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Posts from Key differences of the 5th installment from the rest.

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19 years ago
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What makes the fifth installment of Heroes of Might and Magic different from all the others! Maps, graphics, interest, engine, units, and towns.
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19 years ago
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Well, Heroes 5 features a completely new world with its own history and religion.
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19 years ago
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It seems to me that Heroes 5 has its own unique world, inspired by Heroes 3, with distinctive graphics and added units.
In reply to POOH
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19 years ago
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Firstly, the 3D graphics and a well-proportioned landscape are important. In Heroes 3 and 4, the heroes were as tall as mountains, which wasn't very appealing to us girls. :smile54:
Secondly, a much richer quest system.
Thirdly, a more interesting class system for heroes; it was better in Heroes 4. :smile18:
Fourthly, a fundamentally different system for developing the town, which is a good thing, although it creates many problems. :smile32:
Fifthly, a lot of nice things like new artifacts and abilities.
In reply to Vihja Drow
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19 years ago
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Laura Vita;69771
First, the 3D graphics and a well-proportioned landscape. In Heroes 3 and 4, the hero was as tall as a mountain, which wasn't very appealing to us girls. :smile54:
Second, a much richer quest system.
Third, a cool class system for heroes, although it was better in Heroes 4. :smile18:
Fourth, a fundamentally different system for developing the town, which is great, although it creates a lot of problems. :smile32:
Fifth, a lot of nice things like new artifacts and abilities.

The graphics are great.
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19 years ago
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Well, the main differences are:
The introduction of great graphics.
The atmosphere of the castles has become easier to appreciate; the images of the cities are truly captivating.
And the addition of at least some kind of plot, which was not very noticeable in the other parts, even if you tried to follow it...
In reply to eXeCuToR
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19 years ago
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I think this has been discussed many times in all the topics... Especially in the "Heroes 5 Discussion" thread!
Why repeat ourselves?

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