Necropolis units

Necropolis Views: 121 Last Edited
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Ghost Creatures
Ghost
Attack
5
Defense
6
Min damage
3
Max damage
7
Hit points
12
Initiative
100
Growth
6
Movement
Ground
Size
Single hex
Tier
Core

A spirit bound to the material world by a powerful negative emotion, which Necromancers can ritually enslave; it can pass through walls and trees.

  • Gold 110 Gold
Ghoul Creatures
Ghoul
Attack
6
Defense
3
Min damage
5
Max damage
7
Hit points
15
Initiative
80
Growth
6
Movement
Ground
Size
Single hex
Tier
Core

Tormented spirits of the dead bound by magic in lifeless corpses and filled with hatred for the living; wild, destructive, and disease-carrying.

  • Gold 120 Gold
Ravenous Ghoul Creatures
Ravenous Ghoul
Attack
8
Defense
4
Min damage
6
Max damage
8
Hit points
18
Initiative
80
Growth
9
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Ghoul trained for battle, even more feral and vicious than its wild kin, often chained together like war dogs.

  • Gold 175 Gold
Skeletal Spearman Creatures
Skeletal Spearman
Attack
6
Defense
6
Min damage
4
Max damage
7
Hit points
15
Initiative
80
Growth
14
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Skeleton given enchanted gear, wielding spears tipped with Namtaru silk that spews a movement-slowing web on impact.

  • Gold 125 Gold
Skeleton Creatures
Skeleton
Attack
4
Defense
5
Min damage
3
Max damage
5
Hit points
12
Initiative
80
Growth
9
Movement
Ground
Size
Single hex
Tier
Core

Decaying dead bodies animated by a Necromancer's will; blindly loyal, fearless, and indifferent to hunger, they make excellent servants.

  • Gold 85 Gold
Specter Creatures
Specter
Attack
6
Defense
7
Min damage
5
Max damage
7
Hit points
15
Initiative
100
Growth
10
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Ghost born of a slow, painful death, forever reliving its agony and able to psychically inflict that same suffering on enemies.

  • Gold 160 Gold
Archlich Creatures
Archlich
Attack
15
Defense
13
Min damage
18
Max damage
22
Hit points
35
Initiative
80
Growth
5
Movement
Ground
Size
Single hex
Tier
Elite

An upgraded Lich that has "lived" beyond its body's natural end, gaining deeper powers to drain the life force of living creatures.

  • Gold 525 Gold
Lamasu Creatures
Lamasu
Attack
14
Defense
11
Min damage
14
Max damage
16
Hit points
45
Initiative
80
Growth
4
Movement
Ground
Size
Large
Tier
Elite

Undead beastmen fused from human criminals and Manticores and raised by Necromancers; their innate plague, strength and mobility make them deadly, versatile troops.

  • Gold 350 Gold
Lich Creatures
Lich
Attack
12
Defense
11
Min damage
16
Max damage
19
Hit points
30
Initiative
80
Growth
3
Movement
Ground
Size
Single hex
Tier
Elite

High-ranking Necromancers transformed by Namtaru venom into desiccated "Asakkus," freed from the passions of the flesh but slowly aging into walking mummies.

  • Gold 420 Gold
Putrid Lamasu Creatures
Putrid Lamasu
Attack
16
Defense
13
Min damage
14
Max damage
18
Hit points
50
Initiative
80
Growth
6
Movement
Ground
Size
Large
Tier
Elite

An upgraded Lamasu that hosts disease-immune parasites, which it can direct as a swarm to use as a weapon against its enemies.

  • Gold 445 Gold
Vampire Creatures
Vampire
Attack
16
Defense
12
Min damage
13
Max damage
14
Hit points
30
Initiative
90
Growth
4
Movement
Ground
Size
Single hex
Tier
Elite

Liches reborn as "Akhkharus" through an excruciating ritual; sustained by sacred spider venom, they must regularly drink human blood to keep it from dissolving them.

  • Gold 360 Gold
Vampire Lord Creatures
Vampire Lord
Attack
20
Defense
15
Min damage
14
Max damage
16
Hit points
40
Initiative
90
Growth
7
Movement
Ground
Size
Single hex
Tier
Elite

An upgraded Vampire who has fully mastered his powers and begins to age backwards, joining the ruling council of the Necromancers.

  • Gold 450 Gold
Fate Spinner Creatures
Fate Spinner
Attack
30
Defense
28
Min damage
47
Max damage
52
Hit points
200
Initiative
80
Growth
1
Movement
Ground
Size
Large
Tier
Champion
Premium Cost
+1 Dragonblood Crystal

Namtarus, emanations of the Mother Namtaru and the Spider Goddess's Death aspect, worshipped by Necromancers; they shift between spider-woman and six-armed humanoid forms.

  • Gold 1695 Gold
Fate Weaver Creatures
Fate Weaver
Attack
35
Defense
31
Min damage
51
Max damage
56
Hit points
230
Initiative
80
Growth
2
Movement
Ground
Size
Large
Tier
Champion
Premium Cost
+1 Dragonblood Crystal

The upgraded Fate Spinner and Asha's complement to it, weaving the threads of life and death into the Spider Queen's ordained pattern, with the power to control time.

  • Gold 2190 Gold