*** Name, Knight *** from ***, servant of ***, follower of ***.
Women of Tezoth receive +1 to learning, men +5 to body and +5 to mind, +2 to learning and +25 to attributes for free distribution but no more than +15 in a single attribute, ***
Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10
Health: 100
Accuracy: +10% (+60%)
Evasion: +10%
SP: 3
AP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10
Learning: 3
Inventory Capacity: 10
Skills
***
Equipment
Right Hand: ***.
Left Hand: ***
Body: ***
Head: ***
Legs: ***
Hands: ***
Shoulders: ***
Other 1: ***
Other 2: ***
Other 3: ***
Inventory
50 gold
Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
The Legend
Prestige: 0
-
Posts from Knights of Tezoth
If a character with a beacon teleports while mounted, is their mount also transported? And what if there are several people on the mount?
Milord Axel Von Himmel, Knight of the Gloomy Sky from Albus, servant of Deus Mariarnelia, adherent of Renavan's Melancholy.
+2 to learnability and +25 to attributes for free distribution, but no more than +15 to a single attribute, protection from mind-affecting effects, can continue fighting even with negative spirit.
Attributes
Mind: 15
Body: 19
Insight: 22
Energy: 18
Aesthetics: 16
Parameters
Spirit Strength: 15 (20)
Spirit: 150
Defense: 19 (64)
Health: 190
Accuracy: +22% (75%)
Evasion: +22% (30%)
AP: 5.4 (6)
MP: 5.4 (6)
Initiative: 18
Charisma: 16
Critical Hit Chance: +16% (+24%)
Learnability: 5
Inventory Capacity: 10
Wyvern
AP: 8 (10)
Health: 200
Initiative: 17 (22)
Inventory Capacity: 5
Equipment Slots: Body.
Deals 50 damage to a chosen target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.
Skills![]()
Order of the Self
These people do not belong to any organization and pursue their own path.
Armor Wearing: +20 to defense.
Shield: +5% to evasion.
Weapon: +5% to critical chance.
Riding: +2 to AP and +5 to initiative if the character is mounted on a riding animal.
Stealth and leaving combat do not require MP.
Terrifying Strike deals 100% damage to health and 50% to spirit.
Piercing Strike reduces defense by 75%.
Strong Attack deals 250% damage.
Armor Wearing+
The character can wear heavy armor.
+20 to defense.
Sword+
The character can use a sword without penalty.
+5% to critical chance.
Bow+
The character can use a bow.
+5% to critical chance.
Riding+
The character can ride horses and other animals.
+2 to AP and +5 to initiative if the character is mounted on a riding animal.
Leave Combat+
If the character is not immobilized in any way, they leave combat, does not require MP.
Artist
In exchange for MP, the character can paint pictures based on what they have seen or their own image.
Equipment
Right Hand: «Dark Falcon», damage: 85, accuracy +10%, gloom on attacks.
Left Hand: Composite Bow, damage: 70, range: 11
Body: Black Heavy Armor, +25 to defense, +5 to spirit strength. Requires the Armor Wearing skill.
Head: Black Closed Burgonet, critical chance against self -8%. Requires the Armor Wearing skill.
Legs: Black Boots, +1 to AP, +3% to evasion.
Hands: Black Plate Gauntlets, +3% to accuracy, +3% to critical chance. Requires the Armor Wearing skill.
Shoulders: Black Cloak, +5% to evasion.
Other 1: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns.
Other 2: Wedding Ring, in exchange for 1 MP, automatically removes paralysis from self.
Other 3: Arrows
Inventory
50 gold
Spear, damage: 75, attack range +1
Boot Knife, damage: 30.
Dagger, damage: 50, critical chance +10%
Ebony Rosary, in exchange for 1 MP, removes the sleep effect from a target on an adjacent tile.
Locket with a portrait of Morgana, +1 to MP.
Sketchbook
Pencils
Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
The Legend
Prestige: 5
- By fate's decree switched to serving Deus Mariarnelia (+5).
Regarding equipment and inventory slots: the off-hand can be used instead of the "other" hand; to retrieve something from the inventory, you must spend your entire turn.
Name
*** Women of Tezoth receive +1 to learning ability, men +5 to body and +5 to mind.
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10
Health: 100
Accuracy: +10% (+60%)
Evasion: +10%
SP: 3
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Learning ability: 3
Inventory capacity: 10
Skills
***
Equipment
Right hand: ***.
Left hand: ***
Body: ***
Head: ***
Legs: ***
Hands: ***
Shoulders: ***
Other 1: ***
Other 2: ***
Other 3: ***
Inventory
100 coppers.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I'm going to sleep.
Like, 15 should be the minimum for a man. Either there's some penalty somewhere that I'm forgetting about, or you transferred something extra.
I'm going to sleep.
Corrected:
Intelligence: 15
Constitution: 18
Perception: 20
Energy: 17
Aesthetics: 15
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
why is spirit needed at all?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт