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Posts from Heroes V S.T.A.L.K.E.R

Modding Closed Topic
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#1
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I want to present to you not even a version yet, but a project; a project for a modification for Heroes of Might and Magic V called "S.T.A.L.K.E.R.". And, as you can judge from the title, the modification consists of implementing the "Stalker" universe in Heroes. The project consists of, well, the modification itself (unsuitable for online play) and several special RPG scenarios. The first of the scenarios will be an embodiment of Shadow of Chernobyl, preserving most of the lore and features, but also with changes.

The modification includes:

    • Modified interface (in the style of the game)
    • New musical accompaniment
    • New creatures (mainly - Zone mutants)
    • Combat system with an "observer" - the hero participates in the battle as a creature, but all bonuses are retained (such as: skills, artifacts, stats)
    • New battle arenas 18x20
    • New artifacts - but not standard artifacts that are the hero's weapon, but artifact-anomalies - creations of the Zone - giving good bonuses
    • Anomalies. Well, how can we do without them?) The game currently features 4 types of anomalies. One feature has also been preserved: if the bonus against a certain type of damage is higher than 100%, the anomalies begin to heal
    • Mission "Monolith". The first single-player mission for the modification (and so far the only one in which you can run around; all the screenshots are from it), locations: "Scavenge", "Newbie Village", "Dark Valley", "Army Warehouses", "Rostok", "Yantar", "Radar", "Dam" and others. And yes, these locations embody the locations of the original Stalker. The main storyline is taken from Shadow of Chernobyl, but the mission will have more endings (not counting the different desires of the Monolith)
    • Monolith. And of course, the highlight of the mission is the Monolith. Come, make a wish.
    • Brain Scorcher. A powerful generator of Radiation. Those who understand, will understand
    • Stashes, or hidden things of stalkers, inhabitants of the Zone. And, as in Shadow of Chernobyl, you can only collect the contents with a tip, which you get after killing a stalker
    • Other small things (and not so small things) that make the game more interesting

The modification is not yet complete and will be developed here "live", similar to the Click of Armageddon by comrade Waterfall. This method allows you to find out people's opinions at the development stage, and it is also easier to cope with difficulties. Therefore, in this topic, I will often publish information about the progress of development

You can only get acquainted with the modification through a private message with the author, because it is still too early to publish it in the public domain. The trailer will be later

P.S. I have not yet received permission to use the STALKER logo, so if the situation does not become clear before the release, then in order to avoid conflicts (but who am I kidding, our heroes have not surrendered to anyone), there will be no logo
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С уважением, }{0TT@6bI4
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#2
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It's very strange; when setting both Cerberuses (blind dogs) and Hell Hounds (beetles) to the TOWN_SPECIAL race and removing the grade/pair creature setting, the game consistently crashes. It seems there's some hidden connection between these creatures that prevents them from both being neutral. 🙂

By the way, if you only make the Cerberuses neutral, everything works fine...
С уважением, }{0TT@6bI4
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#3
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I suspect that when you make the dog a neutral creature, it frees up an Inferno_level_3_unupgraded slot, and it doesn't have a creature (null).
It might be crashing for this reason.
If you add a new creature with the Inferno city or replace the Yeti/Knight, showing that it's unupgraded and assigning it the Inferno city, level 3, and non-upgraded, like this:
false
, and it works, then the reason is this.

No one can say for sure.

Added 9 minutes later
There's an easier way to check.

If you revert the dog to its original state, but change the city for both the Cerberus and the Fire Dog, leaving the Inferno_level_3_upgraded slot empty, and the game crashes, then that's the issue.
This is just a suspicion about the problem, and if it's true, then you can't empty a city slot.

Added 1 minute later
On the other hand, the first 3 levels of unupgraded creatures are generated for the hero with an empty army, so the update might not cause a crash.

In short, this is all just a hypothesis that needs to be tested.
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#4
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Thank you, we will give it a try!
С уважением, }{0TT@6bI4
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#5
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}{0TT@6bI4
It's very strange, but when setting both Cerberuses (blind dogs) and Hell Hounds (beetles) to the TOWN_SPECIAL race and removing the grade/pair creature setting, the game consistently crashes. It seems there's some hidden connection between these creatures that prevents them from both being neutral. 🙂

By the way, if you only make Cerberuses neutral, everything works fine...
Could you show a dump or screenshot with the crash address?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#6
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psatkha
Could you show a crash dump or a screenshot with the crash address?!
Sorry, I didn't see the new message here due to website glitches. Thank you for your help, and thank you to vasik as well; by the way, all the creatures have already been assigned new IDs. I'll send a screenshot now.
С уважением, }{0TT@6bI4
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#7
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Here are screenshots of the errors.
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2 files attached • Total size: 50.9 KB
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#8
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}{0TT@6bI4
Here are screenshots of the errors.
The screenshot was taken while playing as a Necromancer hero?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#9
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No, it just happens when I try to launch the game.
С уважением, }{0TT@6bI4
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#10
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Sorry for the delay in responding – the forum, for some reason, hides the fact that there is a new message in the thread.
С уважением, }{0TT@6bI4
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#11
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}{0TT@6bI4
Sorry for the delayed response – the forum randomly hides the fact that there's a new message in the thread.
That's interesting... the "Necropolis Artifact Set" tag is located right above the crash site, and the "Hero" tag is below it.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#12
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Guys, does anyone know in which folders the background images for the creature recruitment/creature information windows are located? Thanks in advance.
С уважением, }{0TT@6bI4
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#13
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Yes, it seems to be here... \Maps\SmallSpecialArenas\HeroScreen Arenas\

and inside, there's \SmallSpecialArena_Dirt, etc.

Here, by the way, is an attachment – a mod for the visual interface of creature recruitment, linked to their factions!
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1 file attached • Total size: 164.0 KB
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

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#14
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Yes, I already found those; but the "HeroScreen" inscription confused me. Never mind, thanks!

P.s. Thanks for the link to the mod, I'll check it out.
С уважением, }{0TT@6bI4
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#15
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Hooray! Nothing worked as usual.

Is there some kind of link to objects in these maps? Because after redoing the map (and deleting all the infrastructure), the camera is positioned as in the screenshot.
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