Spells: Life

Magic and spells Views: 88 Last Edited
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Chaos Ward Spells
Chaos Ward
School
Life
Level
2
Mana Cost
3
Combat
Yes

Target is 50% resistant to Chaos spells, with Melee and Ranged Defense increased 50% against Chaos-aligned opponents.

Death Ward Spells
Death Ward
School
Life
Level
2
Mana Cost
3
Combat
Yes

Target is 50% resistant to Death spells, with Melee and Ranged Defense increased 50% against Death-aligned opponents.

Defender Spells
Defender
School
Life
Level
2
Mana Cost
3
Combat
Yes

Increases the Melee and Ranged Defense of all friendly targets by 50% when defending against an attack.

Martyr Spells
Martyr
School
Life
Level
2
Mana Cost
3
Combat
Yes

Cast on a friendly target; all damage done to a second friendly target is transferred to the recipient for the entire combat.

Nature Ward Spells
Nature Ward
School
Life
Level
2
Mana Cost
3
Combat
Yes

Target is 50% resistant to Nature spells, with Melee and Ranged Defense increased 50% against Nature-aligned opponents.

Order Ward Spells
Order Ward
School
Life
Level
2
Mana Cost
3
Combat
Yes

Target is 50% resistant to Order spells, with Melee and Ranged Defense increased 50% against Order-aligned opponents.

Retribution Spells
Retribution
School
Life
Level
2
Mana Cost
3
Combat
Yes

Cast on a friendly target; when the enemy attacks it in melee, the attacker takes damage based on the caster's level.

Song of Peace Spells
Song of Peace
School
Life
Level
2
Mana Cost
3
Combat
Yes

Causes an enemy target within line of sight to become unable to attack or cast spells on the caster's army during the next turn.

Endurance Spells
Endurance
School
Life
Level
3
Mana Cost
0
Combat
No

Level III adventure spell; the army gains +3 adventure-map movement.

Mass Healing Spells
Mass Healing
School
Life
Level
3
Mana Cost
5
Combat
Yes

Cures all friendly targets of a number of points of damage based on the caster's level; also cures Poison and Plague.

Regeneration Spells
Regeneration
School
Life
Level
3
Mana Cost
5
Combat
Yes

Causes the target to regenerate a number of Hit Points every turn based on the caster's level.

Mass Chaos Ward
School
Life
Level
4
Mana Cost
8
Combat
Yes

Causes all friendly targets to become 50% resistant to Chaos spells and increases their Melee and Ranged Defense 50% against Chaos-aligned opponents.

Mass Death Ward
School
Life
Level
4
Mana Cost
8
Combat
Yes

Causes all friendly targets to become 50% resistant to Death spells and increases their Melee and Ranged Defense 50% against Death-aligned opponents.

Mass Nature Ward
School
Life
Level
4
Mana Cost
8
Combat
Yes

Causes all friendly targets to become 50% resistant to Nature spells and increases their Melee and Ranged Defense 50% against Nature-aligned opponents.

Mass Order Ward
School
Life
Level
4
Mana Cost
8
Combat
Yes

Causes all friendly targets to become 50% resistant to Order spells and increases their Melee and Ranged Defense 50% against Order-aligned opponents.

Resurrection Spells
Resurrection
School
Life
Level
5
Mana Cost
0
Combat
Yes

Level V blessing; resurrects dead living creatures, excluding constructs, undead, and elementals.

Guardian Angel
School
Life
Level
5
Mana Cost
12
Combat
Yes

Gives friendly targets a number of extra lives based on the caster's level; no target is protected more than once.

Sanctuary Spells
Sanctuary
School
Life
Level
5
Mana Cost
12
Combat
Yes

A friendly target cannot be attacked or affected by spells; no more than one per side, and the spell ends if the target takes any action other than defend.