- Class Tier
- Advanced
Achieved only by specializing in three magic schools; a supreme master of multiple types of magic.
- Class Tier
- Advanced
Combat + Death Magic. A lethal killer strengthened by Death Magic.
- Class Tier
- Starting
Stronghold Might class; a fierce warrior who shuns magic entirely and overpowers foes with brute combat strength.
- Class Tier
- Advanced
Scouting + Nature Magic. A roving minstrel attuned to Nature Magic.
- Class Tier
- Advanced
Combat + Order Magic. A front-line caster blending melee with Order Magic.
- Class Tier
- Advanced
Nobility + Nature Magic. A noble druid-king commanding nature's hosts.
- Class Tier
- Advanced
Combat + Nature Magic. A warrior bonded to summoned beasts via Nature Magic.
- Class Tier
- Advanced
Nobility + Life Magic. A church prince commanding Life Magic and estates.
- Class Tier
- Advanced
Tactics + Life Magic. A holy warrior mixing battle tactics with Life Magic.
- Class Tier
- Advanced
Nobility + Death Magic. A tyrant lord wielding Death Magic.
- Class Tier
- Advanced
Life + Death Magic. A priest balancing Life and Death Magic.
- Class Tier
- Starting
Necropolis Might class; a martial commander of the undead who fights without relying on magic.
- Class Tier
- Advanced
Death + Nature Magic. A caster binding Death and Nature Magic.
- Class Tier
- Advanced
Order + Nature Magic. A mage weaving Order and Nature Magic.
- Class Tier
- Advanced
Tactics + Scouting. A mobile commander who blends battle order with pathfinding.
- Class Tier
- Advanced
Scouting + Chaos Magic. A scout who reads omens of Chaos fire.
- Class Tier
- Advanced
Combat + Chaos Magic. A warrior who fights with blade and Chaos fire.
- Class Tier
- Advanced
Tactics + Combat. A battlefield tactician and front-line fighter.
- Class Tier
- Advanced
Scouting + Nobility. A master of the Thieves' Guild and estates.
- Class Tier
- Advanced
Life + Chaos Magic. A renegade cleric mixing Life and Chaos Magic.
- Class Tier
- Advanced
Tactics + Order Magic. A tactician who weaves Order illusions into combat.
- Class Tier
- Advanced
Death + Chaos Magic. An undead sorcerer of Death and Chaos Magic.
- Class Tier
- Advanced
Tactics + Nobility. A noble war-leader combining tactics with kingdom governance.
- Class Tier
- Advanced
Life + Order Magic. A disciplined cleric blending Life and Order Magic.
- Class Tier
- Starting
Necropolis Magic class; master of Death Magic who drains life and raises slain enemies as undead.
- Class Tier
- Advanced
Scouting + Death Magic. A shadow assassin empowered by Death Magic.
- Class Tier
- Advanced
Combat + Life Magic. A devout warrior wielding sword and Life Magic.
- Class Tier
- Advanced
Scouting + Life Magic. A wandering seer guided by Life Magic.
- Class Tier
- Advanced
Tactics + Chaos Magic. A tactician who unleashes Chaos fire.
- Class Tier
- Advanced
Combat + Scouting. A scout-warrior excelling at pathfinding and ambush.
- Class Tier
- Advanced
Tactics + Death Magic. A grim tactician empowered by Death Magic.
- Class Tier
- Advanced
Scouting + Order Magic. A far-seeing scout versed in Order Magic.
- Class Tier
- Advanced
Order + Death Magic. A mage merging Order illusion with Death Magic.
- Class Tier
- Advanced
Life + Nature Magic. A caster of Life and Nature who heals and summons.
- Class Tier
- Advanced
Tactics + Nature Magic. A tactical guardian backed by Nature Magic.
- Class Tier
- Advanced
Chaos + Nature Magic. A spellcaster of Chaos and Nature Magic.
- Class Tier
- Advanced
Combat + Nobility. A hardened battle-leader and ruler of armies.
- Class Tier
- Advanced
Nobility + Chaos Magic. A sovereign sorcerer-king of Chaos Magic.
- Class Tier
- Advanced
Order + Chaos Magic. A versatile mage of Order and Chaos Magic.
- Class Tier
- Advanced
Nobility + Order Magic. A ruling archmage of Order Magic.