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5 years ago
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Name: Garrison
Map name: Ellaina 1 mission
Map type: Scenario
Two-level map: Yes
Size: S(96x96)
Author: Evgen1y
Description: Darkness has gathered, and only a few days remain until the war between orcs and humans. Keegan is besieging the human garrison and dies. The garrison is eventually captured. Deep in the night, the news reaches Alice. She must take control of the garrison before the orcs spread throughout the Griffin Empire.
From the author: I tried to include more plot and dialogue compared to my previous scenario. I made this scenario as the first mission for a campaign, and I'm releasing them one by one because I don't know if I'll have time for the other maps in the campaign. I thought about adding voice acting, but it didn't work out.
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5 years ago
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https://c2n.me/4bqCJuk

I won!
I gathered and cleared everything possible.
I forgot to take the abandoned mine; I just didn't notice it. There are only 14 mummies guarding it.

I had 90 squires – it was a week of alliance right after capturing the territory.

If you know what you're doing, squires are the only dwelling you can take on the map (the hut is inaccessible) that will provide troops. I'm not really counting on diplomacy.

The hero is weak for this hero; he won't gain a single level. It was a waste of time collecting chests for money.
By the way, I have a question: is there an alternative way to complete the scenario, by defeating the Orc and then taking over the garrison?

You can still wait for the "Tomb of Shadows" and risk going that way. There's no monolith exit there; there's a different, more difficult garrison.
Despite the lackluster leveling, with 0 spells, you can still play that way.
In reply to vasik
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5 years ago
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vasik
https://c2n.me/4bqCJuk

Won!
Collected and cleared everything possible.
Forgot to take the abandoned mine, just didn't notice; there are only 14 mummies guarding it.

I had 90 squires; there was a week of alliance right after the capture.

If you know what you're doing, squires are the only dwelling you can take on the map (the hut is inaccessible) that will provide troops. I'm not really counting on diplomacy.

The hero is weak for a hero; he won't gain a single level, so it was pointless to take chests for money.
By the way, I have a question: is there an alternative Walkthrough here, where you defeat the Orc and then take the garrison?

You can still wait for the "Tomb of Darkness" and risk going that way for fun. There's no monolith exit there; there's a different, more difficult garrison.
Despite the lackluster leveling and 0 spells, you can still play this way.
I didn't plan to create an alternative Walkthrough; I just placed the Orcs there to create a tense atmosphere.
I gave the hero level 30 because it will be useful for developing the plot in the next missions.
I will probably re-upload the map soon, making a few adjustments: more garrisons, fewer troops, and a few fixes in the map itself.
5 years ago
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then it becomes a dead end.
Let's say you bought the Tome of Shadows. With such a poor starting point for the main character, it's unlikely you'll be able to defeat the Barbarian, even if you spend months collecting artifacts and squires.

But let's say you did defeat him; there's a dead end – behind him is another garrison, just as strong as the Barbarian's army. Let's say you defeat him too, but there's no way out?
You'll have to replay (or place a portal outside the garrison to leave), or can you choose any garrison?

Regarding making it more difficult, it's questionable whether that's necessary. You have to replay it many times to get the Chalice of Ents with a level 30 hero with minimal losses. It's small, with 60 archers and 30 simple dendrites.
The Executioners at the tent are a whole other story; the guard is mediocre, and the losses are noticeable compared to their small army.

+Druids at the arena; it took many attempts to get it with the loss of only 1 peasant, and usually, you lose griffins and a couple of squires.
And the witches at the Guild Fortress also don't have a weak guard, considering the newbie main character and the small army.
In reply to vasik
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5 years ago
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vasik
then it turns into a dead end.
Let's say you bought the Tome of Darkness. With such a poor starting point for the hero, it's unlikely you'll be able to defeat the Barbarian, even if you spend months collecting artifacts and squires.

But let's say you did defeat him, and there's a dead end – behind him is another garrison, just like the Barbarian's army. Let's say you defeat him too, but there's no way out?
You'll have to replay (or place a portal to exit behind the garrison to leave), or can you choose any garrison?
There is indeed no exit behind the garrison. And the intention was to only take the human garrison behind the border guard.
In reply to 13га
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5 years ago
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13 hectares
A pointless map.
I would probably agree.
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2 years ago
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A standard story map.

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