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Posts from Hall of Fame Stage 3 of the BLITZ TOURNAMENT

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Dmitry_AS
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Radik
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AmberSoler
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vbn
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19 years ago
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This topic was created for voting on the description of the third stage "Galthran" of the NMM III BLITZ TOURNAMENT. After the vote, all descriptions will be moved to the general HALL OF FAME topic!

P.S. I want to remind you that all participants in this nomination will be awarded Grails!

P.S.S. Original style and spelling remain unchanged...



Dmitry_A_S


Walkthrough of the "Galtran" map as part of the Blitz-3 tournament by Dmitry_A_S.

Hello, dear Ekaterina Matv…

Tfu, hello dear Heromanes!

Kyle was 1000 times right when he mentioned the ring, even though I told him, told him – don't tell others about it, there will be a riot. Well, whatever – let him deal with it now. Now let's get to the point…

The primary objective on the map is to gather the largest number of skeletons. The maximum amount is achieved by following the golden Avicennian mean:
- "stuck" undead on the map are destroyed with minimum losses (considering 10 skeletons at start) and higher reproduction after battle;
- castles with black magic amplifiers are taken with minimum losses;
- the first two points are performed with an eye on quests, considering their time limit.
So, on the first day, among other things, we need to open the passage guard 27-13 (mage's ring). To get the mage's ring, you must kill 10 dragons at 17-16. Additionally, you must learn fire magic from the scholar at 23-15 in order to later open Pandora's box at 14-19 without losses (using a Berserker). This task is only solvable if Galthran moves toward Hunt Wind city and visits the stables. That is exactly what we will do on the first day.

Day one (terrible).

Galthran.
1. Skeletons 5-5. Mana 12. Cloak disassembled. Point 20-9, kills 20 skeletons without troop or mana losses (hereafter I will mention losses in my army and mana use only when they occur). + 6 skeletons.
2. Skeletons 8-8. Cloak disassembled. Kills 10 skeletons. + 3 skeletons.
3. Skeletons 10-9. Cloak disassembled. Point 19-9. Kills 30 skeletons. +9 skeletons.
4. Skeletons 27-1. Cloak disassembled. Point 21-10. Kills 20 zombies. +5 skeletons.
5. Skeletons 32-1. Cloak disassembled. Point 20-10. Kills 30 zombies. + 12 skeletons.
6. Skeletons 44-1. Cloak disassembled. Point 19-10. Kills 40 zombies. + 18 skeletons.
7. Skeletons 61-1. Cloak disassembled. Point 16-9. Kills 20 skeletons. + 10 skeletons.
8. Skeletons 72-1. Cloak disassembled. Kills 30 skeletons at 16-10. + 15 skeletons.
9. Point 15-9. Cloak disassembled. Kills 10 skeletons. + 6 skeletons.
10. Skeletons 94. Cloak assembled!!! Point 15-10. Kills 25 zombies. +7 liches.
11. Skeletons (hereafter S) 94, Liches (hereafter L) 7. Kills 35 zombies. +11 liches.
12. S94, L18. Kills 50 zombies. +17 liches.
13. L35, S89,S1,S1,S1,S1,S1. Cloak disassembled!!! Occupy Agony city. -3 skeletons. + 60 skeletons. Leave all your skeletons in the castle, totaling 151.
14. L35. Cloak assembled!!! Kill in order at point 21-11: 30 guards; 19-11: 50 ghosts; 20-12: 50 guards. Get 52 liches over three battles (can get 53 if you kill 30 guards first, then 50 ghosts, then 50 guards).
15. L 87. Point 21-13. Kill 50 vampires. + 33 liches. Learn fire from the scholar. Visit stables, mana well.
16. L124, L1,L1,L1,L1,L1,L1. Kill 100 vampire lords. -3 liches. + 69 liches.
17. L 179,L1,L1,L1,L1,L1,L2. Kill 100 Death Knights, occupy Hunt Wind city. -15 liches. + 70 liches.
18. L241. Point 21-13. Kill 50 liches. – 10 liches. + 40 liches.
19. L271. Point 20-13. Kill 60 vampire lords. + 48 liches.
20. L157,L157,L1,L1,L1,L1,L1. Point 19-13. Kill 200 vampire lords. -2 liches. + 160 liches.
21. L477. Kill 50 liches at 18-14. – 10 liches (can be -9 liches). + 40 liches.
22. L507. Kill 150 liches at 19-14. -37 liches. +120 liches.
23. L590. Point 19-14. Kill 50 death knights. + 38 liches.
24. L628. Point 18-15. Kill 70 liches. -13 liches. +56 liches.
25. L333,L1,L1,L1,L1,L333,L1. Kill 10 dragons. -2 liches. +8 liches. +2500 gold. Liches currently 677. Galthran has moves left, but we will continue advancing after resting, as there will be an opportunity to place a black magic amplifier in Cassation.

Moner.

Hire Moner in Agony. Via fire pillar visit the seer's hut at 21-8, take the mage's ring, open passage guard 27-13, visit stables. Rest at point 19-10.
Day ended.

Day two (sad).

Galthran.

1. Build black magic amplifier in Cassation.
2. L671,L1,L1,L1,L1,L1,L1. Kill 30 dragons at 19-16. -1 lich. + 27 liches.
3. L703. Kill vampire lords at 17-13. +90 liches.
4. L787,L1,L1,L1,L1,L1,L1. Kill 400 death knights at 17-13. -6 liches (can be -2 liches). +360 liches. Get angel wings.
5. Put on wings and fly to point 12-14. Put on cloak and kill 100 knights at 10-14. + 90 liches.
6. L1197. Occupy Blackquarter city, destroying defense consisting of 100 vampire lords. -1 lich. + 90 liches.
7. L1326. Put on wings. Visit well. Open passage guard 12-8. Put on cloak, disassemble it!!! Open Pandora's box at 11-8. +3000 skeletons. Get clone and teleport.
8. L1326, S3000. Point 16-10. Kill 50 skeletons. +50 skeletons.
9. Kill 100 zombies. Point 17-11. Kill 150 ghosts. +250 skeletons.
10. Takes shield. +500 skeletons. Total: L1326, S3800.
11. Kills 400 vampire lords at 16-13. +400 liches. L1726,S3800. Gets golden bow.

Moner.

Takes shield from Galthran. Joins phoenix by opening passage guard. Picks up cursed armor, also by opening passage guard. Gives phoenix and armor to Galthran, takes skeletons.

Galthran.

12. Kills 400 liches, 50 knights, point 16-15 kills 150 liches, kills 399 dragons (clone once), stands in their place and kills 100 knights, kills 400 dragons at 14-16 (clone once). + 1499 liches.
13. L 3225. Wings. Flies to box at 17-21. Cloak. Box bombs (clone once). +2800 liches. Gets dimension door, berserker, medal of vulnerability, 500 drash. Stands at point 17-21.

Moner and Caitlin.

Moner picks up water walking scroll, 100 gold. Runs down to city, stops at point 22-13.
Hire Caitlin in Hunt Wind. Take skeletons and scroll from Moner.
Caitlin to stables. Water walking. Takes liches and phoenix from Galthran.

Galthran.

14. Occupies Rave Raven without losses, breaking 100 drash. + 100 liches.
15. Dimension door at 19-16. Kills 400 dragons. + 400 liches.

Caitlin returns liches to Galthran.

16. Galthran casts dimension door twice and opens passage guard 7-12. Rests at 7-13.

Caitlin leaves skeletons and spearman in city. Rests at point 14-21.

Day three (more or less).

Galthran (L6525) puts on wings and goes to well. Dimension door twice and opens passage guard 28-11. Door to point 24-16. Exchange wings for city portal. Portal to Rave Raven. Cloak. Box. + 7000 liches. Door to point 18-15. Clear everything remaining (don't forget to disassemble cloak on two groups of guards). At the finish, we get 14925 liches, 70 skeletons. Galthran stopped at point 15-12.

Moner runs into Hunt Wind, hires 412 skeletons, opens box at 27-10 (2000 spearmen), picks up Armageddon's Blade, runs to Agony, hires 412 skeletons, takes 151 skeletons from city, merges them. Total for Moner - 975, plus 2000 spearmen. Moner takes one step down – moves ended.

Galthran takes the undead, spearmen, and Armageddon's Blade from Moner. Jumps to Rave Raven. Transforms non-skeletons into skeletons. Hires 412 skeletons. Total for Galthran: 22683 skeletons. Jumps to Blackquarter, hires 412 skeletons. Total 23095.

Caitlin casts water walking, takes skeletons from Galthran, upgrades them in the fort, gives them back to Galthran.

Galthran gets 23095 skeleton warriors at the exit.

Thank you for your attention.

Sincerely yours, Dmitry_A_S.

P.S. That ring really isn't simple…;)">
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19 years ago
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Radik


Well then, I'll also post my description, since this time it's without pictures and quite brief:) There was a shortage of time both for the tournament itself and for the description.

Description of the third blitz tournament walkthrough, or Galthran – the superhero

I'll start by saying that after carefully examining the tournament map in the editor, and also after 2 attempts at the walkthrough, I concluded that to achieve a skeleton count as close to maximum as possible, you need to do the following:
- on the first day capture 2 castles, complete the quest for the ring of the magi, and open the guardian of the question that requires that same ring of the magi to pass, while minimizing losses of skeletons as well as potential skeletons in battles, killing not everything in sight but only as many as necessary (since necromancy on the first day is far from 100%). It is extremely important at this stage to learn fire magic from the scholar, otherwise you won't be able to take the Pandora's Box with 7000 dragons.
- the second day is practically the most important and decisive – you need to build the black magic amplifier in the starting castle (at the beginning of the day), capture the castle with the black magic amplifier, killing only those neutrals on the way that block the path, open two passage guardians (near the hill fort and the Pandora's Box with 3000 skeletons, which also needs to be opened), recruit Penix, pick up the Armor of the Damned, take the Angel Wings, open the Pandora's Box near the bottom castle, capture that castle, kill 2 clouds of ghost dragons (those that give wood, ore, and gold), build a cursed temple in three castles.
- and on the third day finish off the remaining neutrals, exchange the wings for the Town Portal, pick up 100 thousand gold, open the Pandora's Box guarded by 7000 dragons, open the Pandora's Box with 2000 spearmen, buy out all the skeletons, exchange all existing creatures for skeletons, and run to the hill fort to upgrade all existing skeletons to skeleton warriors.
If the above is accomplished, in my opinion, the maximum result will be achieved. Of course, losses in battles are inevitable, so I'll repeat once again – it's extremely important to minimize them.
So:
Day 1
1. With Galthran, take two steps to the right through the fire pillar, then down-right, attacking 10 skeletons – no losses, the army gains 2 skeletons. Total 12. I note that we do not collect the Cloak of the Undead King for the time being.
2. Take one step left-up, then 4 steps left and a step left-down, attacking 10 skeletons – no losses, +2 skeletons. Total 14.
3. Take a step right, attacking 20 skeletons – no losses, +8. Total 22.
4. Take another step right, attacking 30 skeletons – no losses, +10. Total 32.
5. Take a step right-up, then right-down, attacking 20 skeletons under the fire pillar – no losses, +6. Total 38.
6. Take a step left, attacking 30 skeletons – no losses, +12. Total 48.
7. Take another step left, attacking 50 skeleton warriors – losses: 2 skeletons and 4 mana, +18. Total 64. A level is gained – of course, choose advanced sorcery. I won't dwell on this further, as I improved existing secondary skills upon leveling up. The last empty slot, as I said above, is needed for fire magic.
8. Take 2 steps left, then left-down, attacking 25 walking dead on the left – no losses, +12. Total 76.
9. Take a step right, attacking 35 walking dead – no losses, +16. Total 92. Another level is gained – choose expert sorcery. Now we can start thinking about liches (collect the Cloak of the Undead King).
10. Take another step right, attacking 50 walking dead – no losses, +13 liches. Total 13 liches, 92 skeletons.
11. Take another step right, attacking 100 zombies – no losses, +40 liches. Total 53 liches and 92 skeletons.
12. Attack Castle Agony, guarded by 100 skeleton warriors – losses: 3 skeletons (the towers shot). +60 skeletons, as you need to unassemble the Cloak of the Undead King before the battle. Total 53 liches and 149 skeletons.
13. Run into the castle and leave all the skeletons there, so they don't get shredded by the towers and the sinister mighty liches which still had battles ahead. Also, reassemble the Cloak of the Undead King.
14. Attack 40 walking dead – no losses, +14 liches. Total 67 liches. Raising skeletons makes no sense, as Galthran is clearly set on taking Haunt Wind, which is very heavily guarded.
15. Take a step right, attacking 30 walking dead – no losses, +9 liches. Total 76.
16. Take a step down-right, attacking 20 zombies – no losses, +6 liches. Total 82.
17. Take a step down, attacking 30 guards – no losses, +12 liches. Total 94.
18. Take another step down, attacking 50 vampires – no losses, +33 liches. Total 127.
19. Take two steps down-right, thereby visiting the scholar and learning fire magic, run into the stables, then into the well, replenishing mana to 60.
20. Take a step left, attacking 100 vampire lords. The first rather difficult battle (I'll just say you need to position your army correctly and move skillfully. Formation – 121 liches and 6 stacks of 1 lich each. Losses – 3 liches and 4 mana, +69 liches. Total 193 liches.
21. Attack Haunt Wind with 100 death knights in the garrison. Again, you need to distribute your army and move correctly. Formation – 181 liches and 6 stacks of 2 liches each. Losses – 30 liches and 12 mana (the first significant loss, but I think it's worth it), +70 liches. Total 233 liches.
22. Take a step left, then left-up, attacking 50 mighty liches (divide your existing liches in half). Losses – 11 liches and 4 mana, +40 liches. Total 262.
23. Take a step left, attacking 50 guards – no losses, +24 liches. Total 286 liches.
24. Take another step left (staying in place), attacking 60 vampire lords – no losses, +48 liches. Total 334.
25. Take another step left, attacking 50 ghosts – no losses, +24 liches. Total 358.
26. Take a step left-down (but stay in place), attacking 50 mighty liches. Losses – 10 liches, +40. Total 388.
27. Take another step left-down, attacking 100 vampire lords – no losses, +80 liches. Total 468.
28. Take a step down (stay in place), attacking 50 death knights. Losses – 1 lich, +38 liches. Total 505 liches.
29. Take another step down, attacking 70 mighty liches. Losses – 13 liches, +56 liches. Total 548 liches.
30. Take a step left-down (stay in place), attacking 10 ghost dragons. Losses – 2 liches, +8 liches and 2500 gold. Total 554.
31. Take another step left-down, attacking 50 death knights – no losses, +40 liches. Total 594.
32. Take a step right, attacking 30 ghost dragons. Losses – 1 lich and 4 mana, +24 liches. Total 617. After the battle, enter the monolith entrance and emerge near seer Blake's hut.
33. In Agony, hire Monere (another interesting point – those who captured only 1 castle on the first day need to buy Caitlin, otherwise you won't build the black magic amplifier in the starting castle), run with him to Blake's hut, receive the ring of the magi, run to the guardian of the question near Haunt Wind, open it, run to Galthran and give him the fairy, take his liches, and stop for a night's rest over 150 ghosts.
34. With Galthran, take the two remaining steps left and stay for the night, not forgetting to remove the Cloak of the Undead King and put on the speed boots.

Day 2.

1. Build the black magic amplifier in Cassazione.
2. With Galthran, take 4 steps left and stop right on top of Monere, with whom you take the fairy and give the liches to Galthran.
3. Take another 3 steps left, diagonally open the guardian of the question (I don't know why I did this, since I didn't take the Pandora's Box immediately and returned to it later the same day).
4. Take a step down, then left-down, then right-down, attacking 30 guards – no losses, +26 skeletons (yes, indeed skeletons). With Monere, take the skeletons from Galthran.
5. Take a step down, attacking 150 vampires – no losses, +134 liches. Total 751.
6. Run into the well, then attack 100 death knights (my route to them was: step right, then left-up). Losses – 1 lich, +90 liches. Total 840.
7. Attack Blackwater with a guard of 100 vampire lords. Losses – 1 lich, +90 liches. Total 929. And finally, the necromancy limit is reached – 100% revival rate (4 black magic amplifiers – 40%, sorcery skill – 30%, and Cloak of the Undead King – 30%). Now you can crush everyone and everything.
8. Take a step right, then right-up, attacking 100 mighty liches. Losses – 20 liches, +100 liches. Total 1009.
9. With Monere, move one step right. With Galthran, run up and open the Pandora's Box with 3000 guard skeletons. No losses, +3000 skeletons and a very nice spell "Clone". Total 1009 liches and 3000 skeletons.
10. Take a step right-down, then down, then right-down, attacking 40 ghosts – no losses, +40 skeletons. Total 1009 liches and 3040 skeletons.
11. Take a step right, attacking 150 ghosts – no losses, +150 skeletons. Total 1009 liches and 3190 skeletons.
12. Take a step right-down, attacking 200 vampire lords – no losses, +200 liches. Total 1209 liches and 3190 skeletons.
13. Take the Lion's Shield of Courage, killing 500 guard skeletons without losses. +500 skeletons. Total 1209 liches and 3690 skeletons.
14. Take a step right-down, attacking 400 vampire lords – no losses, +400 liches and the Golden Bow. Total 1609 liches and 3690 skeletons.
15. With Monere, take all the skeletons from Galthran (becomes 3716 plus 149 in the castle) and the Lion's Shield of Courage, run to recruit Penix, then pick up the Armor of the Damned and run back to Galthran, giving him the armor and Penix.
16. Take a step down, attacking 400 mighty liches – no losses, +400 liches. Total 1 Penix and 2009 liches.
17. Take a step right, attacking 400 death knights – no losses, +400 liches and the Angel Wings. Total 2409.
18. Take a step down, attacking 150 mighty liches – no losses, +150 liches. Total 2559.
19. Take a step right (stay in place), attacking 200 death knights – no losses, +200 liches. Total 2759.
20. Take another step right, attacking 200 death knights – no losses, +200 liches. Total 2959.
21. Take a step down, attacking 400 ghost dragons – no losses, -24 mana, +400 liches, +15 ore and 5000 gold. Total 3359.
22. Put on the wings and take 5 steps down, then a step left-down. Diagonally left-up, open the Pandora's Box – no losses, -24 mana, +2800 liches, +500 ghost dragons, and Pandora's treasures, the main ones being Dimension Door, Berserk, and Amulet of Vulnerability. Total 6159 liches, 500 ghost dragons, and Phoenix.
23. Attack Rave Raven. Losses – 1 lich, +100 liches. Total 6258.
24. Cast Dimension Door left adjacent to 400 ghost dragons and kill them without losses by taking a step right (while staying in place), +400 liches, 15 wood, and 5000 gold. Total 6658.
25. Take another step right, attacking 100 death knights – no losses, +100 liches. Total 6758
26. Take a step right (while staying in place), attacking 399 ghost dragons – no losses, +399 liches. Total 7157.
27. Cast Dimension Door adjacent to the guardian of the question near the hill fort and open it on the last step. 6 mana remaining. Don't forget to put the speed boots back on.
28. With Monere, run into Agony and leave the skeletons there, which become 3865, and run to the guardian of the question near the scroll of Water Walk and gold, but his step ends under the fire pillar, where we rest for the night.
29. In Blackwater, hire Tyraxor, take the liches from Galthran with him, and rest near the remaining undead stacks.
30. In Blackwater, Agony, and Haunt Wind, build cursed temples.

Day 3.

1. The castles produce skeletons – 400 in each.
2. With Galthran, run into the well, take 2 steps right. With Tyraxor, give the liches to Galthran.
3. Take a step right-down, attacking 200 death knights – no losses, +200 liches. Total 7307.
4. Take a step right, attacking 400 ghost dragons – no losses, +400 liches. Total 7707.
5. Take a step right-up, attacking 150 mighty liches – no losses, +150 liches. Total 7857.
6. Take another step right-up, attacking 200 vampire lords – no losses, +200 liches. Total 8057 liches.
7. With Monere, open the guardian, pick up the scroll and 100 thousand gold.
8. Cast Dimension Door to the seer's hut with the Town Portal, run in and exchange the wings for the Town Portal.
9. Cast Dimension Door to the guardian of the question near Armageddon's Blade, open it, take the Pandora's Box with 2000 spearmen and the blade.
10. Using the Town Portal, jump to Rave Raven, leave the spearmen and phoenix there.
11. Attack the 7000 ghost dragons guarding the Pandora's Box – no losses, -96 mana, +7000 liches. Total 15057 liches and 500 ghost dragons.
12. Jump clockwise through the castles, starting with Agony, and buy out all the skeletons. In Rave Raven, convert everything into skeletons. Jump to Blackwater, buy out the skeletons there, and run to the hill fort, where we upgrade our skeletons.
13. Total I gathered 23,071 skeleton warriors.

That's basically it, Game Over! Unlike last time, I didn't indulge in screenshots, as my description would have been about 10 meters long, and I also didn't describe the battles, as time was extremely short, and I don't think a meticulous description is beneficial anyway, since I believe that if a person struggles for a certain amount of time to defeat a particular army with particular forces, they will learn it much better. But when everything is already laid out, you don't have to think for yourself, and it ends up – you watch, you read, and you conveniently forget (IMHO).

Sincerely, Radik.

P.S. Too bad there wasn't time to improve, as I think if I replayed the first day, I could gather 20-30 more skeletons.
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19 years ago
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AmberSoler


Walkthrough theory for the third stage map of the Blitz Tournament.

The plot of the map was built on four pillars (listed in descending order of importance):

1. Conducting battles with minimal losses
2. Solving all quests, especially those that granted additional unit growth.
3. Proper use of the Cloak of the Undead King in on/off mode
4. Rapidly achieving 100% Necromancy level


1. The first point is extremely clear – each player used their own personal battle scheme against different types of enemy units (there are about a dozen such schemes on the map), there is no point dwelling on them because the results of the vast majority of participants show that these schemes were found and worked effectively enough.

2. The key quest – opening the guardian of the passage to Armageddon's Blade on the first day involved finding the simplest path to the Dragons, whose destruction was the guardian's requirement. Additionally, along the way, it was intended to visit the Scholar, who granted Fire Magic – the combination of Expert Fire+Berserk+Medal of Vulnerability was the easiest way to conduct a battle against 7000 Dragons at the end of the game without losses. Although, as practice shows, some solved this problem even without Expert Fire. But, nevertheless – I am talking about the easiest way to solve this task.

The path that was the simplest is indicated on the diagram. The red line shows the direction of movement, the yellow lines – forced battles.

3. According to theory – the number of Skeletons raised equals the number of Liches in any battle if the enemy is stronger than the upgraded Guard (since the health values of the Lich and Vampire are equal, we can get Liches from Vampires in a one-to-one ratio). Otherwise – the number of Liches will be smaller. Based on this, to increase Skeleton growth, all battles against the first three lines of neutrals should be conducted with the Cloak of the Undead King disabled.

- But, with only Skeletons and no Liches, it is impossible to break through downwards in the initial stage of the game, so a decision had to be made on the minimum number of Liches needed to gather at the start so that all subsequent battles could be fought with minimal losses.

- It is also important to understand that when fighting neutral Liches, we primarily lose Skeletons, so we do not take them along – we transfer them to the secondary hero. And in general, in theory – Skeletons participate in battles only until Liches appear; afterwards they are not needed.

4. In order to get 100% Necromancy, we must have all parts of the Cloak of the Undead King (given at the start), Expert Necromancy, and 4 castles with Necromancy Amplifiers built in them. Therefore, at the first opportunity, without breaking through neutrals, we had to capture the three nearest castles, as well as build the Amplifier in the fourth (which was given as the starting castle).

To build the Amplifier on the second day, you needed either to capture two castles on the first day, or hire Caitlin as a secondary hero – a gold specialist, although Monere would be really wanted :). Otherwise, you wouldn't have enough money. Well, as an option, you could not hire a secondary hero at all. Then we would build the Amplifier immediately after defeating the Dragons, but later the lack of an assistant who could bring us all the necessary artifacts, the Phoenix, and to whom we could transfer acquired Skeletons would cost us dearly.

***

That, in fact, is all the theory on which my walkthrough was based. Everything else is a matter of technique and diligence. There is nothing particularly difficult, essentially.

The difference in results will be determined primarily by the time taken to achieve 100% Necromancy. Because combat losses are relatively equal among most players. The screenshot Necromancy.jpg shows the number of remaining neutrals in my walkthrough upon reaching the 100% Necromancy level. The Pandora's Box with 3000 Skeletons had also not yet been opened.

P.s. It will be interesting to estimate the absolute in-game maximum of Skeletons (without resorting to cheat codes and assuming we have the ability to conduct all battles without losses).
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19 years ago
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vbn


To collect as many skeletons as possible, you need to:
1) Lose as few of your own troops as possible.
2) Obtain 4 castles with Necromancy boosters as early as possible.
3) Collect as many skeletons (and not liches) until Galtran's necromancy reaches 100% (then you can restore liches without a second thought). To do this, try to take into account the fact that when the hero's necromancy is less than 100%, it is better to restore liches on armies with HP of at least 30, and skeletons on army types such as skeletons, zombies, or ghosts. This is a subtle point that can allow you to gain slightly more skeletons than if you only restored liches. BUT! If you restore fewer liches, you will subsequently lose more skeletons in battles with strong neutrals. So this point is so subtle that I didn't even bother with it and mostly restored liches. Yes, indeed, this situation somewhat resembles chess!

Abbreviations:
Skeleton — SK
Zombie — ZO
Ghost — PR
Vampire — VA
Lich — LI
Knight — RY
Dragon — DR

No losses — b/p
With losses — s/p

SZ — Quest Guardian
YP — Pandora's Box

Neutral Destruction:

№ — Neutral — Point — Army

01) 20 SK at (19,10) — b/p (10 + 06 = 16 SK)
02) 10 SK at (20,10) — b/p (16 + 03 = 19 SK)
03) 30 SK at (18,10) — b/p (19 + 09 = 29 SK)
04) 30 ZO at (19,11) — b/p (29 + 09 = 37 SK)
05) 20 ZO at (20,11) — b/p (37 + 08 = 45 SK)
06) 40 ZO at (18,11) — b/p (45 + 18 = 63 SK)
07) 50 SK at (17,10) — s/p (63 – 05 +24 = 82 SK)
08) 30 SK at (16,10) — b/p (03 LI + 82 SK)
09) 20 SK at (15,10) — b/p (05 LI + 82 SK)
10) 10 SK at (14,10) — b/p (06 LI + 82 SK)
11) 35 ZO at (15,11) — b/p (17 LI + 82 SK)
12) 25 ZO at (14,11) — b/p (24 LI + 82 SK)
13) 50 ZO at (16,11) — b/p (41 LI + 82 SK)

Capturing the northern Necropolis:
14) 100 SK at (17,7) — s/p (41 LI + 82 SK – 7 SK + 60 SK = 41 LI + 135 SK)

15) 100 ZO at (17,11) — b/p (086 LI + 135 SK)
16) 040 PR at (15,12) — b/p (102 LI + 135 SK)
17) 050 PR at (18,12) — b/p (123 LI + 135 SK)
18) 050 PR at (19,12) — b/p (143 LI + 135 SK)
19) 030 PR at (20,12) — b/p (155 LI + 135 SK)
20) 050 VA at (20,13) — b/p (188 LI + 135 SK)

Learn fire magic, visit the stables, enter the well (60 mana).

21) 100 VA at (24,14) — s/p (188 LI + 135 SK – 1 SK + 70 LI = 258 LI + 134 SK)

Capturing the eastern Necropolis:
22) 100 RY at (24,13) — s/p (258 LI + 135 SK – 17 SK – 3 LI + 70 LI = 325 LI + 117 SK)

Leave 112 skeletons in the castle so that neutrals do not touch them in subsequent battles.

23) 050 LI at (20,14) — s/p (325 LI + 5 SK – 10 LI + 40 LI = 355 LI + 5 SK)
24) 060 VA at (19,13) — b/p (403 LI + 5 SK)
25) 060 VA at (19,13) — b/p (403 LI + 5 SK)
26) 150 PR at (16,12) — b/p (475 LI + 5 SK)
27) 200 VA at (15,13) — b/p (635 LI + 5 SK)
28) 030 PR at (14,12) — b/p (649 LI + 5 SK)
29) 150 VA at (14,13) — b/p (769 LI + 5 SK)
30) 400 VA at (16,13) — s/p (769 LI + 5 SK – 1 SK + 320 LI = 1089 LI + 4 SK)
Golden Bow obtained.

31) 100 VA at (17,13) — b/p (1169 LI + 4 SK)
32) 200 VA at (18,13) — b/p (1357 LI + 4 SK)
33) 150 LI at (19,14) — s/p (1357 LI + 4 SK – 29 LI + 120 LI = 1448 LI + 4 SK)
34) 050 RY at (18,15) — b/p (1486 LI + 4 SK)
35) 200 RY at (19,15) — s/p (1486 LI + 4 SK – 3 SK + 158 LI = 1644 LI + 1 SK)
36) 030 DR at (19,16) — s/p (1644 LI + 1 SK – 1 SK +24 LI = 1668 LI)
37) 200 RY at (20,15) — s/p (1668 LI – 1 LI + 158 LI = 1825 LI)
38) 010 DR at (16,16) — s/p (1825 LI – 2 LI + 8 LI = 1831 LI)
2500 gold received.
Galtran exits the portal.

Buy Moner.
Take the cursed armor and the mage's ring.
Give the armor to Galtran. Moner takes the liches in exchange for a fairy.
In exchange for the mage's ring, the SZ in the east is opened for Moner.
After this, Moner visits the stables and heads toward Galtran.

Day 2 arrives.

Moner gives the liches back to Galtran.
A necromancy booster is built in Cassation city.

39) 100 LI at (14,14) — s/p (1831 LI – 17 LI + 90 LI = 1904 LI)
40) 100 RY at (10,14) — b/p (1994 LI)

Capturing the western Necropolis:
41) 100 VA at (10,13) — s/p (1994 LI – 1 LI + 90 LI = 2083 LI)

Galtran's necromancy has reached 100%. Hurrah!
Up to this point, 41 battles were fought with creatures in the following quantities:
20+10+30+30+20+40+50+30+20+10+35+25+50+100+100+40+50+50+30+50+100+100+
50+60+60+150+200+30+150+400+100+200+150+50+200+30+200+10+100+100+100.
That is 3300 creatures.

Creatures lost:
5+1+17+3+10+1+29+3+1+1+2+17+1.
That is 91 creatures.

Galtran, having destroyed 3300 creatures, managed to collect, excluding the 10 starting creatures, 2083+112-10+91=2276 souls! That is, his average necromancy skill up to this point was almost 70%.

42) 100 RY at (14,15) — b/p (2183 LI)

It's time to collect skeletons without losses in necromancy. Behind the shield!
43) 500 SK at (17,12) — b/p (2183 LI + 500 SK)

Moner takes 500 skeletons from Galtran and carries the Shield to the SZ in the north, after which, having joined 1 phoenix, he returns it to Galtran.

44) 150 LI at (15,14) — b/p (2333 LI)
45) 150 RY at (15,15) — b/p (2483 LI)
46) 400 LI at (16,14) — b/p (2883 LI)
Sword of Justice obtained!

47) 050 RY at (16,15) — b/p (2933 LI)
48) 070 LI at (17,14) — b/p (3003 LI)
49) 400 RY at (17,15) — b/p (3403 LI)
Angel Wings obtained!

50) 399 DR at (15,16) — b/p (3802 LI)
51) 400 DR at (14,16) — b/p (4202 LI)
Wood and gold obtained!

52) 400 DR at (16,16) — b/p (4602 LI)

Galtran puts on the Angel Wings and flies to the YP at the entrance of the southern castle, guarded by 2800 creatures.

53) 2800 CREATURES at (17,21) — b/p (7402 LI)

Plus another 500 DR as a gift, and a bunch of useful spells and an immodest amount of knowledge.

Capturing the southern Necropolis:

54) 100 DR at (17,20) — s/p (7402 LI + 500 DR – 1 LI +100 LI= 7501 LI + 500 DR)

Using Dimension Door spells, Galtran swaps the Angel Wings for a Town Portal, visits the well, and then kills the last neutral!

55) 400 DR at (20,16) — b/p (7901 LI + 500 DR)
Ore and gold obtained!

Then Galtran opens the SZ in the northwest, reaching it with a Dimension Door. Moner leaves the Phoenix to Galtran and takes all the accumulated army for himself. Another dimension door — and the SZ guarding the Fort on the Hill is opened! Oh yes, Moner also opened the northeast SZ.

Day 3 arrives.

Galtran takes the entire army from Moner and opens the Northwest YP!
56) 3000 SK at (11,08) — b/p (+3000 SK)

After this, we go through the second eastern SZ and find 2000 pikemen and Armageddon's Blade, HURRAH!

An additional 400 x 4 = 1600 skeletons are bought in all castles.

With his entire army, Galtran moved toward the Fort on the Hill, forming 7260 skeletons (not counting the Phoenix + 500 DR + 7901 LI).

And finally, the last YP!
57) 7000 DR at (14,19) — s/p (-1 Phoenix - 2 SK+7000 LI)

The point of the battle is the correct use of the Berserker spell and the initial strike of the 1st skeleton.

In the southern Necropolis, Galtran forms 22659 skeletons, after which he visits the Fort on the Hill, forming warrior-skeletons.

HURRAH!!!

Out of such joy, Moner bought his fairy a little blue dress, and Galtran decided to restore mana up to 1920 units :).

So, with 100% necromancy, Galtran fought 16 battles.
Number of destroyed creatures (and therefore restored): 100+500+150+150+400+50+70+400+399+400+400+2800+100+400+3000+7000.
That is 16319 creatures.
Losses: 4 creatures.

P.S.
Creatures destroyed: 3300+16319 = 19619.

Free creatures: starting amount — 10, skeletons in castles — 1648, pikemen — 2000, dragons — 500, phoenix — 1.
TOTAL: 4159.

Thus, if Galtran had 100% necromancy from the start, he could have collected (excluding losses): 19619+4159=23778 skeletons.

The number 23778 is fundamentally unattainable, even using any cheat codes, as achieving 100% necromancy would require fighting several battles at a necromancy level of less than 100%.

Creatures lost: 91+4=95.

Final number of skeletons for Galtran: 22659.

Maximum number of skeletons X that can be collected using any cheat codes:

1) Before starting any battles, build a necromancy booster and the Grail in the main castle.
2) Level up Galtran to expert necromancy.

This gives a necromancy level of 90%.

3) Immediately capture 1 castle (it will also have a Grail). Here we lose 10 skeletons (creatures — 100, and necromancy — 90%).

After this, Galtran's necromancy becomes 100%, and there will be no more skeleton losses.
Thus, using cheat codes, you can collect X=23768 skeletons.

Maximum number of skeletons Y that can be collected in a clean game, but without considering the loss of your own troops:

I, for example, collected 22659 skeletons and lost 95, so without losses, I would have had 22754 skeletons.
Thus, 22754 < X.

On the other hand, when recapturing the 1st castle, Galtran's maximum necromancy will be 60%, therefore he will lose 40 skeletons during restoration and 6-7 skeletons from towers in the castle.

When recapturing the 2nd castle, Galtran's maximum necromancy will be 80% (assuming a booster is built in the starting castle), therefore he will lose another 20 skeletons during restoration and several creatures from towers in the castle.

Until Galtran reaches expert necromancy, he will under-restore at least 100 skeletons on neutrals.

Plus, while breaking through to the 2nd castle, he will under-restore another 100 skeletons or so.

Assuming no other troop losses (which is fundamentally impossible — additional losses are inevitable), Galtran will thus under-restore at least 260 skeletons.
So, 22754 < X < 23508.

I don't know how else to "narrow" this inequality further.
Perhaps the results of a tournament will help by strengthening its left side ;). The right side of the inequality can be strengthened with more detailed calculations.

Maximum number of skeletons Z that can be collected in a clean game, considering losses of your own troops:

Here 22659 < X < 23450.

The figure 23450 is based on the assumption that in any, even the most ideal walkthrough, at least 58 creatures will be lost. If anyone loses fewer than this amount, they must have under-restored somewhere on neutrals.

So these figures are reliable.

Well then, from calculations it follows that more than 23450 skeletons are physically impossible to collect on this map! The figure is exaggerated, of course, but what can you do — one doesn't want to give unreliable information. And purely intuitively, I predict: there won't be more than 23100 skeletons!

I wonder if any of the chess players managed to reach 23000? ;)
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19 years ago
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Kamikaze


Walkthrough description for the tournament map "Galthran".


To start, it is necessary to set local goals for each of the three days. At first glance, this isn't so simple, but it must be done.
There are several quests on the map, and they should be completed in a specific sequence. Some can be done at any time; others have a "deadline". Let's list all the tasks available on the map (listed in order of completion):
- (20,7) Bring the Shield of Lion Courage - PHOENIX
- (21,8) Destroy 10 Phantom Dragons – MAGE'S RING
- (23,17) Bring the Mage's Ring (DL) – OPEN PASSAGE
- (12,8) Reach level 18 (DL) - PANDORA
- (14,7) Destroy 400 Vampire Lords – CURSED ARMOR
- () Destroy Death Knights – ANGEL WINGS
- Capture Pandora's box at point (17,21) – DIMENSIONAL DOOR
- (25,16) Bring the Angel Wings – TOWN PORTAL
- (23,9) Destroy 399 Phantom Dragons – 100,000 GOLD
- (7,12) Reach level 25 (DL) – FORT ON THE HILL
- (28,11) Reach level 25 – Armageddon's Blade

Day One:
Our goals for the first day are as follows: Get the Phoenix, the Mage's Ring, and open the first gates leading to Armageddon's Blade.
But first, you need to gather some undead, because ten skeletons are useless on this map. There are two determining factors here: the sequence of battles (correct choice of the next opponent) and the location of our army (the point on the map where the battle takes place). And one small nuance—you need to reach level 3 as quickly as possible (Expert Necromancer, after all).
So, we start by destroying skeletons (on the right side)...10...20, then 20 corpses (to save movement), 30 skeletons, 30 corpses, 50 skeletons, 40 corpses—this route, in my opinion, is one of the most efficient for movement and quite good for army gathering. By this point, Necromancy is already at Expert level. Next, we move to ghosts, naturally starting with the weakest. 30 and 50 ghosts add much-needed liches to our army (they are exactly what will help us take Agony). Do not touch the specters; they will be useful later for the path to the dragons. Now you can capture the town with one single goal—there is a necromancy amplifier there, and it will later turn out that Agony may be useful from another side as well. Now Galthran has 70% skeleton raising (Expert Necromancer 30%, artifacts (5+10+15)%, necromancy amplifier 10%). Quite good for the start of day one!
After capturing the town, Galthran was strengthened by six tens of skeletons or weakened, because he will leave all the bony little men behind, and you can enter battle with a hundred zombies. Then you'll have to take down 30 skeletons. One step down and 50 corpses find their peace. And here is the Shield; 300 skeletons turn into liches (you could turn them into skeletons, of course, but heavy battles lie ahead)! It would be good to bring the shield to point (20,7), but moves are too expensive, so we continue crushing the undead.
And now for the most interesting moment of the first day. We choose a route to destroy 10 Phantom Dragons. This is necessary to get 2500 gold to buy Moner (or Caitlin, for example), as well as to get the mage's ring!
And this route is as follows.....
To the right, bypass the specters (18,12) and from the right side, put yourself in the way of the vampires (20,13) (you can win a couple dozen MP if you don't touch them yet, but then you'll lose more on liches), then stand in the place of the vampires, then left (specters (18,12) are needed here—since we cannot handle two stacks of vampires (18,13) yet), then attack the liches (18,14), move to their spot, 100 vampires attack (17,13), attack the knights (18,15), one step down, battle with liches (17,14), attack a ten-stack of dragons (17,16), on their point—defend against knights (16,15), move right. The portal is defended by thirty phantom dragons (19,16).



And finally, the blessed portal. It returns Galthran to Agony. Now we buy Moner, who will handle the logistics. Specifically: Moner takes the Shield from Galthran, goes into the seer's hut for the ring, then north for the Phoenix. He exchanges the Shield for a ticket and joins the bird.
Meanwhile, Galthran is already heading south toward the Mighty Liches (20,14). Then to the Vampires (24,14) guarding the entrance to Haunt Wind. After the battle with the vampires, you can relax and even spend 50mp on a scholar who will grant the General's skeletons: +1 defense (in the original he gives Fire magic, then there will be berserk, but alas, there was no time to visit the schoolboy earlier). And back into battle; now we must capture the eastern town. A hundred Death Knights are no longer an opponent for us.
It's time to visit the stable and the well and move back toward the central part of the map. Moner moves east to open the quest guard for the mage's ring, as it will be too late tomorrow.
After Galthran finishes moving, you must take off the cloak and put on speed boots, and with Moner, we take the liches and give away the phoenix for the range of tomorrow's move. Then it would be good for Moner to pop into Agony and sleep with a fairy :)\

Day Two:
Now let's determine the plan for the day: capture Blackquarter, take Pandora with Clone and Teleport spells (guarded by 3000 skeletons), capture Rave Raven (southern town), obtain Cursed Armor and Golden Bow, get Town Portal magic, and open the quest guard leading to the fort on the hill. For one day, that's enough for me. Although no, I almost forgot one of the main ones—build skeleton dwellings in three towns, and for this, you need to destroy the outermost dragons (14,16) and (20,16).
Well then, let's begin. Bypass the skeletons from above; 10 on the far left attack. Then bypass from the left to reach Blackquarter faster; this will give us 100% necromancy. You'll have to take down the dead (14,11) and ghosts (14,12). Remove the protection from the town (10,14), fight the vampires inside, and GOTCHA!!! Maximum level of necromancy achieved. Now it doesn't matter who or when to hit; the main thing is to complete all local tasks before sunset.
To start, I chose taking Pandora, which contains Clone and Teleport, as it is in the most remote place from all other tasks and it wasn't rational to take it earlier because we were losing 300 skeletons. On the way, we clash with the last remaining dead (15,11) and skeletons (15,10). Level 18 is already reached, so the guard without question gives the okay to pass through the quest guard. Three thousand skeletons are defeated in three shots and bring us income in the form of.... three thousand skeletons (you could have raised 600 liches, and then the task would have been sweeter, but greed (+2400 units in the final table) did its dirty work).
And now you can return to the improvised arena. There, many exciting bouts with the forces of the undead await Galthran. First, destroy ghosts at point (15,12), then vampires (15,13), then take off the cloak (oh, that greed!) take a step right and... get 150 additional bony little men (16,12)

Now a very important battle: four hundred vampires (16,13) will give us the Golden Bow and open the quest guard to the Cursed Armor. For a clean victory, you need to use Teleport magic. When Galthran has the Armor and Bow together with the Phoenix, liches cease to be any danger to our hero. That's exactly what we'll deal with—destroying them. One step down and the guys from position (14,14) noticed us; attack their neighbors (15,14), then one step south and knights already want to get better acquainted (14,15), attack (15,15), then liches (16,14).
And here are the resources; they are guarded by 400 phantom dragons (14,16). It will be a merry battle (see below for descriptions of all bouts). After a "hard" victory over four stacks of dragons, we check our skills again: another 399 creatures (15,16). Next, Death Knights await us (17,15), from whom you can snatch the Angel Wings. Now there is a chance to capture Rave Raven, but a bit later. As we remember, for building the cursed temple, besides wood, we also need stone ore. And that expensive stuff can only be obtained from dragons living at point (20,16). That's where the valiant Galthran heads. To save MP, dive under the knights (17,15), then bypass the portal, destroying liches (19,14), knights (19,15), knights (20,15) and the dragons themselves (20,16). Now we have a full set of resources for construction, and consequently, can go about our business. Open Pandora as shown in the figure and capture the southern citadel of undead. In Pandora, we were given the Dimensional Door, and Wings are no longer needed. Exchange them for the Town Portal spell. Jump into Blackquarter, leave all the slow-pokes behind, jump to the quest guard, open it and.... no more moves left. Moner runs for the money, which lies behind the quest guard—about a hundred pieces. Build cursed temples in all three towns. Galthran changes clothes and... we press end turn.

Day Three:
It's simple here: finish off everything that still moves, shake up the immobile ones and finish them too. And on the way, grab Armageddon's Blade and a couple thousand spearmen.
Return, on foot, to Blackquarter, pick up the army, go to the well, finish off vampires and liches. The Dimensional Door and quest guard wordlessly let Generalissimo Galthran pass. Moner collects Pandora and the blade. Jump into Cassation, learn Haste; you can also visit the magic spring. Return to Rave Raven, set the formation for the final battle. And finally, win an unequal fight against 7000 Phantom Dragons.
And then clean up the field—collect skeletons from all towns, take spearmen and the phoenix. Jump into Rave Raven, turn all this good stuff into bony ones. Jump into Blackquarter, go to the fort, turn all the little skeletons into warriors.
END.

Battle №1. Against 10 skeletons (3-3-2-2).
Formation: 1-9.
On the second turn, wait for an upgraded skeleton (need 1 skeleton), 9 skeletons attack it, then down (attack in a straight line), 1 skeleton pulls others to the right, 9 wait and then finish off the remaining ones in two rounds. (+2 skeletons, total 12 pieces)
Battle №2. Against 20 skeletons (4-4-3-3-3-3).
Formation: 1-10-1. Note: for further convenience, we will use letters and numbers as coordinates for the battlefield (vertically A-K top to bottom, horizontally 1-15 left to right).
R1 (further R—round): everyone wait, enemies move, stretch out your units vertically while pushing the main 10S (further S—skeletons) forward a couple of cells to position F4, and the outermost ones to B1 and K1.
R2: wait, everyone moves, defending with the first skeleton so that the skeleton warrior can move, kill the second from the top, and move the bottom unit to F2.
R3: skeleton warrior moves to G3, unit B1 waits (he'll get hit anyway), 10S kills the top one from point A8, provoking an attack on F8, bottom F2 moves to A4; now a bit of luck is needed (enemies will attack three times and all three times they won't kill our units), F8 attacks A8 (10 left), others can't reach, B1 goes to A5.
R4: G3 to B5 - attacks A5 or A4 (alive, meaning it held out), A5 to B10, A8 to A5 – kills B5, A4 waits, E7 to C9 – attacks B10 (hurray!), then it's just a matter of technique—two enemy units don't protect each other and destroying them is no trouble! Dry victory. (+6S, total 18).
Battle №3. Against 20 corpses (4-4-3-3-3-3).
Formation: 1-17.
R1: wait
R2: wait, 17S moves slightly forward so that enemies are split into 3+3.
R3: three stacks go to the top skeleton and three to the bottom such that there are three free cells between the fourth stack and the fifth and sixth (they are adjacent), 17S kill one stack (fifth or sixth).
R4 and further, stretch corpses across the field and methodically take them out (not without luck; I replayed it about 40 times until I finally got lucky with 1-3 damage). (+6S, total 24)
Battle №4. Against 30 skeletons (5-5-5-5-5-5).
Formation: 12-12.
Everything is simple here :). Wait, move forward three positions and see that if (and we have the movement advantage) you attack the 4 bottom stacks sequentially from top to bottom, you can position yourself so that the top two stacks cannot hit our units, and therefore technically finish off the enemy in the fourth round. (+12S, total 36).
Battle №5. Against 30 corpses (5-5-5-5-5-5).
Formation: 1-35.
You need to knock out a couple of corpse stacks and spread them out using the movement advantage. Very simple battle. (+12S, total 48). Galthran levels up; now he is level two and his necromancy mastery level also increased.
Battle №6. Against 50 skeleton warriors (13-13-12-12). Note: if you don't gather 48 skeletons by this time, the enemies will be in 5 stacks of 10 units. With such a formation, you can raise 25S, which is one more than with the formation mentioned above.
Formation: 44-1-1-1-1.
Starting positions (your units green, neutrals blue): A1, C1, F1, I1, K1, A15, E15, G15, K15.
R1: A1 stands (not wait but defend), C1-A3, F1-B1, I1-D1, K1-F1, A15-A10, E15-G11, G15-J11, K15-K10.
P2: Everyone wait (and here is the condition, since neutrals behave strangely (the top stack moves differently), you need to catch the moment so that it stands on B6, A1-A5 attack, A3-A7, B1-B6, D1-A4, F1-B4.
P3: 13C kill one of ours, someone from the four bottom stacks, A5 attacks the nearest enemy; at the bottom on points J6, J7 two enemy stacks remain; you need to stretch them so they cannot protect each other. A7-E10 provokes J7 to move right, and B4-E1 J6 left.
P4: We see that enemies are at positions F3 and F9, which is what we need. Attack any stack, the other kills our second skeleton.
P5: Finish off the enemy. (-2S+24S, total 70).
Battle №7. Against 50 corpses (8-8-8-8-8).
Formation: 1-69.
Move forward to destroy zombies as quickly as possible, and then only 4 stacks of corpses remain, which are easy to take down without losses (+20S, total 90). After this battle, necromancy was upgraded to Expert level, and it's the perfect time to put on the Cloak of the Undead King. Because now we need liches to capture Agony.
Battle №8. Against 30 ghosts (5-5-5-5-5-5).
Formation: 42-44-1-1-1-1.
Classic battle with the main army forces blocked by stacks consisting of a single unit.

The minimum losses I achieved were 5 skeletons. (-5S+10 Liches, total 85S and 10 Liches).
Battle №9. Against 50 ghosts (13-13-12-12).
Formation: 10L-81-1-1-1-1.
R1: scheme similar to the previous battle. Liches and 81S in the upper left corner, pull coverage there as well (4 stacks of 1 skeleton). The lich starts (via waiting) shooting ghosts (about 10 per shot), specifically the top stack.
R2: everyone waits, and the lich attacks the next victim.
R3: lich finishes off the top ghost stack, lose one skeleton, everyone wait so that the remaining incorporeal ones approach and hit them with skeletons (by 12).
R4: cast Shield on 81S, lich shoots the bottom enemy, remnants attack a little skeleton, who then finishes off the last remaining enemy stack. Victory (-2S+16L, total 83S and 26L).
Perfect time to snatch the upper Necropolis Agony (+10% to necromancy).

Battle №10. Capture of Agony. Against 100 skeleton warriors (100).
Formation 26L-78-1-1-1-1-1.
Took off the cloak, as the loss in skeletons during a battle with the cloak equals 48 combat units. We raise 12 liches and 60 skeletons (100*6*0.6/30=12 liches or 100*0.6=60 skeletons). Leave skeletons in the town, otherwise in battle 18 the liches will start shooting them.
In the best case, if the damage from the sixth shot is less than 12, we lose 6 skeletons. In two rounds, liches wipe out all skeletons. Now our necromancy coefficient is 70%. (-6S+60S, total 137S and 26L). Further, the skeletons left in the town are not counted.
Battle №11. Against 100 zombies (25-25-25-25). Put on Cloak of the Undead King.
Formation: 13-13
Simply shoot the slow-pokes and... win without losses (+44L, total 71L).
Battle №12. Against 30 skeletons (30). Take off Cloak of the Undead King.
Any formation, liches win in one shot. (+21S, total 21S and 71L).
Battle №13. Against 50 walking dead (25-25). Put on Cloak of the Undead King.
Any formation, liches.... well basically liches are doing fine. (+19L, total 21S and 89L).
Battle №14. Battle for the Shield of Lion Courage. Against 500 skeletons (250-250).
Do not take off the cloak, because 70 Liches are as essential as air for further progress (although we lose 280 potential points in the final table). No problems. (+70L, total 21S and 159L).
Battle №15. Against 50 Vampires (17-17-16).
Liches in two stacks and forward. (+33L, total 21S and 192L).
Battle №16. Against 60 Vampire Lords (20-20-20).
Formation: 102L-21S-45L-45L.
R1: two of three fly forward (and sometimes all three) and 45 liches are enough (almost always) to destroy them; about 4-6 units remain from the third stack (if it waits), which will attack the liches (without losses for Galthran) if skeletons are moved up! (+42L, total 21S and 234L).
Battle №17. Against 50 specters (50).
No question, in one shot. (+21L, total 21S and255L).
Battle №18. Against 50 Mighty Liches (50).
Formation: 111L-11S-73L-71L-10S.
Power Lich attacks liches (damage 239! lucky guy). In response, 50 undead go to the scrap heap. (-7L+35L, total 21S and 283L).
Battle №19. Against 100 Vampire Lords (20-20-20).
Liches in two stacks and forward. (+70L, total 21S and 353L).
Battle №20. Against 50 Knights (17-17-16).
Formation: six stacks—half liches, three stacks of skeletons and one bottom skeleton.
In the first round, two stacks of knights are killed by liches; we put a skeleton under the bottom one. In the second round, finish them off. (-1S+33L, total 20S and 386L).
Battle №21. Against 70 Mighty Liches (70).
Formation: 387L-10-10.
Shootout of liches. (-10L+49L, total 20S and 425L).
Battle №22. Against 10 Phantom Dragons (5-5).
Formation: 212L-1S-4S-10S-4S-1S-213L.
The main thing is to have about 1 skeleton next to the liches (apparently because when liches kill 5 dragons with a counterattack, the others attack skeletons and block the liches! Smart computer :). Then the liches do their dirty work and we win losing 2 skeletons. (-2S+6L, total 18S and 431L). After the battle, we get 2500; my hands are itching to build something. But you need to buy a hero, for example Moner!
Battle №23. Against 50 Knights (25-25).
Attack, shoot, win! Hurray! (+34L, total 18S and 465L).
Battle №24. Against 30 Phantom Dragons.
Formation: 4S-4S-1S-465S-1S-4S-4S.
A dragon kills the skeleton next to a lich, another neighbor of the lich attacks the dragon and dies in response, the lich hits without answer. In the second round, the dragon attacks the stack with the most skeletons (we have 4!, thanks to wisely left skeletons in town). (-6S+21L, total 12S and 486L).
Battle №25. Against 50 Mighty Liches (25-25).
Formation: 242L-4-4-4-244L.
Everything was decided in the first round. (-8L+34L, total 12S and 512L).
Battle №26. Against 100 Vampire Lords (100).
Nothing to say. (+70L, total 12S and 582L).
Battle №27. Capture of Haunt Wind. Against 100 Knights (100).
Leave only liches
Formation: 576-1-1-1-1-1-1.
Knights are finished in two shots. You just need to cover the top lich. (-3L+70L, 649L). For Moner
Battle №28, Battle №29, Battle №30. - No comments (55S, 649L, 1P)
Battle №31. Against 100 Knights.
Formation: 649L-51S-1S-1S-1S-1S-1P.
Block the top two stacks with skeletons and destroy knights from the second shot. (-1S+90L, total 739L).
Battle №32. Capture of Blackquarter. Against 100 Vampire Lords.
Towers kill 3 skeletons, vampires fly under liches and... -3S+90L
Necromancy coefficient 100%
Battle №33. Against 150 Vampires.
Battle №34. Against 35 dead and Battle №35. Against 20 skeletons. Take off cloak.
Battle №36. Pandora. Against 3000 skeletons. Without cloak.
Simply kill three stacks of skeletons.
Battle №37. Against 40 ghosts. Without cloak.
Battle №38. Against 100 Vampires. Put on cloak.
Battle №39. Against 150 specters. Without cloak.
Battle №40. Against 400 Vampire Lords
Put liches in two stacks: top and bottom. Such that the top stack kills 200 vampires at once. At the beginning of the second round, using Teleport spell, move the bottom liches to the top and finish off the defenseless vampire. As a reward, the Golden Bow is obtained.
Battle №41. Against 100 liches, Battle №42. Against 150 liches, Battle №43. Against 100 knights, Battle №44. Against 150 knights, Battle №45. Against 400 liches. - All the above battles are won in one or two rounds by simply left-clicking on an enemy unit and pressing space when it's the phoenix's turn. After the forty-fifth battle, we get the Sword of Justice.... I still don't understand what it's for.
Battle №46. Against 400 Phantom Dragons (80-80-80-80-80)
Formation: 1100L-1S-1S-1P-1S-1S-1100L
We need the dragons to be in five slots, so that a whole slot can be wiped out with one shot. Therefore, Moner took 279 liches. The goal for the battle is to win with minimum losses.
It is very important to move correctly in moments that seem insignificant at first glance.
R1: Phoenix flies to B1B2, two top dragons fly to positions A7A8, C7C8, and the second-to-last one to J8J9. Two remaining wait for a miracle. Now it's Galthran's turn: top lich kills C7C8, bottom puts enemy at point K14K15. Now skeletons: C1-A2, E1-defend, G1-J2, I1-K2. And... oh miracle A14A15 moves to J12J13??? (from here it can't reach anyone).
R2: Phoenix defends, dragons: A7A8 attacks skeleton at point A2, J8J9 attacks skeleton at point J2, J12J13-J5J6 (minus two skeletons). Liches: A1 attacks I2I3, K1 hits J5J6. Skeleton E1 runs down.
R3: Last dragon attacks phoenix and phoenix ressurects, what a nuisance! Then it's just a matter of technique; in fact, technique is honestly not even necessary. Just make sure not to hit the phoenix.
Battle №47. Against 399 Phantom Dragons (100-100-100-99)
You can try the tactic from the previous battle, but you can also save a couple of skeletons using magic, of course. In this battle, the Clone spell was used.
Battle №48. Against 400 Phantom Dragons (134-133-133). Here we need to return liches and skeletons to Galthran so that dragons stand in three slots.
Formation: 1639L-3443S-1P-1639L
R1: Phoenix defends (space), and the top stack of dragons very stupidly flies to point E8E9, from where it cannot reach either the top or bottom liches; liches wipe out the other two stacks, skeletons run into the corner.
R2: Phoenix flies away from dragons, they stupidly fly up and get a double hit to the head! Clean victory.
Battle №49. Against 400 knights, Battle №50. Against 200 knights, Battle №51. Against 200 knights – nothing interesting, banal beating of infants.
Battle №52. Against 400 Phantom Dragons (200-200)
Formation: 2378L-1P-2100L
Here's the trick: if you go into the hero status where skills are shown, there are two buttons "loose" and "tight" to the right of the army slots. By default, the top option is always set, but for this battle you need to set tight, meaning all three slots of your units stand together. In this case, the top slot of dragons flies in such a way that on the next turn it cannot reach the top lich (which is why 2378 liches are in the top slot).
Battle №53. Pandora (400 knights – 400 vampires – 400 liches – 400 Dragons – 400 liches – 400 vampires – 400 knights)
Formation: 3169L-1P-845L-864L
Roughly in two rounds, using clone we wipe out "this thing I don't know how to call". Clone the top lich, use bottom ones to remove opponent liches, and the top stack with its clone will crush the dragons. In the second round, two hit vampires, two hit knights.
Battle №54. Capture of Rave Raven. Against 100 Phantom Dragons.
Put a couple or three liches one by one at the bottom and.... victory!
Battle №55. Battle №56. Finish off liches and vampires.
BATTLE №57. LAST against 7000 Phantom Dragons!!!
Formation: 8127L-1S-1S-1S-1S-1S-500D vs 1000D in seven slots.
R1: Multi-spell is cast on phantoms. Dragon K1K2 waits.
Dragons E14E15-E7E8, G14G15-H8H9, K14K15-K7K8.
Lich A1 shoots at E7E8.
Skeletons C1- A2, E1-B2, F1-A3, G1-C1, I1-D1,
Dragons A14A15-D9D10, C14C15-D11D12, F14F15-F7F8, I14I15-I8I9.
My dragons K1K2 are just looking around for now, letting Galthran use magic. Cast Clone on liches; the guys appear in a cleverly left cell B1 (if you cast the spell earlier, the liches will appear at position B2, and then covering them will be problematic). And dragons fly to C2C3.
New Lich B1 attacks D9D10.

R2: Cast Haste. Dragons wait.
Liches attack F7F8 and H8H9. Such that all enemies who will attack dragons are already crippled by liches.
Turn of enemy forces. They all fly wherever, attacking various things: three hit dragons, one takes out skeleton A3, others close in.
Dragon finishes the second round with a lethal blow.
R3: Teleport liches to K15.
Dragon flies to its brother (lich) J14J15.
Liches: first attack B4B5, second D2D3.
Skeletons shift counter-clockwise upward in a circle.
Dracuses attack, carnage.... the last one flies toward liches, while the cloned lich is more alive than anyone else!
R4: Teleport liches to K14. Dragon waiting.
Liches wipe out the nearest enemy in two attempts. Three stacks of 1000, 1000 and one damaged (300-350, doesn't matter) remain.
Turn of dragons: first takes out the last skeleton, other two fly to liches.
Dragon flies K1K2 – because an enemy is lurking at point C8C9.
R5: You can cast Berserk for example. You can cast nothing; for the most part, the battle is already won. Dragon waits for something again.
Liches shoot, and only two stacks of enemies remain. Be sure to finish off the nearest one so that no one flies through. They are probably flying on business.
Dragon runs away; why lose precious units.
R6: Dragon defend. Liches destroy a potentially dangerous unit. Another approaches, but.... the next round is its last. VICTORY!!!
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19 years ago
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Ataman


Here is my description, consisting mainly of pictures showing the movement of heroes.
Day 1


Before battle 4, divide the skeletons into 2 cells equally.

After battle 9, collect the Cloak of the Lich King.

Army formation before battle 21:
Liches are combined into one cell, and skeletons are divided equally into the remaining ones.
Battle progress 21:
The skeletons surround the liches and prevent the death knights from attacking them. The liches attack the enemy.


After battle 31, disassemble the Cloak of the Lich King.
After battle 34, collect the Cloak of the Lich King. Hire Moner in the tavern (Isra appears after him). Moner takes all the skeletons, 40 liches, and the Shield of Lion's Courage from Galtran, then runs to the seer's hut and takes the Ring of the Mage. Now he recruits a phoenix, picks up cursed armor, and runs back to Galtran. He gives him the cursed armor and the phoenix and runs to the eastern castle.


Army formation before the battle with dragons:
In the first cell, there are liches in the amount necessary to kill a stack of dragons with one shot. If approximately the same number of liches remain, they stand in the second cell. In the last cell is a phoenix. There is one lich in all other cells.
Battle progress with dragons:
In the battle, the phoenix waits, stacks of one lich cover the "main" liches. At the end of the first turn, the phoenix flies to the upper right part of the battlefield (the liches must shoot down the dragons so that they do not attack the phoenix).
After battle 40, place an amplifier for black magic, hire Isra. Isra takes 40 liches and the Ring of the Mage from Moner, then runs to the guard of the passage on the right side of the castle and gives him the ring. Then he captures the northern castle and stands two cells below its gate.



After battle 44, Galtran puts on boots of swiftness.

Skip turn.


Day 2

Isra takes the Cloak of the Lich King and the liches from Galtran, gives away the skeletons, disassembles the Cloak of the Lich King.


After battle 3, Isra returns to Galtran and gives him the liches, collects the Cloak of the Lich King, and takes the skeletons.


After battle 9, Galtran removes the guard of the passage to the left of the northern castle, disassembles the Cloak of the Lich King, and takes the Pandora's Box (battle 10).
After battle 10, Galtran puts on Angel Wings and removes the guard of the passage at the fort on the hill. Then he visits the well and takes Pandora's Box near the southern castle, after first putting on the disassembled Cloak of the Lich King (battle 11).
After battle 11, he captures the southern castle. Moner removes the guard of the passage at the top of the eastern castle, takes a scroll and money, and enters the northern castle. Isra runs into the western castle. A hero is hired in the eastern castle. Cursed temples are built in all cities.
In the southern city, a hero Pir is hired (it can be any other), who takes away the entire army from Galtran, except for 500 dragons and 6 skeletons, which are divided one by one into each cell. Galtran takes Pandora's Box (battle 12).
The battle proceeds as follows:
With the help of skeletons, all the dragons are gathered in one place. The hero casts berserk on them every turn. The remaining ones are finished off by 500 spectral dragons
After battle 12, Pir takes the entire army from Galtran and gives him the phoenix. Now Pir goes to the southern city and transforms the entire army into skeletons.
Galtran visits the well near the western city and stays there. He puts on boots of swiftness.
Skip turn.

Turn 3

Skeletons are recruited in all cities.
Galtran visits the well and removes the guard of the passage. Takes Pandora's Box
and, since
Armageddon's Blade in your hero's hand will be a sign of his high level of skill
Armageddon's Blade.

Skeletons are transferred to Galtran from the northern, western, and eastern castles.
Then Galtran runs to the southern city, where Pir takes away 2000 pikemen and transforms them into skeletons.
Next, Galtran runs to the Fort on the Hill and upgrades the skeletons to skeleton warriors.
Result: The hero Galtran has 21783 skeleton warriors and Armageddon's Blade
P.S. I apologize for the poor quality of the pictures
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19 years ago
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Yaroogle


Day 1.
Galthran fights his way through neutral creatures along the route shown in the picture (we collect the Cloak of Disruption only after the Sorcerer's Guild). The goal is to capture all artifacts and kill 10 dragons. Stables. Teleport. Seer. Recruit Phoenix. Capture the Castle. Buy Kaitlin. A mutually beneficial exchange for both heroes. Kaitlin takes the Cursed Armor, finishes off the remaining monsters from Galthran (except for the dragons).
Stables. Capture the Castle (we leave the Liches there, and take the Phoenix with us, so that we can move further on the next turn). Open the first Outpost towards the Armageddon's Blade.

Day 2.
We build a Magic Amplifier (thanks to Kaitlin). Galthran opens the Pandora's Box with Azure Dragons... just kidding, with Skeletons, dismantling the Cloak of Disruption to get more Skeletons. Capture the Castle. Open the Outpost near the Fort on the Hill. Well. Exchange with Kaitlin. Open the southern Pandora's Box using the Clone Attack spell. Capture the Castle. Eliminate all dragons, except for the 400 that give nothing. We build Skeleton buildings everywhere, and buy Clavius. Kaitlin goes to Galthran to exchange and learn magic (Berserk). She goes to the Scroll and a large pile of gold. She exchanges the Angel Wings for a Portal. She gives the troops to Clavius. Clavius learns Earth Magic. Stables. Exchange. Level up with 400 dragons. Exchange with Galthran. Learn the Town Portal from Kaitlin. Teleport to the southern Castle. Pandora's Box (Berserk) with the dismantled Cloak of Disruption.

Day 3.
Clavius leaves troops in the southern Castle. Teleport to the eastern Castle. We take the last Pandora's Box and the Armageddon's Blade (for show). Back in the eastern Castle, we leave troops. Kaitlin teleports to all the Castles, collects all the troops. In the southern Castle, she transforms everyone into Skeletons. Teleport to the western Castle. Galthran takes all 20237 Skeletons and upgrades them at the Fort on the Hill.

P.S.
1) Essential skills for Kaitlin: Teaching, Earth, Intelligence, Wisdom; for Clavius: Fire, Earth, Intelligence, Wisdom.
2) Losses were very rare: the tactic is to bait single stacks into taking damage.
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