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Posts from An arena for unprecedentedly accurate skill assessment – a skill test.

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5 years ago
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Tired of hearing on streams that an opponent is weak? You need an accurate and reliable way to determine who is truly a skilled player. Introducing a new arena map that allows you to determine a player's true level with unprecedented accuracy: skilltest Each player receives: - 6 tombs (equal to the number of artifacts in the Haven faction) - 7 refuges - a Pandora with money and resources to purchase creatures in the refuges - a Pandora with 10,000 experience points - 4 shrines of magic (one for each level) - a well After visiting all of the listed locations, the players battle each other. A small amount of randomness should still be present in Heroes. Therefore, it is recommended to start on full random. As a starting army, each hero receives 1 peasant, and all heroes will have a spellbook at the start. I recommend holding the grand finals of all tournaments on this map.
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5 years ago
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The map provides tons of enjoyment. I recommend it to everyone. KEKW
In reply to Orkadey
5 years ago
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Play without Overlord Heroes. Blue must attack 111, otherwise it loses. 1. Version with two additional Wizards. 2. FFA. Blue attacks Red. Brown attacks the winner. Green attacks the winner. 3. FFAMDay. Red versus Blue. Brown versus Green. In the final, the winners play. It is permissible to play for several days.
In reply to Xocenk
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5 years ago
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This map is amazing! We need to organize a tournament on it! And to reduce randomness, let’s play Best of 3!
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5 years ago
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I agree, the map is excellent. Even though I only play the very first version, I enjoy it. And it's not difficult to find an opponent. I'm all for a tournament. If there's any information about the tournament, I'd like to receive it and participate.
5 years ago
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Tyranuxus asked him to invite him to the tournament if there would be one.
5 years ago
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Why isn't the battle location used on the map? According to the concept of the "arena" mode, it should be present on the map. This would allow playing with AI, and the attack would occur automatically when both players finish their turn (they would be teleported to the battle location, and one of them would automatically attack). You just need to place the battle location in an inaccessible area for the players and separate the players themselves with impassable obstacles. For example, I'm attaching a version of the map from the first post with a battle location. I also disabled angel wings there, as they can break the map/interrupt the AI. By the way, it's also playable against the computer.
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5 years ago
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Well, damn, if wings break OH, then the air book breaks it, and the orator's hat breaks it, and the scholar who gives you fly also breaks it. By the way, IMO, there's a certain charm to manual attacks. Blue has an advantage because it attacks red, and red has the opportunity to choose the battlefield. Professional skill testers already remember where the most challenging landscape is.
5 years ago
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Yes, it would be good to also disable flight and direct damage in the settings; I didn't think of that. Then they will disappear from the book and the hat, but the artifacts themselves will remain.

You can set several battle locations and let the blue player choose a position (he just needs to stand on it). Then the red player will be teleported to the position chosen by the blue player and will automatically attack. If the blue player does not choose any position, the battle will take place on a random cell from the available ones.

The advantage here is that thanks to the turn-based system, players can prepare completely independently and simultaneously, and then they don't need to observe any formalities or rules; they just both need to skip their turn.

I will attach an example map with the ability to choose a position (and with forbidden direct damage and flight).
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5 years ago
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Hey guys! Noob question – where should I put the attached file, skilltest.h3m, so that the map appears in Heroes of Might and Magic Online? I put it in the Maps folder, as suggested, but it doesn't recognize it. Does it need to be an .rmg file instead? Thanks!
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5 years ago
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That's correct, it should be in the Maps folder, next to the other maps. You need to look for it not in the list of templates, but in the list of maps; it will be named Skilltest.
5 years ago
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skilltest advanced

A new version of the skilltest map has been released, with changes made based on recommendations from Sav and Xocenk.

Description of changes in skilltest advanced:

Two scholars have been added after the magic shrines, followed by a well.

The spells Fly and Dimension Door, as well as the artifact Angel Wings, have been blocked. They were disrupting simultaneous turns.

Now, one player cannot attack another. The battle starts automatically after both players have completed their first turn. The red player is considered the attacker. This allows for simultaneous turns and also enables playing against the computer.

The battle takes place on sand to reduce the influence of native terrain.

Blue can end their turn on one of five cells on the sand road. The battle will then take place on that cell. This allows blue to choose the terrain. If blue ends their turn anywhere else, the battle cell will be chosen randomly from these five.

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In reply to Orkadey
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5 years ago
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Orkadey
That's correct, it should be in the Maps folder, next to the other maps. You need to look for it not in the list of templates, but in the list of maps; it will be named Skilltest.

Thank you!
5 years ago
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Aureliano Buendia
The battle is held on sand to reduce the influence of the home terrain.
Why reduce the influence of the home terrain?

Here's my version: LuckTest.h3m

I removed all non-combat artifacts, spells, and secondary skills (including starting ones).
I gave all artillery units a ballista (cannon - Jeremy). It is impossible for other units to obtain artillery.
I added an event that gives +3 morale, so that the secondary skill of leadership, artifacts, and abilities that affect leadership make more sense (Although, on average, everyone still fights with negative morale, but at least not all the time -3).
The battle is held on a random terrain.
In reply to baratorch
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5 years ago
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baratorch


Here is my version: LuckTest.h3m


Armageddon's Blade is still unnecessary – it's a one-button win. Otherwise, it's great!

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