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Eyr runs to A1 and, on the next turn, attacks it.
Veserod shows his face and attacks A5.
Anders attacks R10.
Veserod either continues to attack A5 or switches to A3.
Renold attacks R6.
Rohey is moving Anders is moving Alessia is moving The Rogue is moving Eir is moving
I had a good laugh. Looks like the enemies are all gone? Then we gather all the loot we can find, Anders eats one unit of provisions, and we move on. Does Alessia need a change of pads? Or if the first one breaks, will the second one immediately start protecting her?
Where do we go? Where do we end up when we save the world?
Having fought their way through a crowd of bandits, the group safely reaches their destination – the black market of Elheim. — Welcome, heh... Feel free to look around.
Cupidon Bow Strength: 3 Damage: 50+3n +10% to critical hit chance, attacks cause confusion - the enemy will attack the nearest character. Cost: 1500
Phantom Crossbow Strength: 3 Damage: 50+100% moon Enemy evasion is reduced by half. Cost: 1666
Wizard's Staff Staff Strength: 2 Damage: 25+3m -3 to spell cost. Allows you to cast spells instantly, going into negative if the character has at least 5 initiative points. Requires staff skill. Cost: 3000
Ogre's Club Mace Strength: 8 Damage: 30+6m Attacks deal area damage (1+1) Cost: 800