Dungeon laws

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Tax Collectors

Produces 250 Gold daily.

Faction
Elite Infiltrators

Your Infiltrators deal 0.5 times more Damage when using their Fighting Style. They gain 2 HP.

Faction
Elite Dancers

Your Onyx Dancers deal 0.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.

Faction
Dungeon Masters II

Tier‑2 creature growth in your cities increases by 4.

Faction
Dungeon Masters III

Tier‑3 creature growth in your cities increases by 2.

Faction
Mining: Gems

Produces 1 Gem(s) daily.

Faction
Spy Network

All external buildings and structures under your control gain +2 sight radius.

Faction
Peoples of Jadame

Your heroes’ Persuasion Power in Diplomacy increases by 10%.

Faction
Resource Riches II

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Elite Minotaurs

Your Minotaurs deal 0.5 times more Damage when using their Fighting Style. They gain 2 Speed and Initiative and deal +2 Damage.

Faction
Leaders of the Nation

Your heroes generate +10% Law points.

Faction
Tactical Advantage

All enemy creatures lose -1 Initiative.

Faction
Dungeon Masters IV

Tier‑4 creature growth in your cities increases by 2.

Faction
Triumvirate’s Agents

Your Dungeon heroes gain 1 to all attributes.

Faction
Merchants Guild

Eliminates all price markups in the Marketplace.

Faction
Alchemists Code II

Provides a one‑time allotment of 150 Alchemical Dust when enacted.

Faction
Elite Hydras

Your Hydras deal 0.5 times more Damage when using their Fighting Style. They gain 25 Speed and 1 HP.

Faction
Dungeon Masters V

Tier‑5 creature growth in your cities increases by 1.

Faction
Dungeon Masters VI

Tier‑6 creature growth in your cities increases by 1.

Faction
Magical Education
Faction
Saturation Laws
Saturation

Your Focus Charge limit increases by 1.

Faction
Resource Riches I

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Resource Riches III

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Elite Cave Dragons

Your Cave Dragons deal 0.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 4 Speed and Initiative.

Faction
Dungeon Masters VII

Tier‑7 creature growth in your cities increases by 1.

Faction
Arcane Knowledge

Produces 500 Astrology points daily.

Faction
Elite Troglodytes

Your Troglodytes deal 0.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.

Faction
Dragon Scales

Friendly creatures take –5% Magic Damage.

Faction
Dungeon Masters I

Tier‑1 creature growth in your cities increases by 4.

Faction
Or No Ore? Laws
Or No Ore?

Your buildings cost –20% Ore to construct.

Faction
Jadame Maps

Your heroes gain 10 Movement points.

Faction
Alchemists Code I

Provides a one‑time allotment of 75 Alchemical Dust when enacted.

Faction