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Posts from Maahir's Gambit 2.0

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Name: Maahir's Gambit 2.0
Map Type: Scenario
Two-level map: Yes
Number of players: 5
Size: Huge
Author: Green69
Description: This is a remake of the old Maahir's Gambit map. Added: AI, neutrals, strengthened garrisons, strengthened passages across the map. Added a dragon island and a new town. Astral gates and heroes have been removed. Each player starts with 1 hero. All AI players are allied against you. Good luck. Best regards, Green69
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Please, format the topic title properly! I'm not even asking for a beautifully formatted topic with line breaks in paragraphs. Didn't the fact that I deleted your previous topic give you any pause? smile51
С уважением, }{0TT@6bI4
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}{0TT@6bI4
Please, format the topic title properly! I'm not even asking for a beautiful formatting of the topic itself – line breaks in paragraphs. Didn't the fact that I deleted your previous topic give you any pause? smile51
Okay, I'll fix it right away.

Added 4 minutes later
}{0TT@6bI4
Please, format the topic title properly! I'm not even asking for a beautiful formatting of the topic itself – line breaks in paragraphs. Didn't the fact that I deleted your previous topic give you any pause? smile51
The font is italic. How do I put it on one line?

Added 9 minutes later
}{0TT@6bI4
Please, format the topic title properly! I'm not even asking for a beautiful formatting of the topic itself – line breaks in paragraphs. Didn't the fact that I deleted your previous topic give you any pause? smile51
Are you here?
In reply to }{0TT@6bI4
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}{0TT@6bI4
Yes, I'm always here, as much as the forum's speed allows.
take a look. is this what you need?
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Whew, my favorite – getting negative points for every message. Zakhar would approve. Anyway, I did everything correctly myself. Was it really that difficult?
С уважением, }{0TT@6bI4
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}{0TT@6bI4
Wow, my favorite feature – deducting points for each message. Zakhar would appreciate it.
Anyway, I fixed everything myself. Was it really that difficult?
Thank you for correcting my mistakes.
In reply to green-69
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green-69
take a look. is this what you need?
I finished it in 6 hours. It's a difficult map. Maybe you could make something easier?
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Petushitel, could you express your criticism in a more constructive way? What would you like to improve – perhaps change the army composition or weaken some of the neutral creatures?
С уважением, }{0TT@6bI4
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The first impression of the map isn't very good; these tasteless zones in the screenshots don't fit the standard design at all. It's sickening to look at a forest made of identical sticks. Regarding the balance (enhanced neutrals, etc.), I'll wait for a walkthrough from our experienced players, as I've never played the original Gambit.
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I completed the game with this hero in 3 months. The beginning is difficult; the guards protecting the wood and ore are somewhat inadequate, and you won't have much luck at other mines either. Blocking the acquisition of "Arcane Knowledge" also doesn't add to the enjoyment. The ban on hiring heroes completely ruins the entire gameplay. Fortunately, there's a mentor, but by the time you swim to him and reach him, you'll curse everything. And another quirk: the game doesn't end even after killing all the heroes and capturing all the castles. In short, it's a terrible game. Nevertheless, thank you to the author for their effort.
In reply to Antik
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Antik
I completed the game with a hero in 3 months. The beginning is difficult; the guards at the wood and ore mines are somewhat inadequate, and you won't get much at other mines either. Blocking the acquisition of "Arcane Knowledge" also doesn't add to the enjoyment. The ban on hiring heroes completely ruins the gameplay. Fortunately, there's a mentor, but by the time you swim to and reach him, you'll curse everything. And another thing: even after killing all the heroes and capturing all the castles, the game doesn't end. In short, it's a terrible game. Nevertheless, thank you to the author for their effort.

There are also four more artifacts to collect.
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I played through the scenario. Feedback:
1. The beginning is too complicated – the mine and sawmill are located at opposite ends of the "home" location, and the path to them is blocked by not very convenient neutral creatures at the beginning, mostly archers.
2. Adding portals through the Dragon Island disrupts the ideology of the scenario – for example, Cyrus ran to me, killing the blue hero along the way – instead of waiting in his location with a huge army, blocking the path to the last item from the Sar-Issa set.
3. In fact, after defeating/fleeing the two enemy heroes (Cyrus killed the blue one), the game boils down to "don't let the item from the Sar-Issa set be taken, otherwise you'll have to run far back".
4. I think it would be worth using scripts to keep the enemy heroes in their native locations, or, at worst, remove the teleport to Dragon Island for Cyrus.

 

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I liked the scenario. The voice acting is good. There's a funny bug in the text: "Map updated on 16.09.2021", which no one will notice a month from now.
What I found lacking was the final battle. I collected the artifact, pondered whether I should put it on, and bam, the game ended. Where's the Big Boss? Did I travel all over the map, collecting the complete set of Sar-Issa and carefully preserving my army, just for myself? That doesn't seem right.

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