Skip to content

Posts from Game rules.

No ratings yet — be the first to rate!
User Avatar
19 years ago
Auto-translated
Game Rules.
Each player must create a profile. They will participate in the RPG once the Game Master marks the profile as "participant." Forging the "participant" label is strictly punished.
The player must specify their race. They will receive the class associated with that race.
i.e.
Humans - Knight
Demons - Demon Lord
Elves - Ranger
Dark Elves - Warlock
Mages - Mage
Undead, Necromancer - Necromancer
Dwarves - Rune Priest
Orcs, Barbarian - Barbarian
Currently, there is no separate class, but they will likely be in the addon; therefore, if a Barbarian supports the Empire, they develop as a Knight; if they support the Rebels, they develop as a Demon.
For every level, the player receives a skill or ability (for more details, see the skill wheel from Heroes 5).
Every character has 125 HP.
There are 5 characteristics in total:
Attack - the number of creatures you can attack per post. It increases initial damage.
Defense - reduces damage from enemy attacks.
Knowledge - the amount of mana. 1 Knowledge = 10 Mana.
Spellpower - affects the strength of spells.
Endurance - the amount of HP. It increases automatically per level.
1 Endurance = 10 HP.
Attack, Defense, Knowledge, and Spellpower are increased at the hero's discretion. Upon reaching a new level, the hero may increase one of these four characteristics by 1 point.
Initial character stats:
Knight
Attack: 1
Defense: 2
Knowledge: 1
Spellpower: 1
Demon Lord
Attack: 2
Defense: 0
Knowledge: 2
Spellpower: 1
Ranger
Attack: 0
Defense: 2
Knowledge: 2
Spellpower: 1
Dark Elf
Attack: 1
Defense: 0
Knowledge: 1
Spellpower: 3
Mage
Attack: 0
Defense: 0
Knowledge: 3
Spellpower: 2
Necromancer
Attack: 0
Defense: 1
Knowledge: 1
Spellpower: 3
Rune Priest
Attack: 0
Defense: 1
Knowledge: 2
Spellpower: 2
Barbarian
Attack: 3
Defense: 2
Knowledge: 0
Spellpower: 0
Every hero has a weapon:
Knights - sword
Demon Lords - axe
Rangers - bow
Dark Elves - staff
Mages - scepter/wand
Necromancers - scythe
Rune Mages - hammer
Barbarians - spear
Arrows are required for the bow, which the hero buys for 1 copper coin (the hero starts with 15 arrows). Magic orbs are required for the staff and scepter, which are bought for 2 copper coins (the hero starts with 20 magic orbs).
Every character has an animal:
Knights - horse
Demon Lords - none
Rangers - unicorn
Dark Elves - lizard
Mages - elephant
Necromancers - zombie horse (dead horse)
Rune Priests - mammoth
Barbarians - camel
Every player starts with 60 silver coins.
Exchange Rate:
1 gold coin = 10 silver
1 silver coin = 10 copper
Rights of participants in the game.
Participant
- Has the right to participate directly in all events determined by the Game Master and other Participants.
- Has the right to buy and sell items.
- Has the right to give quests to other participants personally (if a reward for the quest is agreed upon, it is paid from the employer's personal funds).
- Must log into the game occasionally.

Game Master
- Must provide tasks (describe the situation) once a player has responded to the previous task.
- Has the right to give quests personally. Reward is at the Game Master's discretion. - Resolve conflicts.
- Must log into the game occasionally...
- STOP off-topic discussions.
- May remove a level.
- Permit or prohibit gameplay...
The Grand Master has veto power.
Goals
Empire:
1. Close the portals to Sheo. To do this, it is necessary to capture a city and cleanse the city altar using the Staff of the Gods.
2. Destroy the Brotherhood of Darkness.
3. Drive out demons and necromancers.
Rebels:
1. Capture Empire cities.
2. Open a portal to Sheo near Empire cities. To do this, it is necessary to capture a city and curse the city altar. For this, the Staff of the Underworld is required, but it is kept within the Empire.
User Avatar
19 years ago
Auto-translated
Dear participants!
A small change.
Now, to obtain the 4th level of a class skill, i.e.:
absolute opening of the gates (demon lord)
perfect counterattack (Knight)
perfect necromancy (Necromancer)
ruthless avenger (ranger)
absolute knowledge of runes (rune mage)
absolute irresistible magic (warlock)
greatest master of artifacts (mage)
it is necessary to complete a class promotion quest
Knight - paladin
demon lord - heretic (demonologist, cave lord)
ranger - druid (warden, ranger-lord)
warlock - witcher (shadow lord)
mage - archmage (conjurer)
Necromancer - lich (it is necessary to undergo the ritual of becoming a lich)
rune mage - pyromancer (priest of Arkat)

Statistics

Welcome our newest member: recijeb