Auto-translated
I'm working on miniaturizing some structures (in this specific case, I'm turning a huge, tall stone mine, comparable in height to a human castle, into a small mine that looks like the other mines).

Everything was going well; I created a texture with gray stone and recolored the effects... but there's one bug that keeps popping up, and I don't understand why:
All the effects have been changed to a grayish hue, including the sparks (round flashes) and rays, and the overall aura is also grayish for the stone.
But on the left, everything looks good, as it should, but not on the right. Why? It's unclear. I thought both sides of the mine's effect were linked to the same texture. I've changed everything I could.


The only thing I couldn't change is this part because it has nothing in it.

It doesn't have a link to a material/texture...
If the problem is with this, I don't even know how to fix it.

I'd like to achieve a consistent result on the mine, like the one on the left (gray background, gray flashes on gray stone).

Everything was going well; I created a texture with gray stone and recolored the effects... but there's one bug that keeps popping up, and I don't understand why:
All the effects have been changed to a grayish hue, including the sparks (round flashes) and rays, and the overall aura is also grayish for the stone.
But on the left, everything looks good, as it should, but not on the right. Why? It's unclear. I thought both sides of the mine's effect were linked to the same texture. I've changed everything I could.


The only thing I couldn't change is this part because it has nothing in it.

It doesn't have a link to a material/texture...
If the problem is with this, I don't even know how to fix it.

I'd like to achieve a consistent result on the mine, like the one on the left (gray background, gray flashes on gray stone).

