- Attack
- 5
- Defense
- 6
- Min damage
- 3
- Max damage
- 7
- Hit points
- 12
- Initiative
- 100
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
A spirit bound to the material world by a powerful negative emotion, which Necromancers can ritually enslave; it can pass through walls and trees.
-
110 Gold
- Attack
- 6
- Defense
- 3
- Min damage
- 5
- Max damage
- 7
- Hit points
- 15
- Initiative
- 80
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
Tormented spirits of the dead bound by magic in lifeless corpses and filled with hatred for the living; wild, destructive, and disease-carrying.
-
120 Gold
- Attack
- 8
- Defense
- 4
- Min damage
- 6
- Max damage
- 8
- Hit points
- 18
- Initiative
- 80
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
An upgraded Ghoul trained for battle, even more feral and vicious than its wild kin, often chained together like war dogs.
-
175 Gold
- Attack
- 6
- Defense
- 6
- Min damage
- 4
- Max damage
- 7
- Hit points
- 15
- Initiative
- 80
- Growth
- 14
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
An upgraded Skeleton given enchanted gear, wielding spears tipped with Namtaru silk that spews a movement-slowing web on impact.
-
125 Gold
- Attack
- 4
- Defense
- 5
- Min damage
- 3
- Max damage
- 5
- Hit points
- 12
- Initiative
- 80
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
Decaying dead bodies animated by a Necromancer's will; blindly loyal, fearless, and indifferent to hunger, they make excellent servants.
-
85 Gold
- Attack
- 6
- Defense
- 7
- Min damage
- 5
- Max damage
- 7
- Hit points
- 15
- Initiative
- 100
- Growth
- 10
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
An upgraded Ghost born of a slow, painful death, forever reliving its agony and able to psychically inflict that same suffering on enemies.
-
160 Gold
- Attack
- 15
- Defense
- 13
- Min damage
- 18
- Max damage
- 22
- Hit points
- 35
- Initiative
- 80
- Growth
- 5
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
An upgraded Lich that has "lived" beyond its body's natural end, gaining deeper powers to drain the life force of living creatures.
-
525 Gold
- Attack
- 14
- Defense
- 11
- Min damage
- 14
- Max damage
- 16
- Hit points
- 45
- Initiative
- 80
- Growth
- 4
- Movement
- Ground
- Size
- Large
- Tier
- Elite
Undead beastmen fused from human criminals and Manticores and raised by Necromancers; their innate plague, strength and mobility make them deadly, versatile troops.
-
350 Gold
- Attack
- 12
- Defense
- 11
- Min damage
- 16
- Max damage
- 19
- Hit points
- 30
- Initiative
- 80
- Growth
- 3
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
High-ranking Necromancers transformed by Namtaru venom into desiccated "Asakkus," freed from the passions of the flesh but slowly aging into walking mummies.
-
420 Gold
- Attack
- 16
- Defense
- 13
- Min damage
- 14
- Max damage
- 18
- Hit points
- 50
- Initiative
- 80
- Growth
- 6
- Movement
- Ground
- Size
- Large
- Tier
- Elite
An upgraded Lamasu that hosts disease-immune parasites, which it can direct as a swarm to use as a weapon against its enemies.
-
445 Gold
- Attack
- 16
- Defense
- 12
- Min damage
- 13
- Max damage
- 14
- Hit points
- 30
- Initiative
- 90
- Growth
- 4
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
Liches reborn as "Akhkharus" through an excruciating ritual; sustained by sacred spider venom, they must regularly drink human blood to keep it from dissolving them.
-
360 Gold
- Attack
- 20
- Defense
- 15
- Min damage
- 14
- Max damage
- 16
- Hit points
- 40
- Initiative
- 90
- Growth
- 7
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
An upgraded Vampire who has fully mastered his powers and begins to age backwards, joining the ruling council of the Necromancers.
-
450 Gold
- Attack
- 30
- Defense
- 28
- Min damage
- 47
- Max damage
- 52
- Hit points
- 200
- Initiative
- 80
- Growth
- 1
- Movement
- Ground
- Size
- Large
- Tier
- Champion
Namtarus, emanations of the Mother Namtaru and the Spider Goddess's Death aspect, worshipped by Necromancers; they shift between spider-woman and six-armed humanoid forms.
-
1695 Gold
- Attack
- 35
- Defense
- 31
- Min damage
- 51
- Max damage
- 56
- Hit points
- 230
- Initiative
- 80
- Growth
- 2
- Movement
- Ground
- Size
- Large
- Tier
- Champion
The upgraded Fate Spinner and Asha's complement to it, weaving the threads of life and death into the Spider Queen's ordained pattern, with the power to control time.
-
2190 Gold