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Posts from Heroes V: Seventh Dragon Era

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Should we take heroes from other parts of the series?
4 voters
Single choice Closed 2025-06-29
This poll is closed.
yes
100% 4 votes
no
0% 0 votes
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1 year ago
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This topic is dedicated to the development of a mod for Heroes of Might and Magic V. The The Dragons' Wrath modification is currently in active development. The mod adds new classes and campaigns, new heroes and creatures. This topic will occasionally feature progress reports. ----More detailed description of the modification and its goals---- Within the expansion, 320 new heroes have been added – 40 for each Faction. But that's not all: now each Faction has three hero classes, a total of 16 new classes, each with its own unique skill wheel, opening up new strategies and tactical possibilities. Alternative creatures Each Faction receives 21 new creatures. They can be acquired by building a corresponding structure in the city. But be careful: a building that opens access to some creatures closes the path to others. For example, if you build a building for archers, you will not be able to hire wolves. Choosing creatures now requires a well-thought-out strategy and foresight. New artifacts New artifacts have been added to the game, each of which is capable of changing the course of the battle and strengthening your hero's position. Their power can turn the tide in your favor or wreak havoc on your enemies. Devlogs: smile13 Devlog No. 1 - NOT ACTUAL
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1 year ago
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Why can’t I upload screenshots here? I don’t like browsing external websites.
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1 year ago
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8 campaigns, 16 classes per faction... I'm sure my stalker mod will be released before this one. 16 classes per faction, isn't that a bit much? Too much variety, strangely enough, destroys that very variety. By the way, there are no screenshots in the header.

In reply to }{0TT@6bI4
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1 year ago
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}{0TT@6bI4

8 campaigns, 16 classes per faction... I'm sure my stalker will be released before this mod. 16 classes per faction, isn't that a bit much? Too much variety, strangely enough, destroys that very variety. By the way, there are no screenshots in the header.

3 classes per faction, I made a mistake.
In reply to temnyrizar
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1 year ago
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Was the topic created too early?
In reply to Тёмный Мессия
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1 year ago
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Dark Messiah
Wasn't the topic created a bit too early?

It's not too early, although development will take a very long time.
In reply to temnyrizar
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1 year ago
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Diablos_Map

It's not too early, although it will take a very long time to develop.
Diablos_Map, do you need any help?
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1 year ago
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Quite a lot, though, 8 campaigns – I wish you good luck!
In reply to Waterfall_13
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1 year ago
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Waterfall_13
That's quite a feat, 8 campaigns, I wish you good luck!

Thank you!
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1 year ago
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smile03The header has been updated. A link to a video with a development report has been added.
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1 year ago
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The hero icons are frankly awful; please improve them, even if it means using AI. The specializations are all old; I would like them to be tied to the hero's biography, and we need new specializations as well!
In reply to }{0TT@6bI4
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1 year ago
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}{0TT@6bI4
The hero icons are frankly awful; at least use a neural network to improve them. The specializations are all old; it would be nice to have them tied to the hero's biography, and to add new specializations!
Oh, come on) He'll get the hang of it and then start changing the old icons himself.
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1 year ago
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Responsibility is the price of greatness!
In reply to }{0TT@6bI4
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1 year ago
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}{0TT@6bI4
The hero icons are frankly awful; please improve them, even if it means using AI. The specializations are all old; I would like them to be tied to the hero's biography, and we need new specializations as well!

Of course, it will be reworked, so don't worry. You don't need to pay attention to specializations and skills right now.
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1 year ago
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I need ideas for hero specializations within the Haven faction. I currently have ideas for two relatively simple specializations to implement, but I can't think of anything else. Please help.

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