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11 months ago
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Hello everyone, maybe someone can help me.

I'm trying to edit a map in the editor, and this is how the game sees it before I start editing:



In the editor, I want to change the quest from building the Tear of Asha to win to a quest to defeat all enemies, and also set the following conditions:





I save, then I go into the game and see this, the map is divided into two:



If I open the map through the archive, it initially looks like this:



And after editing:



That is, two new files appear. They can be deleted manually from the map file, but you won't be able to play normally, saves are buggy, and the map crashes during the game, and this can happen at any time.

 

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11 months ago
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padonkoff
but it won't be possible to play normally; saves get corrupted and the map crashes during gameplay, and this can happen at any time.

This is due to the size of the map. Try applying the patch for the .exe file from this topic /topic/15997/; it’s only a couple of pages long.
In reply to Mооnst@r
11 months ago
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Mооnst@r
This is due to the map size. Try the patch for the .exe file from this topic /topic/15997/; it's only a couple of pages long.

The thing is that this problem arose specifically with this map; other maps, even larger ones, were edited without any problems or duplicates...
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11 months ago
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padonkoff

The issue is that this problem specifically arose with this map; other maps, even larger ones, were edited without any problems or duplicates...

Technically, the problem isn't with the map itself, but with the executable file: it's limited to 2 GB of memory usage. Therefore, huge and incredibly detailed maps quickly fill this limit, causing the game to crash. It could also be a smaller map, but overloaded with objects. Try using a patched executable or the NTCore patching program from the link provided above, create new profiles more often (as save files can contain information from other modified maps), and avoid saving excessively during gameplay. I can't offer any further advice.
In reply to Mооnst@r
11 months ago
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Mооnst@r

Technically, the problem isn't with the map, but with the executable file: it's limited to 2 GB of memory usage. Therefore, huge and incredibly detailed maps quickly fill this limit, causing the game to crash. It could also be a smaller map, but overloaded with objects. Use a patched executable or the NTCore patching program from the link provided above, create new profiles more often (save files can contain information from other modified maps), and avoid saving excessively during gameplay. I can't offer any further advice.

Understood, thank you, I'll try it.
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11 months ago
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Oh, and don't keep maps in the Maps and UserCampaigns folders. As I already said, maps can contain mods. They either add or remove something. There was an object on the map, and suddenly it disappeared when I removed an unnecessary map and forgot about it, and the save file for another game got corrupted. The same can happen with mods, so you need to be more careful.
In reply to Mооnst@r
11 months ago
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Mооnst@r
Oh, and don't keep maps in the Maps and UserCampaigns folders. As I said, maps can contain mods. They either add or remove things. There was an object on the map, and suddenly it disappeared when I removed an unnecessary map and forgot, which broke the save for another game. The same can happen with mods, so you need to be more careful.
Do you know how it will work with the megaAI_mod_1.2 mod for improved AI? I also use a mod to change the appearance of heroes.
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11 months ago
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padonkoff
I wonder how it will work with the megaAI_mod_1.2 mod for improved AI. I also use a mod to change the appearance of heroes.
I don't know. You'll have to test that yourself. megaAI makes changes to the Skills and DefaultStats files. Other mods that use these files will conflict.

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