This mod introduces variability in build creation by updating and balancing game mechanics. It primarily affects skills in the skill tree.
Link to the project
Planned and implemented changes
This mod does not change creature stats, but it indirectly affects the difficulty of battles with neutrals.
The mod is fully compatible with the skill tree by vova2112, version 3.0.8.
Installation (BETA 1.3)
- Download and copy the modified H5_Game.exe to the bin folder of your game. You should first make a backup of the original file.
- Download the mod archive .h5u and place it in the UserMODs folder in the root of the game (if one does not exist, create it).
List of changes
- The damage of the "Cold Rage" and "Fiery Steel" skills has been increased from 10% to 30%.
- The "Distraction" skill now pushes the enemy hero back by 30% on the ATB scale instead of 15%.
- The magic resistance parameter from the "Magic Drain" skill has been increased from 20% to 30%.
- The damage returned to enemy creatures in melee combat from the "Grave Chill" skill has been increased from 5% to 25%.
- The "Fatal Misfortune" skill now removes 2 luck instead of 1.
- The starting ATB bonus from the "Sharp Mind" skill has been increased from 25% to 40%.
- The damage of the "Cursed Land" skill now has a multiplier of 8 instead of 3.
- The damage of the "Mana Burst" skill now has a multiplier of 24 instead of 10.
- The "Evasion" skill now reduces ranged damage by 25% instead of 20%.
- The damage reduction and initiative parameters for ranged units from the "Fog Veil" skill have been changed from 10% to 15% / 20%, respectively.
- The central skill of the Orcs, "Absolute Rage", now gives 250 health points instead of 500.
- The ATB compensation of the "Dark Replenishment" skill is now 30% instead of 20%. A fix for summoning spells has also been applied.
Outdated
Has anyone had to adjust skills such as:
- Cold Steel (ChillingSteel)
- Fiery Rage (AncientSmithy)
- Grave Chill (ChillingBones)
In the standard xdb configuration file, there are no tags for these skills. A quick check of the GameMechanics tree also did not yield results.
Please tell me, is it possible to change these skills, or are their values hardcoded into the executable file.
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