Temple laws

Temple Views: 16 Last Edited
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Tax Collectors

Produces 500 Gold daily.

Faction
Elite Crossbowmen

Crossbowman growth in your cities increases by 4. They gain 2 Attack.

Faction
Elite Griffins

Griffin growth in your cities increases by 2. They gain 5 HP.

Faction
Swift Reflexes

Friendly creatures gain 1 Initiative.

Faction
Vengeful Strike

Friendly creatures’ counterattacks deal +50% Damage.

Faction
Mining: Gems

Produces 1 Gem(s) daily.

Faction
Sun’s Grace

Daylight spells of your heroes gain 0 level(s).

Faction
Resource Riches II

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Elite Lightweavers

Lightweaver growth in your cities increases by 2. They deal +2 Damage.

Faction
Training: Melee Combat

Friendly creatures deal +5% and take –5% Melee Damage. This effect is doubled for non‑Temple friendly creatures.

Faction
Training: Range Combat

Friendly creatures deal +5% and take –5% Long Reach and Ranged Damage. This effect is doubled for non‑Temple friendly creatures.

Faction
Training: Scouting

Your heroes gain 1 Sight radius.

Faction
Training: Range Combat

Friendly creatures deal +5% and take –5% Ranged Damage. This effect is doubled for non‑Temple friendly creatures.

Faction
Coinage Reform

Your sources of Gold produce +10% Gold.

Faction
Heroes of Tales

Your heroes gain 1 Morale.

Faction
Elite Cavalry

Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target’s Defense and they gain 1 Speed.

Faction
Elite Inquisitors

Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy’s Attack and they gain 1 Speed.

Faction
Encouragement

The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.

Faction
Hero’s Blessing

Friendly creatures gain 25% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.

Faction
Power of Faith

All your Temple heroes can learn any spells of any tier.

Faction
Architect’s Mastery

You can construct +1 building(s) daily.

Faction
Resource Riches III

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Resource Riches I

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Elite Angels

Angel growth in your cities increases by 1. They gain 25% of their hero’s Attack and Defense as Attack and Defense.

Faction
Focus is the Key

Your Temple creatures generate 1 Focus Point(s) at the beginning of their turn.

Faction
Sacred Lands

Friendly creatures are immune to negative effects when fighting on their Native Terrain.

Faction
Inquisition Crusade

Friendly creatures deal +25% Damage to summoned enemy creatures.

Faction
Faith in Magic

Produces 250 Astrology points daily.

Faction
Elite Swordsmen

Swordsman growth in your cities increases by 4. They gain 2 Defense.

Faction
Execute Excellence

All positive effects on friendly creatures last 1 additional round(s).

Faction
Training: Attack

Your heroes gain 2 Attack.

Faction
Training: Defense

Your heroes gain 2 Defense.

Faction
Training: Spell Power

Your heroes gain 2 Spell Power.

Faction
Training: Knowledge

Your heroes gain 2 Knowledge.

Faction