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Basically, I've attached wings to the model. It looks good in Idle00 mode, and generally in flight as well. BUT at the moment of attack, the model moves slightly back, while the wings stay in place.

Is there a way to make them follow the model, so that they also move back slightly together with the Fairy during the attack?



I see there is some GlueTubeBon, but I tried entering Global there and the result was zero). Apparently, I'm doing something wrong or I'm missing something...
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What do you think about setting GluTuBon = 1?
С уважением, }{0TT@6bI4
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different skeletons may have different binding bones; this is a binding to a model from Heroes 7. You most likely need the Chest or Spine bone. You can clarify by finding the skeleton and opening it in Granny Viewer.

Added 5 minutes later
I didn't know how to open skeletons before, and I didn't even know that there was a line with a bone, so I kept various mods with already bound models as relics! Files that give power over models!
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}{0TT@6bI4
What do you think about setting GlueTube = 1?))

This version made everything worse =) Now the wings detach much more often xD


Added 16 minutes ago
fktifzobr@mail.ru
it's missing another line

It wasn't in this file, but after your advice, I added it. I tried Chest, it seems to have worked))) It did break my settings, but I fiddled with them and reconfigured the height =)
Thanks for the help!





Added 4 minutes ago
fktifzobr@mail.ru

I didn't know how to "open" skeletons before, and I didn't even know that there was a line with the bone, so I kept various mods with already attached models as relics! Files that give power over the models!

Haha) I had the same thing with mod archives.
If I archive a mod, it somehow doesn't work. But if I put my folders into someone else's archive-mod and delete the ones that were there, it works. Maybe I'm archiving with the wrong compression or something, I don't know. But it works with someone else's, but not with mine xD
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Yeah, it makes sense that after being linked to the bone, the wings "flew away" – now the offset you set is calculated relative to the bone.
С уважением, }{0TT@6bI4
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It wasn't in this file, but I added it after your suggestion. I tried "Chest," and it seems to work! It did mess up my settings, but I tweaked them and reconfigured the height.
Thanks for the help!
The settings broke because the coordinate calculation now starts from the "Chest" bone instead of the floor, causing the model to jump upwards.
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fktifzobr@mail.ru
The settings malfunctioned because the coordinate calculation now starts from the Chest bone instead of the floor, causing the model to jump upwards.
Yes, yes, I fixed it =)

Anyway, thank you for the advice. The desired result has been achieved, and it's positive!
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The result has been achieved, and it's positive!
Positive, however, when the Screamer dies, its wings disappear beforehand – this should be fixed!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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Positive, however, when the creature dies while screaming, its wings disappear beforehand – this should be fixed!

The wings are magical (from an artifact for the hero; they are semi-transparent). The creature died, and the magic dissipated. Seems correct.
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