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Added 1 minute ago It amuses me that already an entire page of everyone,including the GM, is calling the organization by the wrong name, confusing it with the name of Anselm's homeland. Not to mention that the GM was the first to misname it.
Given Miranda’s strange behavior, we can certainly put her under surveillance (direct or even indirect questions seem too risky), but there is always a chance that this is a false lead.
We could try to ask her about Mira under a false pretext, without hinting that this is some kind of secret information or even that it is true at all. And we should check with Karl to see if she really gave him the katana or if she kept it for herself.
She clearly bought the katana for her son. However, if we follow the logic of cooperation/working for the "Princess," her enthusiasm might have been driven by a desire to impress the higher-ups. But that's just speculation. We could take a risk and cautiously question her. We could take a big risk, sneak around, and look for clues. We could also have someone else stake out and follow the Mirai girl.
Added 14 minutes later So, where do we start? With searching for the Mirai girl?
Let Lock go to the lake and see what the water spirits have brought him.
Added after 50 seconds
And I completely missed the storyline about Mirai, I only saw that Kalentia mentioned it, please remind me...
In general, the Count could have done what happened in WWII, put all the Mirai people in camps, and that would be the end of it
Where do we go? Where do we end up when we save the world?
A) Find out about the Mirai who visited the forge. B) Monitor Miranda's mother. C) Search for suspicious individuals in the cafeteria. D) Interview the victims. E) Search for leads through direct inquiries. F) The lake.
I completely missed the storyline about Mirai, I only saw what Kalentia said about her, please remind me...
There wasn't much there anyway. Mirai came to the forge, asked for a sword upgrade, and they said, "Oh, we don't have that, but we'll try," and she name-dropped the sword (Meikai) and left, letting the blacksmith get back to work. She just looked rather suspicious, with her gaze and red, clawed hands, and given the storyline quest, certain questions arise. Either it's a red herring from Revan, or it's a potential clue for players in a potentially problematic quest.
Oh, almost forgot, the sword also has a rather menacing name. But Revan generally likes to give such names to weapons in expeditions, so it's not a very strong argument.
A) Either way, it's a good option, I like it. Either she'll immediately be helpful, or she might become our pursuer, as I said. Then we'll gain an ally. Well, or it could just be a coincidence... Of course, that's possible too, who knows. B) Well, except for surveillance, yes. There's no clear reason to start a conversation, and it's unclear how to approach it. C) It's a shame I spent the OS points; we could have risked signing up for the beer festival... But as it is, I don't know. We can always eat in the canteen, and we'll see what happens there. It's possible that someone will try to recruit one of us, yes. D) By engaging in a lot of activity, we risk that they'll soon figure us out just as they figured out the Count. And what if he didn't question anyone himself...? But we can try this approach too. E) And where do we get direct services? But if there's a thought that during a mass survey, they'll point us to the "right" people... But still, I find this option the worst. F) The lake might contain unique content for Loc, or it might give us a clue in some form. We also can't rule out an encounter, like in the western forest (water elementals and mermaids will appear and attack; after winning, we'll receive the blessing of the river nymph and find another child, hehe). In short, I'm for the lake. There's no point in splitting up since everyone has a pass.