Dungeon laws

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Tax Collectors
Cost (level 1)
2
Cost (level 2)
2

Produces 250 Gold daily.

Faction
Elite Infiltrators
Cost (level 1)
3
Cost (level 2)
2

Your Infiltrators deal 0.5 times more Damage when using their Fighting Style. They gain 2 HP.

Faction
Elite Dancers
Cost (level 1)
3
Cost (level 2)
2

Your Onyx Dancers deal 0.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.

Faction
Dungeon Masters II
Cost (level 1)
2

Tier‑2 creature growth in your cities increases by 4.

Faction
Dungeon Masters III
Cost (level 1)
2

Tier‑3 creature growth in your cities increases by 2.

Faction
Mining: Gems
Cost (level 1)
2
Cost (level 2)
2

Produces 1 Gem(s) daily.

Faction
Spy Network
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

All external buildings and structures under your control gain +2 sight radius.

Faction
Peoples of Jadame
Cost (level 1)
3
Cost (level 2)
3

Your heroes’ Persuasion Power in Diplomacy increases by 10%.

Faction
Resource Riches II
Cost (level 1)
2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Elite Minotaurs
Cost (level 1)
3
Cost (level 2)
2

Your Minotaurs deal 0.5 times more Damage when using their Fighting Style. They gain 2 Speed and Initiative and deal +2 Damage.

Faction
Elite Medusae
Cost (level 1)
3
Cost (level 2)
2
Faction
Leaders of the Nation
Cost (level 1)
3
Cost (level 2)
3

Your heroes generate +10% Law points.

Faction
Tactical Advantage
Cost (level 1)
6

All enemy creatures lose -1 Initiative.

Faction
Dungeon Masters IV
Cost (level 1)
2

Tier‑4 creature growth in your cities increases by 2.

Faction
Triumvirate’s Agents
Cost (level 1)
4
Cost (level 2)
4

Your heroes gain 1 Attack, Defense, and Spell Power.

Faction
Merchants Guild
Cost (level 1)
6

Eliminates all price markups in the Marketplace.

Faction
Alchemists Code II
Cost (level 1)
4

Provides a one‑time allotment of 150 Alchemical Dust when enacted.

Faction
Elite Hydras
Cost (level 1)
3
Cost (level 2)
2

Your Hydras deal 0.5 times more Damage when using their Fighting Style. They gain 25 Speed and 1 HP.

Faction
Dungeon Masters V
Cost (level 1)
2

Tier‑5 creature growth in your cities increases by 1.

Faction
Dungeon Masters VI
Cost (level 1)
2

Tier‑6 creature growth in your cities increases by 1.

Faction
Magical Education
Cost (level 1)
4
Cost (level 2)
4
Faction
Saturation Laws
Saturation
Cost (level 1)
3

Your Focus Charge limit increases by 1.

Faction
Resource Riches I
Cost (level 1)
1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Resource Riches III
Cost (level 1)
3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Elite Cave Dragons
Cost (level 1)
3
Cost (level 2)
2

Your Cave Dragons deal 0.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 4 Speed and Initiative.

Faction
Dungeon Masters VII
Cost (level 1)
2

Tier‑7 creature growth in your cities increases by 1.

Faction
Celestial Maps
Cost (level 1)
6

Produces 500 Astrology points daily.

Faction
Elite Troglodytes
Cost (level 1)
3
Cost (level 2)
2

Your Troglodytes deal 0.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.

Faction
Dragon Scales
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Friendly creatures take –5% Magic Damage.

Faction
Dungeon Masters I
Cost (level 1)
2

Tier‑1 creature growth in your cities increases by 4.

Faction
Or No Ore? Laws
Or No Ore?
Cost (level 1)
3
Cost (level 2)
3

Your buildings cost –20% Ore to construct.

Faction
Jadame Maps
Cost (level 1)
5
Cost (level 2)
5

Your heroes gain 10 Movement points.

Faction
Alchemists Code I
Cost (level 1)
4

Provides a one‑time allotment of 75 Alchemical Dust when enacted.

Faction