Necropolis units

Necropolis Views: 14 Last Edited
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Ghost Creatures
Ghost
Attack
5
Defense
6
Min damage
3
Max damage
7
Hit points
12
Initiative
100
Growth
6
Movement
Ground
Size
Single hex
Tier
Core

A spirit bound to the material world by a powerful negative emotion, which Necromancers can ritually enslave; it can pass through walls and trees.

  • Gold 110 Gold
Ghoul Creatures
Ghoul
Attack
6
Defense
3
Min damage
5
Max damage
7
Hit points
15
Initiative
80
Growth
6
Movement
Ground
Size
Single hex
Tier
Core

Tormented spirits of the dead bound by magic in lifeless corpses and filled with hatred for the living; wild, destructive, and disease-carrying.

  • Gold 120 Gold
Ravenous Ghoul Creatures
Ravenous Ghoul
Attack
8
Defense
4
Min damage
6
Max damage
8
Hit points
18
Initiative
80
Growth
9
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Ghoul trained for battle, even more feral and vicious than its wild kin, often chained together like war dogs.

  • Gold 175 Gold
Skeletal Spearman Creatures
Skeletal Spearman
Attack
6
Defense
6
Min damage
4
Max damage
7
Hit points
15
Initiative
80
Growth
14
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Skeleton given enchanted gear, wielding spears tipped with Namtaru silk that spews a movement-slowing web on impact.

  • Gold 125 Gold
Skeleton Creatures
Skeleton
Attack
4
Defense
5
Min damage
3
Max damage
5
Hit points
12
Initiative
80
Growth
9
Movement
Ground
Size
Single hex
Tier
Core

Decaying dead bodies animated by a Necromancer's will; blindly loyal, fearless, and indifferent to hunger, they make excellent servants.

  • Gold 85 Gold
Specter Creatures
Specter
Attack
6
Defense
7
Min damage
5
Max damage
7
Hit points
15
Initiative
100
Growth
10
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Ghost born of a slow, painful death, forever reliving its agony and able to psychically inflict that same suffering on enemies.

  • Gold 160 Gold
Archlich Creatures
Archlich
Attack
15
Defense
13
Min damage
18
Max damage
22
Hit points
35
Initiative
80
Growth
5
Movement
Ground
Size
Single hex
Tier
Elite

An upgraded Lich that has "lived" beyond its body's natural end, gaining deeper powers to drain the life force of living creatures.

  • Gold 525 Gold
Lamasu Creatures
Lamasu
Attack
14
Defense
11
Min damage
14
Max damage
16
Hit points
45
Initiative
80
Growth
4
Movement
Ground
Size
Large
Tier
Elite

Undead beastmen fused from human criminals and Manticores and raised by Necromancers; their innate plague, strength and mobility make them deadly, versatile troops.

  • Gold 350 Gold
Lich Creatures
Lich
Attack
12
Defense
11
Min damage
16
Max damage
19
Hit points
30
Initiative
80
Growth
3
Movement
Ground
Size
Single hex
Tier
Elite

High-ranking Necromancers transformed by Namtaru venom into desiccated "Asakkus," freed from the passions of the flesh but slowly aging into walking mummies.

  • Gold 420 Gold
Putrid Lamasu Creatures
Putrid Lamasu
Attack
16
Defense
13
Min damage
14
Max damage
18
Hit points
50
Initiative
80
Growth
6
Movement
Ground
Size
Large
Tier
Elite

An upgraded Lamasu that hosts disease-immune parasites, which it can direct as a swarm to use as a weapon against its enemies.

  • Gold 445 Gold
Vampire Creatures
Vampire
Attack
16
Defense
12
Min damage
13
Max damage
14
Hit points
30
Initiative
90
Growth
4
Movement
Ground
Size
Single hex
Tier
Elite

Liches reborn as "Akhkharus" through an excruciating ritual; sustained by sacred spider venom, they must regularly drink human blood to keep it from dissolving them.

  • Gold 360 Gold
Vampire Lord Creatures
Vampire Lord
Attack
20
Defense
15
Min damage
14
Max damage
16
Hit points
40
Initiative
90
Growth
7
Movement
Ground
Size
Single hex
Tier
Elite

An upgraded Vampire who has fully mastered his powers and begins to age backwards, joining the ruling council of the Necromancers.

  • Gold 450 Gold
Fate Spinner Creatures
Fate Spinner
Attack
30
Defense
28
Min damage
47
Max damage
52
Hit points
200
Initiative
80
Growth
1
Movement
Ground
Size
Large
Tier
Champion

Namtarus, emanations of the Mother Namtaru and the Spider Goddess's Death aspect, worshipped by Necromancers; they shift between spider-woman and six-armed humanoid forms.

  • Gold 1695 Gold
Fate Weaver Creatures
Fate Weaver
Attack
35
Defense
31
Min damage
51
Max damage
56
Hit points
230
Initiative
80
Growth
2
Movement
Ground
Size
Large
Tier
Champion

The upgraded Fate Spinner and Asha's complement to it, weaving the threads of life and death into the Spider Queen's ordained pattern, with the power to control time.

  • Gold 2190 Gold