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A thread for GMs and their assistants.Auto-translated
New Feature: Due to the increasing number of user suggestions to create their own RPGs, GMs will be given the right to create their own RPGs in this section. With their own world, their own system for submitting applications, BUT: all these RPGs will follow the same system, described in the "rules" topic. Also, a new item will be added to the general topic for submitting applications - "RPG to which the application is submitted."
P.S. Each RPG will also have a participant limit to avoid any "why was my character forgotten?" situations. The number of participants is determined by the person who created it, depending on the creator's self-assessment of their abilities or degree of madness.
P.P.S. Any RPG must be presented to the supreme GM (Tengro) before creation and approved by him and the GMs attracted by the supreme GM for evaluation.
P.P.P.S. The new feature is based on the idea of Michigan's RPG (I can't provide a link because that forum was closed:()
Since my previous suggestion was approved, here's another one:
A form to be filled out and submitted to create an RPG.
1. Creator's name/nickname.
2. RPG title.
3. World name and map.
4. Game plot.
5. World description (history, religion, relations between races, etc.).
6. Maximum number of players.
7. Example application form for joining the RPG.
P.S. Also, regarding the number of players: the composition can change if, for example, someone leaves a game (killed, lost plot significance, or simply got bored). Accordingly, one free slot appears in the RPG. The first post should always state how many
From now on, it is forbidden to describe completed actions in posts, for example, if you want to split a giant in half, do not write "I jump, push off from a large stone, swing my axe over him, and split the enemy in half." Instead, you should write: "I jump, push off from a large stone, swing my axe over him, and..." and what the result of your attempt to chop down the enemy is will be written by the GM or his assistant. I approve, with the amendment that spells that do NOT deal damage can be described as completed. No, that's obvious:)
From now on, it is forbidden to describe completed actions in posts, for example, if you want to split a giant in half, you should not write "I jump, push off from a large rock, swing my axe over him, and split the enemy in half." Instead, you should write: "I jump, push off from a large rock, swing my axe over him, and..." and what the result of your attempt to chop the enemy is will be written by the GM or his assistant. I approve with a correction - spells that do NOT deal damage can be described as completed. No, that's a given:)
I think this applies to battles in general. I think it's not worth describing specific attacks at all. So, in general, it's interesting but not essential, as it is assumed that the battles will be described by the GMs, and the participants only describe their abilities and how they want to conduct the battle. On Saturday and Sunday, I will post detailed changes to the rules for discussion.
I think this applies generally to battles. I don't think it's necessary to describe specific attacks. So, overall, it's interesting but not essential, as it's assumed that the battles will be described by the GM, and the participants only describe their abilities and how they want to conduct the battle. On Saturday and Sunday, I will post detailed changes to the rules for discussion.
This does not apply to critical hits. If you want to kill a dragon, describe it beautifully, competently, and plausibly; otherwise, you might end up as shish kebab.
In the RPG, there is a new characteristic — "mechanics." It will be applied differently across various games. In some, it can be used to craft catapults or ballistae from available materials (if they are suitable for this purpose); in others, this skill could be used to build a robot or even a starship. The variation will be approximately as follows: 1-5 - simplest mechanisms (teapots, irons, mini-droids, computers) 6-20 - medium mechanisms (wrist crossbows, multifunctional blades, traps, light and medium power firearms, lightsabers) 21-50 - complex mechanisms (Ballistae, catapults, mechanical armor, exoskeletons, heavy firearms, weapons of mass destruction, droids, starships)
In the new patch for RPG2, a new item has been added to the character sheet – "song." This is not mandatory, but if you decide to fill it out, you can add a song (or at least a link to a song) that represents your character. It will give some insight into their moral character. For example, Suprem is a moon elf with a mysterious past. No one knows his name, and he is simply called "Elf." In my opinion, the Nightwish song "Nemo" would be a good fit here.
Well, maybe, but only if the player wants... But not as a separate item, but in parentheses after "History."
A small musical addition: to help players better understand a particular situation, GMs can, if they wish, add the title of a song to their response to a particular post, a song that best suits the situation. Those who don't understand should contact me privately, and I will explain in more detail.