To start, it is necessary to set local goals for each of the three days. At first glance, this isn't so simple, but it must be done.
There are several quests on the map, and they should be completed in a specific sequence. Some can be done at any time; others have a "deadline". Let's list all the tasks available on the map (listed in order of completion):
- (20,7) Bring the Shield of Lion Courage - PHOENIX
- (21,8) Destroy 10 Phantom Dragons – MAGE'S RING
- (23,17) Bring the Mage's Ring (DL) – OPEN PASSAGE
- (12,8) Reach level 18 (DL) - PANDORA
- (14,7) Destroy 400 Vampire Lords – CURSED ARMOR
- () Destroy Death Knights – ANGEL WINGS
- Capture Pandora's box at point (17,21) – DIMENSIONAL DOOR
- (25,16) Bring the Angel Wings – TOWN PORTAL
- (23,9) Destroy 399 Phantom Dragons – 100,000 GOLD
- (7,12) Reach level 25 (DL) – FORT ON THE HILL
- (28,11) Reach level 25 – Armageddon's Blade
Day One:
Our goals for the first day are as follows: Get the Phoenix, the Mage's Ring, and open the first gates leading to Armageddon's Blade.
But first, you need to gather some undead, because ten skeletons are useless on this map. There are two determining factors here: the sequence of battles (correct choice of the next opponent) and the location of our army (the point on the map where the battle takes place). And one small nuance—you need to reach level 3 as quickly as possible (Expert Necromancer, after all).
So, we start by destroying skeletons (on the right side)...10...20, then 20 corpses (to save movement), 30 skeletons, 30 corpses, 50 skeletons, 40 corpses—this route, in my opinion, is one of the most efficient for movement and quite good for army gathering. By this point, Necromancy is already at Expert level. Next, we move to ghosts, naturally starting with the weakest. 30 and 50 ghosts add much-needed liches to our army (they are exactly what will help us take Agony). Do not touch the specters; they will be useful later for the path to the dragons. Now you can capture the town with one single goal—there is a necromancy amplifier there, and it will later turn out that Agony may be useful from another side as well. Now Galthran has 70% skeleton raising (Expert Necromancer 30%, artifacts (5+10+15)%, necromancy amplifier 10%). Quite good for the start of day one!
After capturing the town, Galthran was strengthened by six tens of skeletons or weakened, because he will leave all the bony little men behind, and you can enter battle with a hundred zombies. Then you'll have to take down 30 skeletons. One step down and 50 corpses find their peace. And here is the Shield; 300 skeletons turn into liches (you could turn them into skeletons, of course, but heavy battles lie ahead)! It would be good to bring the shield to point (20,7), but moves are too expensive, so we continue crushing the undead.
And now for the most interesting moment of the first day. We choose a route to destroy 10 Phantom Dragons. This is necessary to get 2500 gold to buy Moner (or Caitlin, for example), as well as to get the mage's ring!
And this route is as follows.....
To the right, bypass the specters (18,12) and from the right side, put yourself in the way of the vampires (20,13) (you can win a couple dozen MP if you don't touch them yet, but then you'll lose more on liches), then stand in the place of the vampires, then left (specters (18,12) are needed here—since we cannot handle two stacks of vampires (18,13) yet), then attack the liches (18,14), move to their spot, 100 vampires attack (17,13), attack the knights (18,15), one step down, battle with liches (17,14), attack a ten-stack of dragons (17,16), on their point—defend against knights (16,15), move right. The portal is defended by thirty phantom dragons (19,16).
And finally, the blessed portal. It returns Galthran to Agony. Now we buy Moner, who will handle the logistics. Specifically: Moner takes the Shield from Galthran, goes into the seer's hut for the ring, then north for the Phoenix. He exchanges the Shield for a ticket and joins the bird.
Meanwhile, Galthran is already heading south toward the Mighty Liches (20,14). Then to the Vampires (24,14) guarding the entrance to Haunt Wind. After the battle with the vampires, you can relax and even spend 50mp on a scholar who will grant the General's skeletons: +1 defense (in the original he gives Fire magic, then there will be berserk, but alas, there was no time to visit the schoolboy earlier). And back into battle; now we must capture the eastern town. A hundred Death Knights are no longer an opponent for us.
It's time to visit the stable and the well and move back toward the central part of the map. Moner moves east to open the quest guard for the mage's ring, as it will be too late tomorrow.
After Galthran finishes moving, you must take off the cloak and put on speed boots, and with Moner, we take the liches and give away the phoenix for the range of tomorrow's move. Then it would be good for Moner to pop into Agony and sleep with a fairy :)\
Day Two:
Now let's determine the plan for the day: capture Blackquarter, take Pandora with Clone and Teleport spells (guarded by 3000 skeletons), capture Rave Raven (southern town), obtain Cursed Armor and Golden Bow, get Town Portal magic, and open the quest guard leading to the fort on the hill. For one day, that's enough for me. Although no, I almost forgot one of the main ones—build skeleton dwellings in three towns, and for this, you need to destroy the outermost dragons (14,16) and (20,16).
Well then, let's begin. Bypass the skeletons from above; 10 on the far left attack. Then bypass from the left to reach Blackquarter faster; this will give us 100% necromancy. You'll have to take down the dead (14,11) and ghosts (14,12). Remove the protection from the town (10,14), fight the vampires inside, and GOTCHA!!! Maximum level of necromancy achieved. Now it doesn't matter who or when to hit; the main thing is to complete all local tasks before sunset.
To start, I chose taking Pandora, which contains Clone and Teleport, as it is in the most remote place from all other tasks and it wasn't rational to take it earlier because we were losing 300 skeletons. On the way, we clash with the last remaining dead (15,11) and skeletons (15,10). Level 18 is already reached, so the guard without question gives the okay to pass through the quest guard. Three thousand skeletons are defeated in three shots and bring us income in the form of.... three thousand skeletons (you could have raised 600 liches, and then the task would have been sweeter, but greed (+2400 units in the final table) did its dirty work).
And now you can return to the improvised arena. There, many exciting bouts with the forces of the undead await Galthran. First, destroy ghosts at point (15,12), then vampires (15,13), then take off the cloak (oh, that greed!) take a step right and... get 150 additional bony little men (16,12)
Now a very important battle: four hundred vampires (16,13) will give us the Golden Bow and open the quest guard to the Cursed Armor. For a clean victory, you need to use Teleport magic. When Galthran has the Armor and Bow together with the Phoenix, liches cease to be any danger to our hero. That's exactly what we'll deal with—destroying them. One step down and the guys from position (14,14) noticed us; attack their neighbors (15,14), then one step south and knights already want to get better acquainted (14,15), attack (15,15), then liches (16,14).
And here are the resources; they are guarded by 400 phantom dragons (14,16). It will be a merry battle (see below for descriptions of all bouts). After a "hard" victory over four stacks of dragons, we check our skills again: another 399 creatures (15,16). Next, Death Knights await us (17,15), from whom you can snatch the Angel Wings. Now there is a chance to capture Rave Raven, but a bit later. As we remember, for building the cursed temple, besides wood, we also need stone ore. And that expensive stuff can only be obtained from dragons living at point (20,16). That's where the valiant Galthran heads. To save MP, dive under the knights (17,15), then bypass the portal, destroying liches (19,14), knights (19,15), knights (20,15) and the dragons themselves (20,16). Now we have a full set of resources for construction, and consequently, can go about our business. Open Pandora as shown in the figure and capture the southern citadel of undead. In Pandora, we were given the Dimensional Door, and Wings are no longer needed. Exchange them for the Town Portal spell. Jump into Blackquarter, leave all the slow-pokes behind, jump to the quest guard, open it and.... no more moves left. Moner runs for the money, which lies behind the quest guard—about a hundred pieces. Build cursed temples in all three towns. Galthran changes clothes and... we press end turn.
Day Three:
It's simple here: finish off everything that still moves, shake up the immobile ones and finish them too. And on the way, grab Armageddon's Blade and a couple thousand spearmen.
Return, on foot, to Blackquarter, pick up the army, go to the well, finish off vampires and liches. The Dimensional Door and quest guard wordlessly let Generalissimo Galthran pass. Moner collects Pandora and the blade. Jump into Cassation, learn Haste; you can also visit the magic spring. Return to Rave Raven, set the formation for the final battle. And finally, win an unequal fight against 7000 Phantom Dragons.
And then clean up the field—collect skeletons from all towns, take spearmen and the phoenix. Jump into Rave Raven, turn all this good stuff into bony ones. Jump into Blackquarter, go to the fort, turn all the little skeletons into warriors.
END.
Battle №1. Against 10 skeletons (3-3-2-2).
Formation: 1-9.
On the second turn, wait for an upgraded skeleton (need 1 skeleton), 9 skeletons attack it, then down (attack in a straight line), 1 skeleton pulls others to the right, 9 wait and then finish off the remaining ones in two rounds. (+2 skeletons, total 12 pieces)
Battle №2. Against 20 skeletons (4-4-3-3-3-3).
Formation: 1-10-1. Note: for further convenience, we will use letters and numbers as coordinates for the battlefield (vertically A-K top to bottom, horizontally 1-15 left to right).
R1 (further R—round): everyone wait, enemies move, stretch out your units vertically while pushing the main 10S (further S—skeletons) forward a couple of cells to position F4, and the outermost ones to B1 and K1.
R2: wait, everyone moves, defending with the first skeleton so that the skeleton warrior can move, kill the second from the top, and move the bottom unit to F2.
R3: skeleton warrior moves to G3, unit B1 waits (he'll get hit anyway), 10S kills the top one from point A8, provoking an attack on F8, bottom F2 moves to A4; now a bit of luck is needed (enemies will attack three times and all three times they won't kill our units), F8 attacks A8 (10 left), others can't reach, B1 goes to A5.
R4: G3 to B5 - attacks A5 or A4 (alive, meaning it held out), A5 to B10, A8 to A5 – kills B5, A4 waits, E7 to C9 – attacks B10 (hurray!), then it's just a matter of technique—two enemy units don't protect each other and destroying them is no trouble! Dry victory. (+6S, total 18).
Battle №3. Against 20 corpses (4-4-3-3-3-3).
Formation: 1-17.
R1: wait
R2: wait, 17S moves slightly forward so that enemies are split into 3+3.
R3: three stacks go to the top skeleton and three to the bottom such that there are three free cells between the fourth stack and the fifth and sixth (they are adjacent), 17S kill one stack (fifth or sixth).
R4 and further, stretch corpses across the field and methodically take them out (not without luck; I replayed it about 40 times until I finally got lucky with 1-3 damage). (+6S, total 24)
Battle №4. Against 30 skeletons (5-5-5-5-5-5).
Formation: 12-12.
Everything is simple here :). Wait, move forward three positions and see that if (and we have the movement advantage) you attack the 4 bottom stacks sequentially from top to bottom, you can position yourself so that the top two stacks cannot hit our units, and therefore technically finish off the enemy in the fourth round. (+12S, total 36).
Battle №5. Against 30 corpses (5-5-5-5-5-5).
Formation: 1-35.
You need to knock out a couple of corpse stacks and spread them out using the movement advantage. Very simple battle. (+12S, total 48). Galthran levels up; now he is level two and his necromancy mastery level also increased.
Battle №6. Against 50 skeleton warriors (13-13-12-12). Note: if you don't gather 48 skeletons by this time, the enemies will be in 5 stacks of 10 units. With such a formation, you can raise 25S, which is one more than with the formation mentioned above.
Formation: 44-1-1-1-1.
Starting positions (your units green, neutrals blue): A1, C1, F1, I1, K1, A15, E15, G15, K15.
R1: A1 stands (not wait but defend), C1-A3, F1-B1, I1-D1, K1-F1, A15-A10, E15-G11, G15-J11, K15-K10.
P2: Everyone wait (and here is the condition, since neutrals behave strangely (the top stack moves differently), you need to catch the moment so that it stands on B6, A1-A5 attack, A3-A7, B1-B6, D1-A4, F1-B4.
P3: 13C kill one of ours, someone from the four bottom stacks, A5 attacks the nearest enemy; at the bottom on points J6, J7 two enemy stacks remain; you need to stretch them so they cannot protect each other. A7-E10 provokes J7 to move right, and B4-E1 J6 left.
P4: We see that enemies are at positions F3 and F9, which is what we need. Attack any stack, the other kills our second skeleton.
P5: Finish off the enemy. (-2S+24S, total 70).
Battle №7. Against 50 corpses (8-8-8-8-8).
Formation: 1-69.
Move forward to destroy zombies as quickly as possible, and then only 4 stacks of corpses remain, which are easy to take down without losses (+20S, total 90). After this battle, necromancy was upgraded to Expert level, and it's the perfect time to put on the Cloak of the Undead King. Because now we need liches to capture Agony.
Battle №8. Against 30 ghosts (5-5-5-5-5-5).
Formation: 42-44-1-1-1-1.
Classic battle with the main army forces blocked by stacks consisting of a single unit.
The minimum losses I achieved were 5 skeletons. (-5S+10 Liches, total 85S and 10 Liches).
Battle №9. Against 50 ghosts (13-13-12-12).
Formation: 10L-81-1-1-1-1.
R1: scheme similar to the previous battle. Liches and 81S in the upper left corner, pull coverage there as well (4 stacks of 1 skeleton). The lich starts (via waiting) shooting ghosts (about 10 per shot), specifically the top stack.
R2: everyone waits, and the lich attacks the next victim.
R3: lich finishes off the top ghost stack, lose one skeleton, everyone wait so that the remaining incorporeal ones approach and hit them with skeletons (by 12).
R4: cast Shield on 81S, lich shoots the bottom enemy, remnants attack a little skeleton, who then finishes off the last remaining enemy stack. Victory (-2S+16L, total 83S and 26L).
Perfect time to snatch the upper Necropolis Agony (+10% to necromancy).
Battle №10. Capture of Agony. Against 100 skeleton warriors (100).
Formation 26L-78-1-1-1-1-1.
Took off the cloak, as the loss in skeletons during a battle with the cloak equals 48 combat units. We raise 12 liches and 60 skeletons (100*6*0.6/30=12 liches or 100*0.6=60 skeletons). Leave skeletons in the town, otherwise in battle 18 the liches will start shooting them.
In the best case, if the damage from the sixth shot is less than 12, we lose 6 skeletons. In two rounds, liches wipe out all skeletons. Now our necromancy coefficient is 70%. (-6S+60S, total 137S and 26L). Further, the skeletons left in the town are not counted.
Battle №11. Against 100 zombies (25-25-25-25). Put on Cloak of the Undead King.
Formation: 13-13
Simply shoot the slow-pokes and... win without losses (+44L, total 71L).
Battle №12. Against 30 skeletons (30). Take off Cloak of the Undead King.
Any formation, liches win in one shot. (+21S, total 21S and 71L).
Battle №13. Against 50 walking dead (25-25). Put on Cloak of the Undead King.
Any formation, liches.... well basically liches are doing fine. (+19L, total 21S and 89L).
Battle №14. Battle for the Shield of Lion Courage. Against 500 skeletons (250-250).
Do not take off the cloak, because 70 Liches are as essential as air for further progress (although we lose 280 potential points in the final table). No problems. (+70L, total 21S and 159L).
Battle №15. Against 50 Vampires (17-17-16).
Liches in two stacks and forward. (+33L, total 21S and 192L).
Battle №16. Against 60 Vampire Lords (20-20-20).
Formation: 102L-21S-45L-45L.
R1: two of three fly forward (and sometimes all three) and 45 liches are enough (almost always) to destroy them; about 4-6 units remain from the third stack (if it waits), which will attack the liches (without losses for Galthran) if skeletons are moved up! (+42L, total 21S and 234L).
Battle №17. Against 50 specters (50).
No question, in one shot. (+21L, total 21S and255L).
Battle №18. Against 50 Mighty Liches (50).
Formation: 111L-11S-73L-71L-10S.
Power Lich attacks liches (damage 239! lucky guy). In response, 50 undead go to the scrap heap. (-7L+35L, total 21S and 283L).
Battle №19. Against 100 Vampire Lords (20-20-20).
Liches in two stacks and forward. (+70L, total 21S and 353L).
Battle №20. Against 50 Knights (17-17-16).
Formation: six stacks—half liches, three stacks of skeletons and one bottom skeleton.
In the first round, two stacks of knights are killed by liches; we put a skeleton under the bottom one. In the second round, finish them off. (-1S+33L, total 20S and 386L).
Battle №21. Against 70 Mighty Liches (70).
Formation: 387L-10-10.
Shootout of liches. (-10L+49L, total 20S and 425L).
Battle №22. Against 10 Phantom Dragons (5-5).
Formation: 212L-1S-4S-10S-4S-1S-213L.
The main thing is to have about 1 skeleton next to the liches (apparently because when liches kill 5 dragons with a counterattack, the others attack skeletons and block the liches! Smart computer :). Then the liches do their dirty work and we win losing 2 skeletons. (-2S+6L, total 18S and 431L). After the battle, we get 2500; my hands are itching to build something. But you need to buy a hero, for example Moner!
Battle №23. Against 50 Knights (25-25).
Attack, shoot, win! Hurray! (+34L, total 18S and 465L).
Battle №24. Against 30 Phantom Dragons.
Formation: 4S-4S-1S-465S-1S-4S-4S.
A dragon kills the skeleton next to a lich, another neighbor of the lich attacks the dragon and dies in response, the lich hits without answer. In the second round, the dragon attacks the stack with the most skeletons (we have 4!, thanks to wisely left skeletons in town). (-6S+21L, total 12S and 486L).
Battle №25. Against 50 Mighty Liches (25-25).
Formation: 242L-4-4-4-244L.
Everything was decided in the first round. (-8L+34L, total 12S and 512L).
Battle №26. Against 100 Vampire Lords (100).
Nothing to say. (+70L, total 12S and 582L).
Battle №27. Capture of Haunt Wind. Against 100 Knights (100).
Leave only liches
Formation: 576-1-1-1-1-1-1.
Knights are finished in two shots. You just need to cover the top lich. (-3L+70L, 649L). For Moner
Battle №28, Battle №29, Battle №30. - No comments (55S, 649L, 1P)
Battle №31. Against 100 Knights.
Formation: 649L-51S-1S-1S-1S-1S-1P.
Block the top two stacks with skeletons and destroy knights from the second shot. (-1S+90L, total 739L).
Battle №32. Capture of Blackquarter. Against 100 Vampire Lords.
Towers kill 3 skeletons, vampires fly under liches and... -3S+90L
Necromancy coefficient 100%
Battle №33. Against 150 Vampires.
Battle №34. Against 35 dead and Battle №35. Against 20 skeletons. Take off cloak.
Battle №36. Pandora. Against 3000 skeletons. Without cloak.
Simply kill three stacks of skeletons.
Battle №37. Against 40 ghosts. Without cloak.
Battle №38. Against 100 Vampires. Put on cloak.
Battle №39. Against 150 specters. Without cloak.
Battle №40. Against 400 Vampire Lords
Put liches in two stacks: top and bottom. Such that the top stack kills 200 vampires at once. At the beginning of the second round, using Teleport spell, move the bottom liches to the top and finish off the defenseless vampire. As a reward, the Golden Bow is obtained.
Battle №41. Against 100 liches, Battle №42. Against 150 liches, Battle №43. Against 100 knights, Battle №44. Against 150 knights, Battle №45. Against 400 liches. - All the above battles are won in one or two rounds by simply left-clicking on an enemy unit and pressing space when it's the phoenix's turn. After the forty-fifth battle, we get the Sword of Justice.... I still don't understand what it's for.
Battle №46. Against 400 Phantom Dragons (80-80-80-80-80)
Formation: 1100L-1S-1S-1P-1S-1S-1100L
We need the dragons to be in five slots, so that a whole slot can be wiped out with one shot. Therefore, Moner took 279 liches. The goal for the battle is to win with minimum losses.
It is very important to move correctly in moments that seem insignificant at first glance.
R1: Phoenix flies to B1B2, two top dragons fly to positions A7A8, C7C8, and the second-to-last one to J8J9. Two remaining wait for a miracle. Now it's Galthran's turn: top lich kills C7C8, bottom puts enemy at point K14K15. Now skeletons: C1-A2, E1-defend, G1-J2, I1-K2. And... oh miracle A14A15 moves to J12J13??? (from here it can't reach anyone).
R2: Phoenix defends, dragons: A7A8 attacks skeleton at point A2, J8J9 attacks skeleton at point J2, J12J13-J5J6 (minus two skeletons). Liches: A1 attacks I2I3, K1 hits J5J6. Skeleton E1 runs down.
R3: Last dragon attacks phoenix and phoenix ressurects, what a nuisance! Then it's just a matter of technique; in fact, technique is honestly not even necessary. Just make sure not to hit the phoenix.
Battle №47. Against 399 Phantom Dragons (100-100-100-99)
You can try the tactic from the previous battle, but you can also save a couple of skeletons using magic, of course. In this battle, the Clone spell was used.
Battle №48. Against 400 Phantom Dragons (134-133-133). Here we need to return liches and skeletons to Galthran so that dragons stand in three slots.
Formation: 1639L-3443S-1P-1639L
R1: Phoenix defends (space), and the top stack of dragons very stupidly flies to point E8E9, from where it cannot reach either the top or bottom liches; liches wipe out the other two stacks, skeletons run into the corner.
R2: Phoenix flies away from dragons, they stupidly fly up and get a double hit to the head! Clean victory.
Battle №49. Against 400 knights, Battle №50. Against 200 knights, Battle №51. Against 200 knights – nothing interesting, banal beating of infants.
Battle №52. Against 400 Phantom Dragons (200-200)
Formation: 2378L-1P-2100L
Here's the trick: if you go into the hero status where skills are shown, there are two buttons "loose" and "tight" to the right of the army slots. By default, the top option is always set, but for this battle you need to set tight, meaning all three slots of your units stand together. In this case, the top slot of dragons flies in such a way that on the next turn it cannot reach the top lich (which is why 2378 liches are in the top slot).
Battle №53. Pandora (400 knights – 400 vampires – 400 liches – 400 Dragons – 400 liches – 400 vampires – 400 knights)
Formation: 3169L-1P-845L-864L
Roughly in two rounds, using clone we wipe out "this thing I don't know how to call". Clone the top lich, use bottom ones to remove opponent liches, and the top stack with its clone will crush the dragons. In the second round, two hit vampires, two hit knights.
Battle №54. Capture of Rave Raven. Against 100 Phantom Dragons.
Put a couple or three liches one by one at the bottom and.... victory!
Battle №55. Battle №56. Finish off liches and vampires.
BATTLE №57. LAST against 7000 Phantom Dragons!!!
Formation: 8127L-1S-1S-1S-1S-1S-500D vs 1000D in seven slots.
R1: Multi-spell is cast on phantoms. Dragon K1K2 waits.
Dragons E14E15-E7E8, G14G15-H8H9, K14K15-K7K8.
Lich A1 shoots at E7E8.
Skeletons C1- A2, E1-B2, F1-A3, G1-C1, I1-D1,
Dragons A14A15-D9D10, C14C15-D11D12, F14F15-F7F8, I14I15-I8I9.
My dragons K1K2 are just looking around for now, letting Galthran use magic. Cast Clone on liches; the guys appear in a cleverly left cell B1 (if you cast the spell earlier, the liches will appear at position B2, and then covering them will be problematic). And dragons fly to C2C3.
New Lich B1 attacks D9D10.
R2: Cast Haste. Dragons wait.
Liches attack F7F8 and H8H9. Such that all enemies who will attack dragons are already crippled by liches.
Turn of enemy forces. They all fly wherever, attacking various things: three hit dragons, one takes out skeleton A3, others close in.
Dragon finishes the second round with a lethal blow.
R3: Teleport liches to K15.
Dragon flies to its brother (lich) J14J15.
Liches: first attack B4B5, second D2D3.
Skeletons shift counter-clockwise upward in a circle.
Dracuses attack, carnage.... the last one flies toward liches, while the cloned lich is more alive than anyone else!
R4: Teleport liches to K14. Dragon waiting.
Liches wipe out the nearest enemy in two attempts. Three stacks of 1000, 1000 and one damaged (300-350, doesn't matter) remain.
Turn of dragons: first takes out the last skeleton, other two fly to liches.
Dragon flies K1K2 – because an enemy is lurking at point C8C9.
R5: You can cast Berserk for example. You can cast nothing; for the most part, the battle is already won. Dragon waits for something again.
Liches shoot, and only two stacks of enemies remain. Be sure to finish off the nearest one so that no one flies through. They are probably flying on business.
Dragon runs away; why lose precious units.
R6: Dragon defend. Liches destroy a potentially dangerous unit. Another approaches, but.... the next round is its last. VICTORY!!!
