Wizard Castle units

Wizard Views: 23 Last Edited
Halfling Creatures
Halfling
Level
1
Attack
2
Defense
1
Min damage
1
Max damage
3
Hit points
3
Ranged
Yes
Shots
12

Quite good shooters for their class, especially after a Luck spell is cast on them.

  • Gold 50 Gold
Boar Creatures
Boar
Level
2
Attack
5
Defense
4
Min damage
2
Max damage
3
Hit points
15

The fastest melee creatures in the Wizard army.

  • Gold 150 Gold
Iron Golem Creatures
Iron Golem
Level
3
Attack
5
Defense
10
Min damage
4
Max damage
5
Hit points
30

Golems are fairly tough and absorb half of the damage dealt to them by magic.

  • Gold 300 Gold
Steel Golem Creatures
Steel Golem
Level
3
Attack
7
Defense
10
Min damage
4
Max damage
5
Hit points
35

Steel golems gain extra health and speed, but remain slow units.

  • Gold 350 Gold
Roc Creatures
Roc
Level
4
Attack
7
Defense
7
Min damage
4
Max damage
8
Hit points
40
Movement
Flying

The only creature in the Wizard army able to fly.

  • Gold 400 Gold
Archmage Creatures
Archmage
Level
5
Attack
12
Defense
8
Min damage
7
Max damage
9
Hit points
35
Ranged
Yes
Shots
24

Archmages have greater speed and a 20% chance to dispel beneficial spells on enemy stacks.

  • Gold 700 Gold
Mage Creatures
Mage
Level
5
Attack
11
Defense
7
Min damage
7
Max damage
9
Hit points
30
Ranged
Yes
Shots
12

Mages suffer no melee penalty and deal good damage as ranged troops.

  • Gold 600 Gold
Giant Creatures
Giant
Level
6
Attack
13
Defense
10
Min damage
20
Max damage
30
Hit points
150

Immune to mind-affecting spells, with excellent damage and health.

  • Gold 2000 Gold
  • Gems 1 Gems
Titan Creatures
Titan
Level
6
Attack
15
Defense
15
Min damage
20
Max damage
30
Hit points
300
Ranged
Yes
Shots
16

Unlike giants, titans can strike targets at range and have substantially better stats.

  • Gold 5000 Gold
  • Gems 2 Gems