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#3
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vasik
https://c2n.me/4bqCJuk

Won!
Collected and cleared everything possible.
Forgot to take the abandoned mine, just didn't notice; there are only 14 mummies guarding it.

I had 90 squires; there was a week of alliance right after the capture.

If you know what you're doing, squires are the only dwelling you can take on the map (the hut is inaccessible) that will provide troops. I'm not really counting on diplomacy.

The hero is weak for a hero; he won't gain a single level, so it was pointless to take chests for money.
By the way, I have a question: is there an alternative Walkthrough here, where you defeat the Orc and then take the garrison?

You can still wait for the "Tomb of Darkness" and risk going that way for fun. There's no monolith exit there; there's a different, more difficult garrison.
Despite the lackluster leveling and 0 spells, you can still play this way.
I didn't plan to create an alternative Walkthrough; I just placed the Orcs there to create a tense atmosphere.
I gave the hero level 30 because it will be useful for developing the plot in the next missions.
I will probably re-upload the map soon, making a few adjustments: more garrisons, fewer troops, and a few fixes in the map itself.