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Posts from 1001 Phoenix

3.0 (1 rating)
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5 years ago
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Map Name: 1001 Phoenix
Map Name: 1001 phoenix
Map Type: Scenario
Two-level map: No
Number of players: 2
Map size: Medium
Map author: Florkingold
Description: Felicia and Mehmed are the children of one of the Circle's mages. As they grow up, they can join the Al-Safir academy and even take a place on the council in time! But to do this, they need to pass one test, or maybe more, depending on what army they need.
Notes: 1. Both heroes move slowly, so increase their movement speed. 2. You cannot hire heroes in the tavern, but if you have nothing to do, you can read the rumors; I added 6 of them. 3. If you want to add music, there is a folder with it in the map archive; put it in the Heroes of Might and Magic 5/Tribes of the East directory (the fifth one in Roman numerals is the game folder). Without this, the map will be playable, but with the standard music. 4. I'm telling you in advance that I know that the character design is not up to Nival's level; this is not a mistake, but rather a lack of drawing skills.
Thanks to Khottabych for the complex scripts. If something complicated is happening there, know that I asked him about how and where to write things, where to put commas, etc., about 5 times, and he had the patience to answer and help me.
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5 years ago
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I completed the game with this hero in 91 days (and received a Thunderclap artifact). The suggested heroes were somewhat surprising due to their poor design, both visually and in terms of content, and I was particularly annoyed by their slow walking speed. I wonder why they couldn't have used standard models, but never mind. The beginning was difficult, so I focused all my efforts and resources on developing the northern Castle, while the heroine from the southern Castle collected everything that was offered and then stayed in the Castle until the end of the game. By the end of the second month, Mehmed finally reached "magical omniscience" (thanks to the mentor). I didn't quite understand how the Castle is built: sometimes something couldn't be built, and then suddenly, it could be built (obviously, it's a quirk of the author). In general, my hero reached the first Phoenix level. Dark Magic (Dominate, Berserk) and the presence of artifacts that slow down and lower morale helped. After crossing over to the southern Castle, Mehmed leveled up and, very conveniently, collected a magical set of equipment. The final enemy surprised and disappointed me: 1001 Phoenixes is clearly an exaggeration, and his level 1 is an understatement, plus, as is the case lately, he is static, meaning he obediently waits to be beaten (the author's will). As a result, I fought him for about an hour, using Dominate, summoning a Phoenix, and Earth Shock. I must admit, it was a rather tedious task. This leads to extremely unpleasant impressions of the map. Nevertheless, thank you to the author for their work.
In reply to Antik
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5 years ago
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Antik
I completed the map with a hero in 91 days (and received a Thunderlord). The suggested heroes were somewhat surprising due to their poor design, both visually and in terms of content, especially their slow walking speed. I wonder why they couldn't have used standard models, but never mind. The beginning was difficult, so I focused all my efforts and resources on developing the northern Castle. The heroine from the southern Castle collected everything that was offered and then stayed in the Castle until the end of the game. By the end of the second month, Mehmed finally reached "magical omniscience" (thankfully, there was a mentor). I didn't quite understand how the Castle is built: sometimes something couldn't be built, and then suddenly, it could be built (obviously, it's a trick by the author). In general, my hero reached the first Phoenixes. Dark Magic (Domination, Berserk) and the presence of artifacts that slow down and lower morale helped. After crossing over to the southern Castle, Mehmed leveled up and conveniently collected a magical outfit. The final boss surprised and disappointed me: 1001 Phoenixes is clearly an exaggeration, and his level 1 is an understatement, plus, as is the case lately, he is static, meaning he obediently waits to be beaten (the author's will). As a result, I fought him for about an hour, using Domination, summoning a Phoenix, and Earth Shock. I must admit, it was a tedious task. This leads to extremely unpleasant impressions of the map. Nevertheless, thank you to the author for their work.
As for the walking speed, just set it higher, and everything will be fine. As for the buildings, everything except the Gremlins is blocked, and none of them are unlocked randomly. Most often, you need to bring something or defeat someone, but at least there will be a message. Regarding the enemy, it was initially a group of neutrals, but since the map wasn't designed to primarily focus on killing neutrals, I had to create a hero. I'll fix the level; I wrote a high level, but it seems it didn't save or something glitched.
In reply to Florkingold
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4 years ago
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Florkingold
Just set their movement speed higher, and everything will be fine.
Sorry, but I don't understand. Maybe I'm missing something. There are standard heroes with the same specialization as this pair – Narhiz and Ora. Why reinvent the wheel and mess with the models, making them slow and annoying with their crawling, like octopuses? Even if you max out their speed, they still crawl across the map twice as slowly as any other hero! Is it only possible to change the skills of standard heroes (I checked – they don't have the native skills – summon and light) by making them crippled and lame? I would like to understand this. What's wrong? Are the models only available for cripples, or is this the dark side of mapmaking? Also... why "draw" them if there are ready-made "faces"?))
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4 years ago
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I completely agree with you on the last point – if there is no artistic talent (or at least the ability to translate images into the Heroes style), it is better not to create your own icons. After all, a bad icon, even if it's new, is not something that people praise.
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4 years ago
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The Phoenix was designed to be the main hero of the opponent.
In reply to }{0TT@6bI4
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4 years ago
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}{0TT@6bI4
The Phoenix was designed to be the main hero of the opponent.
I understand everything now. (I thought Phoenixes were just a powerful unit)... I suspected that I had missed something somewhere. The author's imagination is truly wild (but I still like their maps - although in this one, they definitely overdid it!).
P.S. I shouldn't be on land...
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4 years ago
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What artifact do I need to bring here? Ears of Wheat. ******** Never mind... I'm done. P.S. It wouldn't hurt to add a secondary objective section listing what to bring/do/complete, as a lot gets forgotten during the process. The final stage (I understand that's the intention) feels like a tedious grind. Thanks for the game – I enjoy kicking armies with a couple of weak units.
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4 years ago
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Sorry if my comment is offensive, but this is the second time I've downloaded the map, the second time I've watched these hideous creatures crawling at a snail's pace across the monotonous terrain, and... I delete it.
4 years ago
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Well, as usual, at the beginning, it's unclear what to do because there are no troops, no additional heroes, and the starting stats of these heroes are 0011. The building lock isn't noticeable because there are no resources to build anything on the Haven, let alone a second town, and even if you could, you'd still rely on spells.

The fact that the Sphinx's answer to the question "who knows the future" is "prophet" is incorrect, and it specifically caused me to fail. In principle, this is the only memorable feature of this map. Well, there's also a lot of text and stories to read – that's a big plus, it makes the game more diverse.

I didn't find Subdue even in The Shadow of Death, but Wall of Swords is not prohibited – this allows you to brazenly bully neutral creatures (including phoenixes) instead of engaging in tedious army building.

The portal to a town is prohibited, which is understandable, but you can summon reinforcements from the center to get troops for Mehmed (+ there's a mana doubling well for this). Perhaps that's how it was intended, I don't know.

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