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Posts from Erish

5.0 (1 rating)
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2 years ago
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Name: Erish
Map name: Heresh
Map type: Multiplayer Arena
Two-level map: yes
Number of players: 4
Size: Large (176x176)
Map author: PainKiller
Version: 3.1

An attempt to recreate Erish and the surrounding areas. The map is designed for gameplay with Mages and Humans. Updates may follow.
It would be interesting to read about the map's shortcomings.

The attachments include a top and bottom view of the map, as well as a part of Ashan that I tried to implement.
2 years ago
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Here you can also play as Necromancers. The map may not be very elaborate, but it is quite appealing.
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2 years ago
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I should give it a try. I'll play as Humans, since I just finished a game as a Mage. But I'd ask the authors not to use screenshots like that... I understand it's Erathia, but still... removing the fog of war doesn't seem right. Exploration adds intrigue and interest to the maps.
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The map has strange lighting, a dirty green, dim light, but I got used to it (maybe that's the intended gloomy atmosphere). The Mentor next to the castle is definitely a plus (but without guards -). The lumber mill next to the castle has no guards (Lendermen are standing there, but they're guarding the wood next to it). But the Witch Hut was guarded by 20 Necroliths - that's stronger than a Garrison)). The Arena near Stonehelm has no guards. Two Marletto Towers on the territory of Sumu-Irkin have no guards. The guard at the zombie crypt, one day's journey from Nar-Ankar, can be bypassed from the other side of the garrison. The Prison... I released Vlad, because I'm playing as a Knight, and he's only good as cannon fodder, so it's best to put a hero of your own faction or at least one with a similar alignment in there. Although... considering that all of Erathia is Necromantic, maybe it's not necessary, but it's better to have a hero of your own faction in the early stages of the game.
SpoilerBut Lucretia in the underground prison is exactly the opposite, it fits perfectly.
Opposite the starting Knight castle in the Temple, there's a regeneration building... that made the direction of my development clear (machines and light), because the map is large, and I needed to quickly capture my own castles so that the game wouldn't turn into a grind. It's definitely worth exploring the sea - I got the main artifacts there! Strangely enough, Giovanni was much weaker than Zoltan, even though the author focused on him (main menu/faction selection). Maybe it's because he didn't expect to see me so quickly
P.S. Never place a Sphinx or a Mage Guild on enemy territory - it's more than just useless! The AI will loot them! Unless you put them there for the atmosphere. But it's still always annoying!
P.S. This is a very good multiplayer map. Not easy, but not too difficult either, I think even an average player can handle it, it's not overloaded with monsters, but it's not empty either. It looks nice. I didn't encounter any bugs. The map didn't crash once! Excellent optimization. There are almost no flaws, just a few minor things to fix, as mentioned above. Definitely a must-have for my collection, my very high rating for a multiplayer map. Thank you for the game!
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2 years ago
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Interesting map, I'll play it.

Added 23 hours 35 minutes ago
I played your map, it's a bit empty, it lacks trees and a few objects. I played with a hero and lost, but the map is cool.
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2 years ago
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Here are some screenshots. Laszlo showed up, and I couldn't defeat him, plus mages are attacking my castles.
Attachments 2
2 files attached • Total size: 298.4 KB
2 years ago
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I somehow missed this pretty good map. I especially liked the aggressive behavior of the Necropolis faction. Thanks to the author for their work.
In reply to Вариматас
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1 year ago
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Varimatas
Interesting map, I'll play it

Added 23 hours 35 minutes ago
I played your map, it's a bit empty, it lacks trees and a few objects. I played as a hero and lost, but the map is cool.

Well, if you play as Necromancers, then yes - it's empty, although Necromancers are playable, but the game isn't designed for them. In my opinion, the essence of the map is a battle between mages and humans against Necromancers. It's a kind of "one against two" version, but within the Erathia map and its surrounding lands, and without the alliance of the other players. The Necromancer with the human castle was added solely to make the human player's path to Erathia and Stonehelm more difficult.

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