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I've noticed that one aspect isn't working well. Magnus has a good storyline and describes events well, but he doesn't handle the combat system properly; we need to introduce separate rules for PvP battles. Everything is clear regarding PvE.
So, here are the questions:
1) What is the damage output of a level 1 character? I haven't noticed a clear unit of measurement.
2) Let heroes in PvE use their own unique abilities, but within the style of their character. If you're a heavily armored warrior, you should be slow and cumbersome. If you're a ranger, your armor should be mediocre, and your damage not great, but you should excel through agility and luck.
3) In this context, I propose changing the core stats as follows:
Attack (damage dealt by the character)
Defense (amount of damage absorbed; all remaining damage goes to health)
Agility (chance to completely avoid damage)
Endurance (health)
Knowledge (amount of mana)
Magic (this number will multiply the damage of magic spells, the strength of buffs and debuffs, and the number of summoned creatures. To avoid cheating, I suggest increasing this stat in increments of tenths, say, by half a point, or weakening the spells significantly)
4) All player actions should depend on morality and luck. For example, if someone shoots at you, if you're lucky, they'll miss, and if they're less lucky, they'll hit. If you run towards a wall of enemies, and your morality is low, you'll only be able to attack half the number of warriors you could normally attack, etc.
I PROPOSE WE DISCUSS THIS.

Added 2 minutes later
You could also give experience for defeating monsters, not just for completing quests.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
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Uke-by_HoMM![Zavulon];88696
I noticed that one ruler isn't handling things well. Magnus has a good storyline and describes events well, but he's not coping; we need to introduce separate combat rules for PvP. Everything is clear with PvE.
So, here are the questions:
1) What is the damage value of a level 1 character? I didn't notice a clear unit.
2) Let heroes use their own tricks in PvE, but within the style of their character. If you're a heavily armored character, be slow and clumsy. If you're some kind of ranger, your armor should be so-so, your damage not great, but you'll survive thanks to agility and luck.
3) In this regard, I propose changing the main characteristics as follows:
attack (damage dealt by the character)
defense (amount of damage absorbed, with the remaining damage going to health)
agility (chance to avoid damage altogether)
endurance (health)
knowledge (amount of mana)
magic (this number will be used to multiply the damage of magic spells, the strength of buffs and debuffs, and also the number of summoned creatures; to avoid cheating, I suggest increasing this characteristic in tenths, say by half, or weakening the spells very, very much)
4) All player actions should depend on morale and luck. Let's say someone is shooting at you. If you're lucky, they'll miss, but if the target is less lucky, they'll hit, and so on. If you run towards a wall of enemies, and your morale is low, you'll only attack half the number of warriors possible, and so on.
I SUGGEST WE DISCUSS THIS.

Added 2 minutes ago

You can also give experience for monsters, not just for quests.
well,
attack - it increases damage from weapons. 1 attack = 10%
defense, the same, but in reverse
damage - depends on the weapon. initially, the weapon is iron, basically level 1,
level increases damage by 2 units and armor class
2. I agree
3. agility depends on armor and also on luck
4. I agree.
if you have more questions, ask
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How does agility work? The battles seem strange. I wouldn't even last against 7 Atics and 5 Level creatures.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM![Zavulon];88906
How does agility work? Because the battles are strange. I wouldn't even last against 7 Atics and 5 Lvls))))))))))))))
It's simple, a druid was helping you there, he was healing your wounds.
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thanks, but how does agility actually work?
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM![Zavulon];89309
thanks, but does dexterity actually work?[/QUOTE]
dexterity is calculated as follows: 100% - armor defense = dexterity coefficient

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