The manual for version 3.0 says that I am probably right... maybe. I'm not sure.)))
Are there any experts on stunning?)))
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The manual for version 3.0 says that I am probably right... maybe. I'm not sure.)))
Are there any experts on stunning?)))
That's a great question, I never thought about it before!
The wiki says it's calculated like this:
probability = 1 - (1 - base probability)^3
At the same time, the base probability is always in the range [0.05; 0.75], meaning the bracket will always be less than 1, and the higher the power, the smaller the bracket, and the HIGHER the probability.
So, you need to decrease the value to reduce the chance.
..... I'll probably write an example, just in case, because I got confused three times and only fixed the last mistake while writing this example!
Let's take a base probability of 0.75, then it will be like this:
x = 1 - (1 - 0.75)^3 = 1 - 0.25^3 = 0.984375 - this is the maximum probability, but if you replace 3 with 1, it will already be equal to 0.75
For this result, the total health of the vampires must be 17 times greater than the health of the enemy unit.
Great question, I never thought about it!
The wiki says it like this:
probability of triggering = 1 - (1 - base probability)^3
At the same time, the base probability is always in the range [0.05; 0.75], that is, the bracket will always be less than 1, and the higher the power, the smaller the bracket, and the HIGHER the probability
that is, you need to decrease the value to decrease the chance
..... I'll probably write an example, just in case, because I got confused 3 times and fixed the last mistake when I was already writing this example!
Let's take the base probability 0.75, then it will be like this
x = 1 - (1 - 0.75)^3 = 1 - 0.25^3 = 0.984375 - this is the maximum probability, but if you replace 3 with 1, then it will already be equal to 0.75
For such a result, the total health of the vampires must be 17 times greater than the enemy unit


The manual has a section about the "factor," which states that the factor is the number of attempts required for an ability to trigger. Soldier's Luck, for example, increases the factor by 2.
Therefore, to reduce the chance of an ability being used, you need to decrease the factor.