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Maahir's Gambit 2.0

#13
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I played through the scenario. Feedback:
1. The beginning is too complicated – the mine and sawmill are located at opposite ends of the "home" location, and the path to them is blocked by not very convenient neutral creatures at the beginning, mostly archers.
2. Adding portals through the Dragon Island disrupts the ideology of the scenario – for example, Cyrus ran to me, killing the blue hero along the way – instead of waiting in his location with a huge army, blocking the path to the last item from the Sar-Issa set.
3. In fact, after defeating/fleeing the two enemy heroes (Cyrus killed the blue one), the game boils down to "don't let the item from the Sar-Issa set be taken, otherwise you'll have to run far back".
4. I think it would be worth using scripts to keep the enemy heroes in their native locations, or, at worst, remove the teleport to Dragon Island for Cyrus.