- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Infiltrators deal 0.5 times more Damage when using their Fighting Style. They gain 2 HP.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Onyx Dancers deal 0.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.
- Cost (level 1)
- 2
Tier‑2 creature growth in your cities increases by 4.
- Cost (level 1)
- 2
Tier‑3 creature growth in your cities increases by 2.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
All external buildings and structures under your control gain +2 sight radius.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your heroes’ Persuasion Power in Diplomacy increases by 10%.
- Cost (level 1)
- 2
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Minotaurs deal 0.5 times more Damage when using their Fighting Style. They gain 2 Speed and Initiative and deal +2 Damage.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your heroes generate +10% Law points.
- Cost (level 1)
- 2
Tier‑4 creature growth in your cities increases by 2.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Your heroes gain 1 Attack, Defense, and Spell Power.
- Cost (level 1)
- 4
Provides a one‑time allotment of 150 Alchemical Dust when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Hydras deal 0.5 times more Damage when using their Fighting Style. They gain 25 Speed and 1 HP.
- Cost (level 1)
- 2
Tier‑5 creature growth in your cities increases by 1.
- Cost (level 1)
- 2
Tier‑6 creature growth in your cities increases by 1.
- Cost (level 1)
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost (level 1)
- 3
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Cave Dragons deal 0.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 4 Speed and Initiative.
- Cost (level 1)
- 2
Tier‑7 creature growth in your cities increases by 1.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Your Troglodytes deal 0.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Friendly creatures take –5% Magic Damage.
- Cost (level 1)
- 2
Tier‑1 creature growth in your cities increases by 4.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your buildings cost –20% Ore to construct.
- Cost (level 1)
- 4
Provides a one‑time allotment of 75 Alchemical Dust when enacted.