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Posts from Balancing of some skills from the skill tree.

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5 years ago
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This mod introduces variability in build creation by updating and balancing game mechanics. It primarily affects skills in the skill tree.

Link to the project
Planned and implemented changes
This mod does not change creature stats, but it indirectly affects the difficulty of battles with neutrals.
The mod is fully compatible with the skill tree by vova2112, version 3.0.8.

Installation (BETA 1.3)

  1. Download and copy the modified H5_Game.exe to the bin folder of your game. You should first make a backup of the original file.
  2. Download the mod archive .h5u and place it in the UserMODs folder in the root of the game (if one does not exist, create it).
List of changes
  • The damage of the "Cold Rage" and "Fiery Steel" skills has been increased from 10% to 30%.
  • The "Distraction" skill now pushes the enemy hero back by 30% on the ATB scale instead of 15%.
  • The magic resistance parameter from the "Magic Drain" skill has been increased from 20% to 30%.
  • The damage returned to enemy creatures in melee combat from the "Grave Chill" skill has been increased from 5% to 25%.
  • The "Fatal Misfortune" skill now removes 2 luck instead of 1.
  • The starting ATB bonus from the "Sharp Mind" skill has been increased from 25% to 40%.
  • The damage of the "Cursed Land" skill now has a multiplier of 8 instead of 3.
  • The damage of the "Mana Burst" skill now has a multiplier of 24 instead of 10.
  • The "Evasion" skill now reduces ranged damage by 25% instead of 20%.
  • The damage reduction and initiative parameters for ranged units from the "Fog Veil" skill have been changed from 10% to 15% / 20%, respectively.
  • The central skill of the Orcs, "Absolute Rage", now gives 250 health points instead of 500.
  • The ATB compensation of the "Dark Replenishment" skill is now 30% instead of 20%. A fix for summoning spells has also been applied.
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Has anyone had to adjust skills such as:

  • Cold Steel (ChillingSteel)
  • Fiery Rage (AncientSmithy)
  • Grave Chill (ChillingBones)

In the standard xdb configuration file, there are no tags for these skills. A quick check of the GameMechanics tree also did not yield results.

Please tell me, is it possible to change these skills, or are their values hardcoded into the executable file.

5 years ago
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All 3 of them are hard-coded into the EXE file.
In reply to dredknight
4 years ago
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Given that the mod is being released in beta, I've updated the thread header, adding download links for testing.

Many thanks to dredknight for the patches!

In reply to Ziegmaster
4 years ago
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Version 1.2 has been released, which increases the damage reflection coefficient for undead from 5% (standard) -> 10% (version 1.1) -> 25%, and also increases magic resistance in Chaos from 20 to 30%. Links have been updated.
In reply to Ziegmaster
4 years ago
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Version 1.3 has been released. This is likely the first major build of the mod with a critical mass of changes. We welcome any feedback.
In reply to Ziegmaster
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4 years ago
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Ziegmaster
Version 1.3 has been released. This is likely the first major build of the mod with a critical mass of changes. We welcome any feedback.

If you're interested, I can provide feedback, but it's better to do so on Discord - KoB#7215.
In reply to KoB
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2 years ago
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I don't know if this thread is still active. But here's my question. I'm also looking for access to Perks and Skills/Spells/special abilities of heroes (like "Vanguard"), so I can balance them. So, I'm interested in what you've already found/obtained and where you got it? (The mod is interesting, but as always, the balancing solutions are not "for everyone"; some changes are interesting, some raise questions, and a third are not even mentioned.)
In reply to Azmadon
2 years ago
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Ismail
I don't know if the thread is still active. But here's my question. I'm also looking for access to Perks and Skills/Spells/special abilities of heroes (like "Vanguard"), to balance them. So, I'm interested in what you've already found/obtained and where to get it? (The mod is interesting, but as always, the balancing solutions are not for everyone. Some changes are interesting, some raise questions, and a third are not even mentioned )

Everything is located here: https://github.com/Might-Magic-Heroes-5- ... assembly
You can also contact KoB via Discord.

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