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19 years ago
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Race: Fallen. Capital: currently unavailable. Version: 5. Alignment: neutral forces of Order. History: Once, Asha, the Dragon of Order, felt a disturbing call. And she turned her gaze to the place from which this call came. And she was amazed to see a lifeless land and dark necropolises, for this was Hareth, the land of necromancers who worshiped Asha. The deity was angered and decided to eradicate the dark race. And she embodied an army from her power and sent, to the mountain of the dead, her army - the army of the Fallen... Description: The Fallen are astral beings, most often incorporeal. They are pure energy and use it to interact with the surrounding world. As is known, most creatures consist of flesh, soul, and spirit. The soul is immaterial and is the embodiment of its host's essence. The spirit is the energy shell of a creature that sustains life in the body. Demons take the soul. Necromancers take the body, depriving the soul of peace. The Fallen, however, feed on energy and take it from the spirit, without preventing the soul from finding peace, because the spirit in any case dissipates and ceases to exist after death. The Fallen have feelings based on the Spirit, its mental energy, but they are devoted servants of Asha, the Dragon of Order. Outwardly, the Fallen have a wide variety of appearances, but most often they are semi-transparent and glow with a blue light. They attack both the body, but can simultaneously attack it in the astral plane, damaging the spirit and weakening the victim. However, it is not only they who fight on the battlefield - Asha also attracted other creatures... Creatures: 1. Spirit of Order. Being the weakest energy beings, they have a number of advantages over ordinary troops. First, they attack as a whole, and secondly, they are partially immaterial. Game description: they have the ability "unified attack": the more of them, the stronger the attack. The bonus is not too strong: their damage increases by 1.5 times from what it should have been after reaching 150 creatures. 1.2 times after reaching 120 creatures. After reaching the limit of 200 creatures, the bonus gives a double damage all the time. The second ability is "incorporeality" - 20% chance of missing an attack on the unit - ranged or melee. Appearance: a humanoid figure consisting of soft blue energy. Slightly disproportionate, but still similar to a human. Method of movement: rapid levitation, during which the "chest" protrudes forward, and the arms and legs - backward. That is, the position is semi-horizontal, at the end of the flight, the "body" again takes a vertical position. Embodied Spirit. Being the weakest energy beings, they have a number of advantages over ordinary troops. First, they attack as a whole. Secondly, they can become immaterial. Game description: "unified attack" ability. "Incorporeality". However, damage and speed increase by 1. Appearance: an embodied spirit means that it already has a physical shell. It looks like a well-built athlete, but some areas of the skin glow bright blue, the rest of the skin is also blue, but glows a little less brightly. In principle, it is similar to an energy elemental from the 3rd game, which I partly took as a prototype. Around the unit are distortions of the air, as it looked in the invisible Predators. The distortions become especially noticeable during the attack - an attack with a stream of blue energy. Method of movement: like an energy elemental from the 3rd game. In 3D, this will look good. 2. Living Armor. If the previous unit was a pure Fallen, then this one uses something more effective: iron, which moves with the help of the host's energy. Iron hits much better, but not all spirits can hold it in the air... Runes are inscribed on the armor, which transform the otherworldly energy of the host into telekinetic energy, which allows you to hold the sword and the armor itself (otherwise, why would a spirit need armor?). Moreover, practically without energy costs - the armor, runes, and their host can draw energy from the Cosmic Flows, in any place. Game description: regeneration at the beginning of each turn - health is fully restored. They possess pyrokinesis: they can cast a fireball on 4 cells, but not too strong and only once per game. Appearance: armor levitating in the air. With a sword. Living Plate. Stronger spirits can lift heavier and sharper iron. In addition, runes are inscribed on the armor, which allow you to receive energy directly from the Cosmic Flows. This provides restoration of the host's energy. After the battle, it can pick up the battered armor again and restore it. Game description: the same as the previous one, but there is an additional ability: "restoration" - allows you to revive 100% of the troops of this type after the battle. That is, you can always sacrifice a unit, their number will still be restored after the battle. However, if the squad dies completely, then only 50% are revived. Appearance: the same armor, but enveloped in a blue glow. The sword is on fire. 3. Centaur. Asha created completely material creatures, with the qualities that they should have: nobility, honesty, and devotion. 4. Unknown. 5. Acolyte. Remember the fanatics from the 3rd game? A blue light shines from under the hood, which evokes thoughts of the high spirituality of the unit. So, the first level is an acolyte, into whom the Spirit of Order is embodied. He gains the Power of Order. The second level is a monk. This is already an experienced, partially disembodied acolyte. He shoots blue energy clots. 6. Magic Elemental. Not quite the right name, but the essence is this: Asha summoned the true embodiments of Magic. 7. Unknown. Perhaps a bronze dragon. A special ability, or rather, not quite an ability: a new resource is introduced - energy. It can be earned in battle, or rather - with experience. What is a battle? Killings. After the murder, the soul flies away, and the spirit dissipates. The spirit is energy, and we will absorb it. In general, the amount of energy is equal to the amount of experience gained. And only for energy you can buy the creatures of the castle. Buildings are built with gold. That's basically it. I didn't come up with levels 4 and 7, I carefully processed only the first two. So I'm waiting for suggestions and very harsh criticism :)
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19 years ago
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gamehuntera;52792
So, I'm waiting for suggestions and very harsh criticism :)
Here you go :)
gamehuntera;52792
A special ability, or rather, not quite an ability: a new resource is introduced - energy. It can be earned in battle, or rather - through experience. What is a battle? It's about killing. After a kill, the soul flies away, and the spirit dissipates. The spirit is energy, and we will absorb it. In general, the amount of energy is equal to the amount of experience gained. And only with energy can you buy the creatures of the castle. Buildings are constructed with gold.

This ability would be even better suited for necromancers; it's not clear why the undead need gold at all. By the way, it's also not clear to me why angels need money:confused:
But since even they are bought with money, your race of order should also be bought with money. By the way, if it turns out as you say, then only the heroes of this castle could buy units in this castle... And this would create a significant imbalance in the game.

Further. Regarding the warriors themselves - it's somehow very narrow... like creating an entire race of swordsmen - a swordsman without armor, a swordsman with a shield, a swordsman who throws swords, etc.

By the way, it's not clear how a centaur ended up here:confused: In general, it would be great if you tied this idea to a race of creatures that actually exist in some mythological system. Then it would be great. But as it is, this is YOUR idea, and although it is original and interesting, it has no basis. For example, dwarves are not the developers' idea, although their interpretation differs significantly from the mythological one; dark elves, for example, are worse, because this is Salvatore's idea (in Tolkien, dark elves were villains, but still elves, who had never been in the Far West); some kind of mages are in a difficult position, because on the one hand, there is no such mythological race, and on the other hand, there are different fairy tales in which wizards participate, so there is a basis.
And in general, every race says something to the player - for example, I perceived dwarves as old acquaintances, dark elves too; but your race doesn't say anything to anyone and - unfortunately, because the idea itself is good - it can't say anything
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19 years ago
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You've created a very creative race! But it seems a bit too extravagant to me...
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19 years ago
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It strongly resembles mages: all these magical armor, spirits. :( In my opinion, they don't belong in the heroes, but for the sake of politeness, I'll say: either make the race simpler - without magical units, because there are djinns, gargoyles, and golems. Or you can make the race too magical, as if from another dimension, although I might faint from this idea myself! :D :) ;)
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19 years ago
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Something like the Syroths from AoW2: Shadow magic?
In reply to Мугайс
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19 years ago
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Mugais;52821
Something like the Syran from AoW2: Shadow magic?
I haven't played it.:rolleyes:
In reply to Alex Ghost
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19 years ago
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Alex Ghost;52839
Haven't played.:rolleyes:

Same here.

Okay, let's get everything organized. My faction isn't really competing with anything yet. The overall style is still being developed, and the units haven't been fully fleshed out, so I need to think about new ones. But the general spirit and concept of the faction are good. I just need to come up with some human units; therefore, I'm keeping the discussion about creatures open.

I was thinking of making a third faction, besides the Necropolis and Inferno, that could be both an enemy to "good" and "evil" – since the Haven faction is neutral in its worldview. It could destroy Haresch and then go to
In reply to gamehuntera
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19 years ago
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gamehuntera;53040
I was thinking – create a 3rd faction, besides Necropolis and Inferno, that could be both an enemy and a "good" or "evil" faction – since the Haven faction is neutral in its worldview. It could destroy the Necropolis and then wage war on humans to restore balance...
The Necropolis is already destroyed, and the poor Necromancers wander the world like lost souls. I sincerely feel sorry for them!:D If anyone needs to be targeted, it should be the Mages, Elves, and Dark Elves! They've become too arrogant with their power.:D
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19 years ago
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What did the elves do to deserve this?))) Everyone is already beating up the Dark faction. First, the humans, then the Sylvan elves (at least they apologized), and now the dwarves. Can you finally leave them alone! Seriously, I'm tired of saying that being dark doesn't mean being evil! And regarding the Sylvan... the demons brought it on themselves:D
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19 years ago
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The Sylvan elves are not to blame; they are just defending themselves:D
And the Dungeon faction really does seem to have some dark thoughts... It's never clear what they're thinking... And their treaty with the Faceless Ones...:D
And Mareck dealt with the Wizards! True, he also got his comeuppance afterward, and the Wizards more or less recovered... But still, he taught them a lesson. They were getting too arrogant, those mages:cool:
In reply to Inquisitor
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19 years ago
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Inquisitor;53047
I'm against all kinds of dragons.

There are no dragons in the faction. If you mean Great Dragons, then nothing can be done about it; it has been approved and confirmed by Nival.

2All: stop the off-topic discussion about the innocence of the Elven, Dark, and other races ;) Let's discuss which units could be added to the faction instead.
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19 years ago
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IMHO, Fallen and Haven are not comparable. The name should be changed. Centaurs don't really fit here either; I associate them only with Barbarians or Elves.
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19 years ago
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IMHO, Necromancers and Haven don't really go well together either. But somehow, they managed to coexist. P.S.: So, let's say all the units go into the trash. I wanted to create a dark, gothic city from the very beginning. In short, the image: Gothic architecture, dark. Units - orderly, that is, emotionless, in neat, symmetrical robes, etc. Unit level 6: Black Knight. Unit level 5: Priest of Haven. So far, nothing particularly good comes to mind regarding the units. What are your thoughts?
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19 years ago
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Well, gothic... some gothic maidens with mental attacks, normal gargoyles... statues, stone, not just Necropolis likes undead. The 7th-level creature is something like a large, silvery-black skull - the Spirit of the Ready. The music should match the theme.

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