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Posts from Opening the gates to arenas of all races for an adventure map.

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5 years ago
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Opening gates with arenas for all 8 factions for an adventure map

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GENERAL INFORMATION:

This mod adds 8 static objects - gates of various factions from city siege arenas. The gates are opened using a script with the following script functions:
PlayObjectAnimation('Object Name', 'open/close', ONESHOT_STILL)

You can place the gates through the object panel in the map editor, in the Arena Objects section; if they are not there due to the presence of third-party mods, then simply place any static object, go to its Shared properties, and enter: /Gates/Academy or Rampart or Haven or Dungeon or Fortress or Stronghold or Necropolis or Inferno/Gates.(AdvMapStaticShared)

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INSTALLATION:
Open the downloaded archive, place the AllOpeningGates.pak file in the Game Folder/data/; copy the Icons folder to the Game Folder/Complete/ (if there is no Complete folder, create it)
To remove the mod, simply delete the Icons folder and the AllOpeningGates.pak file

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COMPATIBILITY:

The mod is compatible with all existing mods.

>>>DOWNLOAD

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1 file attached • Total size: 5.9 MB
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5 years ago
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I downloaded the mod, but all the gates are closed. Do I need to enter something somewhere to open them? Why are the gates without walls and towers like the objects that already exist in the editor? The editor lacks the central tower of the Dwarf town and the gates with walls and towers and the central tower of the Orc town. Can these also be found in the depths of the game files and made available for beginners? And if it's not too difficult to do, can you somehow make the spikes of the Dark Elf moat have pink lightning, like in the game, and add runes to the arena objects?
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5 years ago
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As I wrote, the gates can be opened using a script and a specific function. Gates and walls are separate models; I don't know why the developers selectively added one wall/tower/gate or another, so half of them are missing. It's not difficult to do, but it takes time. Perhaps I'll expand it next month.
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5 years ago
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Thank you very much for this mod! I've been waiting for it for a very, very long time. smile03 Now you can make your maps even more diverse.
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5 years ago
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Excellent, excellent, exactly what is needed for mapmaking.
In reply to Wh_Rabbit
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4 years ago
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...if it's not too much trouble, could you show how to write (step-by-step) the following code:
PlayObjectAnimation('Object Name', 'open/close', ONESHOT_STILL)
4 years ago
Wonderful work!
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4 years ago
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Kragh, you place the desired gates on the map. In the properties, in the "name" field, you enter a name, for example, MainGates. In the script, you write:
PlayObjectAnimation("MainGates", "open", ONESHOT_STILL), and the gates will open.
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4 years ago
dredknight, thank u! 🙂
3 years ago
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Hello, is there something similar for the death animation?
I found that you can add animations to models, and I even found a gate animation in the list, but unfortunately, it doesn't work.
Maybe there's a way, or some kind of principle, a rough algorithm, to figure out what they need to make the animation work?
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In reply to j0kk4r
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3 years ago
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j0kk4r
Hello, is there something similar for the death animation?
I found that you can add an animation to a model, and I even found the gate animation in the list, but it doesn't work.
Maybe there is a way, or some kind of principle, a rough algorithm, what they lack to make the animation work?
This animation uses a special gate model with detachable doors.
In reply to fktifzobr@mail.ru
3 years ago
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fktifzobr@mail.ru
This animation uses a special gate model, with the doors falling off.

Okay, I understand. I decided to forget about it because I think I found these gates, but something is off; the models are invisible, and everything is done in a strange way.
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3 years ago
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There's an issue with that specific animation – it has its own separate model and animation set, so a new effect needs to be created. The idea is good; we can make an update for the mod. smile
In reply to }{0TT@6bI4
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3 years ago
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}{0TT@6bI4
There's an issue with that separate animation – it has its own model and animation set, so a new effect needs to be created. The idea is good, and we can make an update to the mod. smile
Good afternoon! Should we expect an update to the mod?
In reply to John_Lock
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3 years ago
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John_Lock
Good afternoon! Should we expect an update for the mod?
Good! Perhaps in the summer.

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