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[МОД] NVS 3.0 - глобальный мод для Heroes of Might & Magic V: Tribes of the East

5.0 (1 rating)
#76
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Good day, could you tell me if there is anywhere in our mod where the group names are replaced with abbreviations (like "cloud legion") and numbers?
In reply to RiKOIIIET
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#77
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RiKOIIIET
Good day, could you tell me if there is a replacement for group names on the map (like cloud legion) and numbers somewhere in our mod?

In my mod, group names are preserved.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
#78
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Narron
Yegoriy

Played with this mod, and the game feels much fresher. At first I was surprised by the changed object models on the map (what is that thing standing there?) and explored them with interest. smile01
I liked almost all of the changes the mod introduces.
I'd like to know a couple of technical details. After patching the game with "LAA.exe", the game starts consuming as much RAM as needed (according to the instructions) — does that mean huge and incredible maps will stop crashing after loading?
Can this mod affect the balance of user scenarios? The thing is, the mod was installed on a clean version of the game, and in one of the scenarios there were custom creatures (dark elementals), which for some reason got replaced by pearl priestesses (probably from the "Samurai's Persistence" campaign). I deleted the game and the mod, reinstalled a clean game, and then the map had dark elementals again.


Thank you for the high praise of NVS! It's very pleasant to read. Regarding nagas in NVS. Pearl priestesses replace the disabled Yetis, and Kensei replace the disabled Black Knights (not to be confused with Death Knights). Obviously, the Dark Elemental in your user scenario is also being replaced by Yetis, but the files in NVS are newer than the files in the scenario you mentioned, so NVS overrides (partially) that scenario. You need to change the date of the files related to dark elementals in that scenario, and then when playing that scenario they will remain there. But there's a catch: in NVS campaigns and in the official campaigns I've edited, dark elementals will appear instead of pearl priestesses. In general, I would advise inserting this scenario into the game only when you actually want to play it. I don't really use NCF in my mod.

Narron, thank you for the response. Could you please elaborate on how exactly to change the file dates and which ones specifically? Or is there a way to selectively restore the original disabled creatures that apparently get replaced in some scenarios? The thing is, I like your mod and want to keep playing with it, but because of it the balance gets broken in some scenarios. Where there should supposedly be a stack of new creatures or a mini-boss, there stands 1 pearl priestess that poses no threat at all.

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#79
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The Pearl Priestess (who actually amounts to something, since she is a canonical Ashan creature) and Kensei are integrated into AllCampaignMod for NVS.pak. This was done intentionally so that users who do not wish to use the "NVS_ImportUnits.pak" module would still be able to encounter nagas in battle during walkthroughs of campaigns and scenarios.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#81
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Infographic showing changes to the appearance of Peasants, Militia, and Landlords through retexturing of these units' textures.
There are no extraordinary changes to them, only targeted fixes. You will see a description of the changes in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in the "NVS_RestylingUnits.pak" module, which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#82
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Infographic showing visual changes to archers, crossbowmen, and marksmen through retexturing of these unit textures.
New color schemes and some elements (ornaments, etc.) are inspired by concept art of crossbowmen and imperial crossbowmen from Might & Magic Heroes VI. As for the marksmen, it was important not to distort their canonical appearance, first introduced and realized in Hammers of Fate. A detailed description of the changes can be seen in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#83
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Infographic showing visual changes to Swordsmen, Footmen, and Zealots through retexturing of these units.
New color schemes are inspired by the concept art of Guardians and Guards from Might & Magic Heroes VI.
Regarding the Swordsman model:
1. I like the Guardian model from Might & Magic Heroes VI, and it became my source of inspiration when working on changing the Swordsmen in Heroes of Might & Magic V. I am guided by the faction's style not only within the framework of a single game installment, but I also look at what this faction was like in other Ashan projects;
2. I don't like the original Swordsman model in Heroes of Might & Magic V, and I wanted to make the Swordsmen a bit more serious and majestic, guided by point 1, plus the image should be somewhat fantasy-like and not claim to be a harsh medieval real-world Europe. We are in Ashan, after all;
3. I didn't want to import the Guardian and Guard models to replace the Swordsman and Footman models. I like the idea of a warrior with a shield and sword.
4. As a result, although the new version of the Swordsman turned out serious, it still looks simpler than its upgrades — the Footmen and Zealots. And it is still possible to distinguish them from each other on the adventure map and on the battlefield.

You can see a detailed description of the changes in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#84
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Infographic showcasing the visual changes to Griffins, Royal Griffins, and Battle Griffins through retexturing of these units.
The new design and color schemes are inspired by the concept art of Griffins and Imperial Griffins from Might & Magic Heroes VI.

I did not replace the original models of these units with imported ones, as they are quite successful and do not cause any animation issues.
My wife helped me in working on the new textures for all Griffins. She had to redraw the plumage from scratch and also adjust the shape of some borrowed textures from their counterparts in the aforementioned games to fit the original textures of this unit.
In my opinion, the updated appearance of all Griffins, compared to the originals, has become more serious and even majestic.

You can view a detailed description of the changes in the 2nd, 4th, and 6th images attached to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#85
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Infographic showing visual changes to monks, inquisitors (in NVS - chaplains) and adepts through reworking the textures of these units.
New design and color schemes for chaplains are inspired by the concept art of abbots from Might & Magic Heroes VII. Also, the textures of monks and chaplains contain elements borrowed from the textures of vestals from Might & Magic Heroes VI.

You can view a detailed description of the changes in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#86
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Infographic showing visual changes to Knights, Paladins, and Isabel's Knights (in NVS — Champions again) through retexturing of these unit textures.
New design and color schemes for Knights and Paladins, as well as partially for Champions, are inspired by concept art of Sun Riders and Sun Crusaders from Might & Magic Heroes VI.

A detailed description of the changes, as well as decisions made regarding the replacement of the original Knight model with the original Paladin model (with a certain degree of simplification), can be seen in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#87
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Infographic showing changes to the appearance of angels, archangels, and seraphs through retexturing of these units' textures.
Some new design and color schemes for angels, archangels, and seraphs are inspired by concept art of seraphs and celestial warriors from Might & Magic Heroes VI.

You can see a detailed description of the changes in the 2nd, 4th, and 6th images in the attachments to this post.

These changes are included in "NVS_RestylingUnits.pak", which contains the original unit models from Heroes of Might & Magic V.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru