sail to Dessa. Land and enter the shipyard.
19. Take a step to the left with Dessa, take the hat and Arkasha from Moner, leaving all her army with Moner.
20. Get into the boat with Dessa and sail to the Statue. Open the mirage, collect everything there and get back in the boat. Sail back and land right under Moner (who is standing in the shipyard).
21. Ransom Sylvia (Gem appears under her), run to the purple monolith, emerge near Josephine, enter the two-way monolith and emerge near Dessa.
22. Enter the oasis, take Arkha and the hat with the statue from Dessa, then dismiss Dessa. Take all troops from Moner – 5 orcs, 7 wolves and 24 goblins (1 goblin remains with Moner).
23. Dive into the two-way monolith, thereby attacking the gold golem, which we kill without problems. Emerge right above Josephine. Give her all the trash, leaving only Arkha. Visit the scholar to get pathfinding and enter the oasis (stand right above Fyur). Take the ZH and spawns, as well as the elixir of life and shackles of war from Fyur.
24. Take a step to the left across the oasis, then two more, thereby attacking the guards of the last 4 gold piles – no losses. Enter the altar and exchange the shackles and elixir for experience, resulting in exp. pathfinding, exp. navigation, and exp. leadership.
25. Enter the oasis again. Run up and approach the water. Have Josephine also approach the water, standing above the oasis (Sylvia stands to the left).
26. Use Josephine to take the hat, ZH, and spawns from Sylvia, call the ship and give the hat back to Sylvia.
27. Get into the boat with Sylvia, after which take the hat and Arkha from Sylvia and give her the fairy. Sail with Sylvia to the nearest shipwreck, attack and flee.
28. Ransom Sylvia in the Castle, run down, collect all three gold piles, pick up the blade and dive into the monolith. Emerge in the bottom right and enter the oasis. Take a step to the left and run up to the water again. Take all troops from Josephine except Arkha and give her the hat and the blade.
29. Ransom Gem, run left, pick up the shackles and the book of fire, visit the scholar – water magic becomes advanced, then approach the water and call the ship.
30. Call the ship with Josephine (summoned by Gem), get in, take the hat back with Sylvia and sail with Josephine to the shipwreck, which we clear without losses.
31. Gem summons another boat. Sylvia summons it to her and gets in. Sail toward the lower shipwreck; on the way, Josephine gives the blade and Arkha, taking Sylvia's troops (only Arkha, ZH, and spawns remain). Clear the shipwreck (5000) and sail back, taking the troops from Josephine again, leaving her only the pikeman.
32. Land at the landing site, enter the oasis and run to the blue monolith. Emerge near the guild, exchange the whole crowd for cash and run up to the purple monolith. Emerge near Fyur, take all his available crowd and dive back into the blue monolith. Emerge near the guild, exchange an archer for a gremlin with Waleska and enter the guild, where we again exchange troops for cash.
That's it, Game Over!

Regards, Radik.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров