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3 years ago
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The "Arena" tournament is not yet over, but some preliminary results can already be drawn. Unfortunately, the tournament did not generate much interest; only 9 participants joined, and not all of them fully played out their group matches. Clearly, the arena format proved not attractive enough for a wide audience. Below, I would like to outline my thoughts on this situation, as well as announce a new tournament.

Why did the idea of arenas arise in Heroes at all? Obviously, because many games on standard templates ended with an early surrender by one of the players during the map exploration stage while attempting to tempo, or when one player saw another's stats, or when the finale began — a "blast in the face" — гг. At the same time, standard templates consumed a huge amount of time. A skill-test was an attempt to solve this problem. A mega-fast format dedicated to players battling with random troops. Various arenas also appeared. Recently, I played several games in lobbies in the classic skill-test, in skilltest balanced, and on "legion arena." The impressions are extremely poor. In case anyone hasn't played or has forgotten, let me remind you: a skill-test is when there are 6 random artifacts from warrior graves and 7 random creatures in the amount of one growth from refugee camps. Then comes a Pandora's box with leveling up to level 8, then several spells and a magic well. The ability to plan a strategy is close to zero: heroes already have two starting skills, the hero levels up first, and only then can you see which spells were dropped in the shrines. It is complete randomness; the drop of stronger units or a strike spell of level 4-5 makes the battle meaningless. Legion arena: a random pile of artifacts of various types is generated — including relics, the sphere of prohibition with the cloak of renunciation (in HotA!), in old versions they just lie in one huge pile, in newer ones they are at least split into three groups, from which you must choose one. Next is the choice of one creature of each tier from several available options. Then Pandora up to level 15 and two cities with built Mage Guilds and libraries. Playing the battle is not interesting at all due to the unbalanced drop of artifacts and the armies themselves: choosing creatures turns into picking imba-stacks at every level, either they dropped for you or they didn't. Skilltest balanced looks noticeably better, where developers put effort into avoiding one-sided battles and there are some levers to influence the outcome of the upcoming fight. But even it is inferior to Arena Konwentowa.

Arena Konwentowa is a completely different matter. Regarding troops: in terms of quantity, they are roughly equal for all cities. I will write below how to make them more or less equal in terms of quality (balance them). Regarding artifacts: relics, expedition artifacts, the sphere of prohibition, and the cloak of renunciation are not generated here. The player is offered to choose 2 out of 6 available piles of artifacts. Usually, the artifacts drop more or less identical or equivalent, so parameters will be comparable in battle. The player chooses what to emphasize: combat stats, magic, luck and morale, speed, amulets. On this map, the player immediately sees the available artifacts, knows how many and which troops they will have (according to tournament rules, only native ones can be taken, unit count is always fixed), and from the start knows the available spells (in the built Mage Guild in the city). There are 4 heroes to choose from (2-3 warriors and 1-2 mages); two can be leveled up immediately to level 15. The build is usually powerful since non-combat skills do not drop. Additionally, there is a university and a witch's hut where you can loot a great starting skill. After leveling two heroes, we choose the one we like more as the main. Battles are fought not with one growth and not with mega-legions, but with a pleasant number of units (from 11 upgraded T7 creatures, others increasing while striving to maintain proportionality).

The previous Arena tournament revealed some shortcomings. Winning with weak cities against strong cities is sometimes simply impossible, so the outcome of the game was occasionally decided by a coin toss for the right to choose in the final pair of cities. Therefore, the system of generating 5 random pairs and their subsequent crossing out is now canceled.

New system: players choose 5 cities each (the dock cannot be chosen, so as not to confuse Sodomites); before the start of a game, players ban one city from their opponent. In total, a pool of 4 cities will be used for each participant. When creating a game, the host in PvP options crosses out the cities that the opponent did not choose for themselves, also crosses out the city they ban for the opponent, then presses the "random city" button — this determines the first game city from 4 possible ones for their opponent. Then the host performs the same actions regarding themselves. If a mirror occurs, the "random city" button is pressed again until a non-mirror pair is found. The pool of 5 favorite cities is chosen once before the start of the first game in the tournament; it cannot be changed subsequently. To add dynamism to the tournament and so that games with a reduced number of cities do not become boring, the new tournament will be BO3 instead of BO5. That is, in each round you will play 2 or 3 games with some of your 4 favorite cities (or not favorites, but stronger ones in your opinion). Thus, it creates an opportunity to cut off weaker cities and also ban the most imba city. The final pairs should turn out more even than they were in the previous tournament. Plus, there is an opportunity to prove how cool your favorite city is)

To take into account comments on the previous tournament and again for greater dynamism, time limits per turn are now introduced. Timer 0:00-07:00-0:00; before the finale, no more than 4 turns can be made, at the end of the 4th turn blue must already be standing on the battle field. That is, players cannot exceed the limit of 28 minutes to prepare for battle (the figure is based on = approximately half an hour).

For excitement and greater competitiveness, as last time, a prize pool of 5000 rubles is introduced. There are no entry fees.

I will address the true-Sodomites separately, who see the word "HotA" and read no further) I said before the previous tournament that on this map the differences between HotA and Sodom are almost not felt. Now there is ironclad confirmation: player Matematic reached the final of the previous tournament, winning 4 victories in 4 matches with a total score of 11-1. This player is a pure Sodomite; as far as I know, games on Arena Konwentowa were his first games in HotA lobbies. Play a couple of practice games on this map, get used to the small changes (interference instead of resistance, mass slow slows stacks slightly less, liches and magogs can choose the cell for strike) and dominate in the new tournament HotA artifacts can always be googled online; there is nothing supernatural there: stat increases, luck and morale increase/decrease, opponent's MP decrease.

Regarding the tournament format: BO3 games, tour duration 1 week, there will be a group stage and playoffs without a lower bracket. Number and composition of groups — depending on the number of registrants. Rules for determining places in the group: first points, then difference between won and lost battles, Berger coefficient, head-to-head encounter.
Registration will run until April 6th inclusive; draw results will be posted on the morning of April 7th, and the first tour will begin on that same day.

Summing up, the Arena Konwentowa map is much more thought out compared to its analogues. Here the player has many levers to influence the outcome of the battle, rather than everything being decided by randomness. There is a good opportunity to get an interesting and equal finale while spending very little time. The new tournament will take into account the shortcomings identified in the previous tournament regarding unbalanced pairs and dragging games. Such a format has only one minus: it does not answer the question of who plays Heroes better, because in modern Heroes everything is decided by skill on the strategic map, and this tournament is about the tactical phase. But this tournament is not proposed as a map for conducting a world championship in Heroes) It is proposed for conducting many interesting finales where you can play as favorite cities, enjoy a sweaty battle, and demonstrate your combat skill.

Registration is open!

The latest version of the "Arena Konwentowa 2.6.3" map can be downloaded from the attached file at the bottom of the header of this topic: https://m.vk.com/topic-59561616_36671817

Save the downloaded file in the "Maps" folder within the "HoTA" folder on your computer. After that, when launching the game, select it among scenarios (not random maps, please note).

A detailed text description of the map is provided in the first message in the topic of the previous tournament:

/topic/15826/

3 years ago
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In reply to RobinHood
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3 years ago
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Please register me for the tournament.
In reply to RobinHood
3 years ago
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Please register me for the tournament.
In reply to RobinHood
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3 years ago
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Please register me for the tournament.

I also suggest introducing a time limit for each turn in this tournament. For example, like this:

- The first player writes in the chat: please make your move

- After that, the second player has 2 minutes to move a unit/ballista

- The first player writes again: 2 minutes have passed

- Based on the message logs, it will be clear whether 2 minutes have actually passed or not. If they have, the second player loses the match.

Otherwise, each battle can be dragged out for 1.5 - 2 hours, which happens periodically.

In reply to RobinHood
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3 years ago
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Please register me for the tournament.
In reply to RobinHood
3 years ago
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Please register me for the tournament.

I didn't have much luck the first time I joined a tournament, so I'll try to redeem myself this time.
In reply to Benis_xDD
3 years ago
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Benis_xDD

I would like to register for the tournament.

I also suggest introducing a turn timer in battles for this tournament. For example, like this:

- The first player writes in the chat: "please make your move"

- After that, the second player has 2 minutes to move a unit/ballista

- The first player writes again: "2 minutes have passed"

- Based on the message logs, it will be visible whether 2 minutes have actually passed or not; if they have, the second player loses the match.

Otherwise, each battle can be dragged out for 1.5 - 2 hours, which sometimes happens.

Please click the "register for the tournament" button so that you appear on the list of applicants.
Regarding the suggestion: it is possible to exploit the lack of a timer in battles against opponents on any map/template. But since other formats do not pay as much attention to long battles with other players, I agree to make this change to the rules. However, I ask players not to abuse the rule in the other direction: do not write "please make your move" immediately after your own move. And let's make the time limit for a turn in the described situation not 2, but 3 minutes.

In reply to RobinHood
3 years ago
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Please register me for the tournament.
In reply to RobinHood
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3 years ago
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RobinHood

 

I would like to address the hardcore "Sylvan" players who see the word "hota" and don't read any further. I said before the previous tournament that on this map, the differences between "hota" and "sylvan" are almost imperceptible.

  After reading this post, unfortunately, we can now state that the competitive "Heroes of Might and Magic" scene is dead. Just one request – please don't call the last remaining "Heroes of Might and Magic" players "hardcore sylvan players."
In reply to sir Davos Seaworth
3 years ago
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Sir Davos Seaworth
After reading this post, it is unfortunately clear that the competitive Heroes scene is dead. I only have one request: please don't call the few remaining competitive players "SoD players."

When I saw the Arena of Convenants map, I really liked how it was made, and I wanted to hold a tournament on it. I liked how it implemented hero progression, spell acquisition, and artifact acquisition. This significantly saves time and allows for an interesting endgame. But most of all, the troops appealed to me. The idea of playing with full stacks of native units, in sizes of several reinforcements, reminded me of old-school Heroes games with friends in hot-seat mode, when we played on fixed maps without Angels and Wyverns for several in-game months. And then we discussed which city was the strongest, whose units were better. So, these two tournaments are about nostalgia, and it's strange to accuse them of some kind of modern perversion that finally killed SoD.

I want to hold a tournament in this format - Arena of Convenants, and which platform it will be on is not so important to me. Moreover, it would even be more convenient on the SoD platform: I wouldn't have to ban the dock in the rules every time and write separate paragraphs addressed to SoD players to convey the idea that hot-seat is almost not felt on this map. I myself have spent incomparably more hours in SoD than in HotA. Before the first tournament, a friend asked if there was such a map in SoD that would be better to play on. But there is no such map in SoD. At least, I didn't find one.

And I don't understand what the problem is. There is a great map that can be called a "neutral ground," where SoD players and HotA players can compete in familiar conditions. Yes, some of the features of HotA are still felt, so SoD players need a little time to get used to it. But it's only a little, and there is nothing too difficult about it, as can be seen in the example of Mathematics. I am not asking anyone to give up SoD and switch to HotA; I am inviting them to play a specific map.

In general, it's very nice to write such negative comments to a person who is trying to revive HeroesWorld and organize online tournaments here, which haven't been held here for ages.

In reply to RobinHood
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3 years ago
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RobinHood

 

It's really nice to write such negative comments about a person who is trying to revitalize HeroesWorld and organize online tournaments here, which haven't been held for ages.


I didn't write any negative comments directed at you. And, in general, I don't expect you to understand my position; I simply had one request, which I mentioned above.
In reply to Dust_HL
3 years ago
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I wanted to clarify a few points.

1) Not all participants registered using the button . Therefore, to avoid any confusion regarding the number of participants, I will separately list who has registered for the tournament so far: Abueha, RobinHood, Benis_xDD, Miron, Elven_Troll, Matematik, Dust_HL.

2) I didn't include this in the rules of the new tournament, so for those who didn't participate in the previous tournament and didn't read those rules, one point might not be obvious. Therefore, I clarify: you can only take native (relative to the starting city) units, and the army must have one stack of each tier.

3) A suggestion has been made that each participant should write down their set of cities in the comments of this topic before the start of the tournament and play only with that pool throughout the tournament. The second option is to keep the scheme that is described in the first post of this topic: the player can change the pool of cities at their discretion, but only not during games with a specific opponent (i.e., you cannot change the pool until the current series of BO3 games is over). With this option, it is assumed that by the time they enter the lobby to play a match, both players have already decided on the pool of cities, so no additional time is provided to announce their five units after the opponent has named their cities.

All participants are asked to respond regarding which option for choosing the pool of cities they prefer.

In reply to RobinHood
3 years ago
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Please register me for the tournament. Kristian1#7509 - Discord.

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