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Unfortunately, Revan said that's not allowed. Veserod cannot move, shoot, and then move again using the remaining movement points. But I can try to place Alessia's rune a little differently. If the room is as I think it is, the ore golem won't have anywhere to run.
Added 4 minutes later Okay, let's try it this way at least. There aren't many other options anyway.
Alessia moves up and to the right, to Ilva's old position before the corridor with the ore golem 2. On the next turn, she places the rune one cell to the right of herself, three cells away from ore golem 2.
I mean that any +5 initiative advantage allows you to exploit this battle with a single Veserod.
But it takes a long time, and you can't make a single mistake, so it's just a side note.
Otherwise, let's blow up the entire cave; maybe we'll even catch some Inquisitors by chance.
Ah, yes. You're right. I completely forgot about the initiative system. If the plan doesn't work, we can try that. But it seems to me that they just don't react well to torches, meaning they'll only attack you if they enter your illuminated area. That's also why they ran away from the rune – the light was just too bright.
The fire rune explodes and damages a vulnerable part of the mine. Kalentia dodges – she can move towards the exit or deeper into the mine. Renold dodges – he can move towards the exit or deeper into the mine. Veserod dodges and moves deeper into the mine.
Well, basically, you two have the option of either running out in time or going inside the mine. Those who run out won't be able to help with exploring the mine or in battles.
Yeah, Kal is heading deeper into the dungeon. It would be strange of me to back down and run away with my character after my own plan led to this situation. And it wouldn't be in character to abandon my friends in trouble.