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Posts from Favorite secondary skill.

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What’s your favorite secondary skill?
20 voters
Single choice
This poll is closed.
Archery
5% 1 vote
Armorer (Armor)
0% 0 votes
Artillery
0% 0 votes
Ballistics
0% 0 votes
Leadership
0% 0 votes
Luck
0% 0 votes
Attack
0% 0 votes
Tactics
5% 1 vote
Air magic
0% 0 votes
Earth magic
15% 3 votes
Fire magic
0% 0 votes
Water magic
0% 0 votes
Eagle Eye
0% 0 votes
Intelligence (Reason)
0% 0 votes
Mysticism
0% 0 votes
Scholar
0% 0 votes
Sorcery
0% 0 votes
Diplomacy
15% 3 votes
Treasury
0% 0 votes
First Aid
0% 0 votes
Learning (Training, experience)
0% 0 votes
Logistics and Pathfinding
50% 10 votes
Navigation
0% 0 votes
Resistance
0% 0 votes
Scouting
0% 0 votes
Wisdom
0% 0 votes
Necromancy (necromancy, black magic)
10% 2 votes
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19 years ago
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I have Diplomacy. It's especially useful on generated maps where there are many powerful units of different levels guarding artifacts. By the third month, with this skill, you can assemble a truly devastating army that will overwhelm any enemy without significant losses. Plus, the artifacts that these monsters guard are usually quite powerful. And if the hero's army has at least one Rogue (or if the spellbook contains Vision, but the first option is, of course, better), you can perfectly calculate how much it will cost, under what conditions the units will join for free, under what conditions they will flee, and under what conditions you will have to pay. Although these large units cost a considerable amount of money... But you can save on the resources spent on level 7 units.
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19 years ago
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My favorite secondary skill is Earth Magic. :smile14:
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19 years ago
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And for me, the air magic provides a great speed boost! :smile13:
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19 years ago
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Logistics and pathfinding... I really enjoy exploring and collecting things, plus you can catch up to an enemy who decides to run away from you =)))
P.S. I always choose them if I have the option...
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19 years ago
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For turn-based gameplay, logistics and pathfinding are the most important. So, if they appear, I immediately take them. As for playing as a Necromancer...
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19 years ago
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Nightly Edelweiss;80991
I have Diplomacy. It's especially useful on generated maps where there are many powerful units of different levels guarding artifacts. By the third month with this skill, you can create a truly devastating army that will overwhelm any enemy without significant losses.

In my opinion, playing against the AI with Diplomacy is not interesting at all, it's just not interesting. I prefer to develop my own army - castles, external dwellings. But "Logistics" is just a MEGA AMAZING skill. "Pathfinding" on levels two or three, where there are no wings or dimension doors. ;)
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19 years ago
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Diplomacy
If you're lucky and manage to upgrade it early, it can be very helpful in the beginning.

I like Air Magic the most.
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19 years ago
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Diplomacy only provides a 10% bonus to the chance that neutrals will join you. This chance is determined by the attitude of the neutral faction, the hero's race and the neutral's race, the hero's army, and their specialization (for example, Ossir has a 20% higher chance of recruiting archers than other Sylvan heroes).
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19 years ago
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Nevertheless, with diplomacy, I can usually get almost everyone to join me, either for free or for a good price. Yesterday, I was just having fun – I started playing online against myself: one player with a computer-controlled ally, and the other player alone against them. I played on a random map, with Haven and Dungeon. I leveled up two heroes (and then, through diplomacy, I recruited and bought neutral creatures, distributing them among a couple of heroes) – they turned out to be quite strong. I saved the game and loaded it as a single-player game. That was much more interesting – I played as myself against two computer-controlled players in an alliance, and one of them was even more powerful than me – he had two native castles, and then he also grabbed a third one, while I only had two different types...
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19 years ago
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I think diplomacy should be removed from Heroes altogether! It's a cheating skill; everything is free! You have to play to make things more challenging – that's more interesting! I never use diplomacy when playing against people or AI. My favorite is logistics – it makes me so happy to see it in the skill slot:smile41:
19 years ago
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Regarding diplomacy, I completely agree with Rumpelstiltskin; it makes the game much easier, which can make it less interesting later on, especially when playing in an alliance. In my opinion, the best secondary skill is either air magic or earth magic, as they offer abilities like portal creation, teleportation, flight, and explosion.
In reply to Imperator clon
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19 years ago
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Logistics, pathfinding, and wisdom. I like to travel far and cast many spells.
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19 years ago
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Undoubtedly... logistics is a great skill... and in terms of magic, Earth then Air... and it's best to enhance them with tactics. :)

And the fact that Diplomacy is cheating... is also an undeniable question...
In reply to Imperator clon
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19 years ago
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Imperator clon;81672
Regarding diplomacy, I completely agree with Rumpelstiltskin; it makes the game so much easier that it later becomes not quite interesting to play, especially if you are playing in an alliance. In my opinion, the best secondary skill is Air or Earth magic—you get portals and teleportation, flight, and explosions there.

I agree one hundred percent!:smile12: DIPLOMACY is for those who love pleasant surprises. A true warrior should not rely on neutrals joining them, but on their own strength! And plus, these add-ons often ruin morale, so I frequently ignore their passionate eagerness to be famous... But expert Earth magic—now that's it; with a town portal, you don't have to fear being on one side of the map while your Castle is on the other:smile19:
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19 years ago
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Logistics – I like to move around the map like Batman, covering a third of it.

Statistics

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