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Basically, I've hit a wall with this =)
And it's even more frustrating because one small detail is halting the entire process of individualizing the new artifacts.
The goal? For the 40 new artifacts, I want to add a unique appearance (and not just a duplicated patch like it is now, just to avoid it being empty).
The problem? The added model doesn't rotate; it just hangs there motionless. This is important to me because a motionless model, even though it's 3D, can easily be perceived as 2D due to its lack of movement, so it's essential to add rotation.
I don't know how to solve this; maybe someone understands this better and can help.
I'm attaching screenshots:

Artifact data as an example: "Sword of Judgement"

Model (the materials simply take information from the archangel's textures because the geometry and UVs of the sword match the archangel's model).

Geometry

And it's even more frustrating because one small detail is halting the entire process of individualizing the new artifacts.
The goal? For the 40 new artifacts, I want to add a unique appearance (and not just a duplicated patch like it is now, just to avoid it being empty).
The problem? The added model doesn't rotate; it just hangs there motionless. This is important to me because a motionless model, even though it's 3D, can easily be perceived as 2D due to its lack of movement, so it's essential to add rotation.
I don't know how to solve this; maybe someone understands this better and can help.
I'm attaching screenshots:

Artifact data as an example: "Sword of Judgement"

Model (the materials simply take information from the archangel's textures because the geometry and UVs of the sword match the archangel's model).

Geometry
