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**Hello, Heroes World!**
I've been watching Heroes online and offline streams for several years. I experienced the transition to HotA and still miss the top SOD streams. I wanted to suggest some ideas on what else could be done.
In short, as players' skills improve, due to the imbalance of map generation, SOD games have become about 70% luck-based. To determine the strongest player, you need to play a BO7 (Best of 7) series, at the very least.
A SOD variant suitable for competitive play is needed. Common sense suggests that the percentage of one-sided games should be sufficiently small.
Such a SOD variant could exist. A variant in which the map generator is changed as little as possible, or not at all.
Changes could affect the game mechanics.
Possible set of changes:
1) Remove the movement penalty for any type of terrain.
2) Pathfinding increases the minimum speed bonus to +3, +5, +7.
3) Small bonus to movement on swamps, snow, and rocks - for native creatures, and on sand for nomads.
4) The ability to use any scroll once at the expert magic level with the current mana, after which the scroll disappears.
Also possible:
5) Move Teleport to the Fire magic school, but this requires changing the skill upgrade branches for all heroes, with an equal chance for each element. (Something like this was in WoG).
6) Weaken Necromancy, for example, by 10-15-20%, + HW Rules.
7) Another option could be a combined artifact made of four spheres - a counter to Creature Skills/Amulet of Protection.
8) Technical: add new monoliths if this helps with one-sided games.
9) Strengthen individual weak creatures of weak factions. For example, a 3/5 cell attack for Nagas/Greater Nagas, the ability to approach and attack for Titans, a targeted shot for Golems, possibly only under the control of the hero and/or a human hero.
10) The Guildhall restructuring can be left as in HW Rules. In general, HW Rules are assumed as the basis.
All changes are to increase the potential of the late game, increase the likelihood of the game transitioning to the late game, and encourage exploration of the territory.
11) An observation tower that reveals an area under the fog of war, and not necessarily located in it. Relevant for treasure hunts on XL maps.
12) Artifact exchange in the castle; I don't think this raises any questions, and it could be allowed.
Often, the game was decided by the lack of exploration of even nearby valuable objects due to the unconditional priority of tempo (moving towards the opponent).
I'm not suggesting how to solve the problem of broken map generations, although their presence keeps Heroes III out of esports. Judging and mutual agreements between players remain necessary. Perhaps bugged map generations cannot be removed without a global restructuring of the generator. The priority of the changes is to preserve the generator and avoid making significant changes to it. This also applies to blocking roads. I am in favor of games being playable even with these issues. I also support the practice of restarts.
However, such changes are clearly not orthodox. And the main question is, would it be interesting to watch games with these rules? I leave this question open. There are many patches for Heroes 3, and such a patch could also appear, I think. Except that 11) would be difficult to implement.
P.S. all of this may have been suggested somewhere, I haven't been following everything.
P.P.S. this post was planned since the time of registration; the reason is that I came up with the idea about scrolls.
PPPS if something else hasn't been suggested and will be considered by the Hota-crew, I'm not against it, no license, it's all for SOD, you know.