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Posts from Many fixes in one mod for Tribes of the East.

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21 days ago
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FixsToE_3.1 has been updated, and the "small fix-mods" have been as well.
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Corrected the name of the spell Stopping Cold (enhanced).
Corrected the bonus text in the tooltip for the partial artifact set Death's Embrace.
Thanks to Rommy and sork96.

I found <necromancers_2necromancer_bansheewhail_atblessper cents>2 in DefaultStats and tried changing the value to 0.5, 5, and 50 so as not to change the description; it doesn't work.
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21 days ago
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}{0TT@6bI4

Isn't it -1, -1, -10% ?
No. This is talking about an artifact set, specifically its bonus for 2/4 pieces )
-1 -1 -10% = that's the default banshee scream. -2 -2 -20% = that's banshee scream + 2/4 necromancer artifact set. -3 -3 -20% = that's hero Deidra's banshee scream + 2/4 necromancer artifact set ))
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21 days ago
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Narron
Maybe then it's really better not to touch anything?

if you don't want to get stuck for 2-3-4 months of endless edits, then it's better not to touch anything, believe me let others do the work for you look, moonstar is slowly churning out fixes with rommi; maybe someday—or never—I'll actually finish the final version of my text fix-mod and post it on the forum again. Just pull from those mods at your own pace; you're better off not diving in yourself, it's a darkness in there

P.S. simply because the main trouble isn't even the errors—of which several hundred have already been found—but rather that the game text was clearly written by several people who didn't interact with each other at all, and some, I am certain for some reason, had never played Heroes once. Because of this, you sometimes find such absurd and stupid mistakes and crooked/false descriptions in places where they shouldn't even be  

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16 days ago
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Fixed the excessively high luck/morale for Knights, Paladins, and Isabelle's Knights.
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In reply to Rommy
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16 days ago
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Rommy
Fixed the same too high luck/morale for Knights, Paladins, and Isabelle's Knights.
Not higher than all angels, wyverns, and probably other heavy hitters. Well, maybe slightly higher than some, but there is no point in editing files for that reason.
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16 days ago
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Mооnst@r
Not higher than all the angels, wyverns, and probably other heavy hitters. Well, maybe a tiny bit higher than some, but there's no point in editing files for that.
Strange priority—some files are edited, others aren't. Is there actually a bug? Yes.
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16 days ago
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Rommy
Strange priority; some files are being touched, others aren't. Is there actually a bug? Yes.
I don't understand what the bug is here?

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16 days ago
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Mооnst@r
I don't understand what the bug is here?

Maybe I overdid it with all the upgrades, except for the red one. It's way too high there. For all unit versions, luck/morale are more or less the same, but here there's a clear difference.
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16 days ago
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Rommy
Maybe I overdid it with all the upgrades except for the red one. It's too high there. For all unit versions, luck/morale are more or less the same, but here there is a real difference.
A little bit higher, of course. We'll see what else will be there.
I also thought about how to correctly handle the numerical value for buying creatures when it exceeds 99999. Probably the same as on the main resource bar: separate text for gold, and the existing one for all other resources.

The point is that you shouldn't try to fix everything like a maniac. Expediency and compatibility are more important. Moving some random thing for the sake of 1-3 pixels is sometimes just nonsense. One needs to understand this.
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16 days ago
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Mооnst@r
A bit higher, of course. We'll see what else goes there.
I also thought about how to correctly handle the numerical value for purchasing creatures when it exceeds 99999. Probably the same as on the main resource bar: separate text for gold, and the existing one for all other resources.

The point is also that you shouldn't try to fix everything like a maniac. Expediency and compatibility are more important. Moving some piece of junk for the sake of 1-3 pixels is sometimes just nonsense. That needs to be understood.
Great, then we'll wait for "new" bugs.
Glad we reached a compromise! Perhaps this fix shouldn't even be added, as it might conflict with mods for new textures and so on. But on the other hand, we aren't taking them into account.

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