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I just have one sincere request: please do not suggest replacing "these stupid units" with wyverns, rocs, etc. This city is designed based on the mythology of the indigenous peoples of South and Central America!!! :cool:
Added 2 minutes later
Castle: Ziggurat
Hero: Haven't thought of one yet (but he will ride a big cat like a puma)
Description:
These cities are built around enormous golden temple-ziggurats (stepped pyramids). They are usually located deep in the jungles. The inhabitants of the Ziggurats are absurdly devoted to their king and priests. They have absolutely nothing against being regularly sacrificed. First and foremost, they fear foreigners who are eager for the gold, of which there is plenty in the ziggurats.
Short History:
For many thousands of years, the people of the Golden Empire of Calzla lived on a distant western continent without knowing hardship. The only threats to them were the beasts of the jungle. But over time, they ceased to fear even them and managed to tame some. Emperors came to power by inheriting the throne, celebrating their coronation with great sacrifices. The people of Calzla believed that through sacrifices to the gods, they could obtain blessings from them. However, by a slip of the gods, a ship belonging to an adventurer from the Falcon Empire arrived on the lands of the Calzla Empire. He returned to his homeland with news of an unseen people living in golden cities. More and more ships of foreigners began to arrive on the Western continent. The Falcon Empire dreamed of getting rich and converting the people of Calzla to its faith. Wizards dreamed of uncovering the secret knowledge of the Calzla priests. Demons found a new place where they could settle, after first destroying everything in their way. The Necromancers, meanwhile, suspected that the Calzla knew of certain forgotten necromantic rituals.
Units:
1. Itzpal. These predatory creatures resemble large butterflies with claws on the edges of their wings. They are fast and numerous, but not very strong. The Calzla were able to tame these creatures using the magic of their priests and deploy them in battle to distract the enemy or neutralize their archers.
Predatory Itzpal. A faster and stronger breed of Itzpal, distinguished from its kin by larger claws and wing coloration. Predatory Itzpals attack so swiftly that enemies do not have time to respond.
2. Stone-thrower. The warriors of Calzla prefer to use slings instead of bows. They are not as powerful, but a sling is much faster and manages to make two attacks. Unfortunately, Stone-throwers are very weak in close combat and do not even wear any armor.
Slinger. These are more skilled warriors who use improved slings. They not only hit harder, but can also stun the enemy for 1 turn.
3. Puma Warrior. The soldiers of the Calzla tribe neglect armor, but in each of them lives the spirit of a totem animal, granting them abilities greater than those of an ordinary human. Puma Warriors move faster than their armored opponents and manage to deliver two consecutive attacks with their small axes.
Jaguar Warrior. Jaguar Warriors are even more ferocious fighters. They are capable of surviving more damage and also possess the supernatural ability to regenerate their wounds.
4. Son of Coatlicue. These creatures are native inhabitants of the swampy jungles. They resemble serpents with a human torso and arms. Their own name is too difficult to pronounce, so the people of Calzla called them "Sons of Coatlicue." After many years, these reptile warriors and the people of Calzla united against foreign invaders. Sons of Coatlicue fight in close combat with spears, always striking first. And their ability to shed their skin allows them to reflect 5% of physical damage.
Coatlicue Fighter. Stronger and more experienced, these creatures also possess a hypnotic gaze. Once per battle, they can take control of a level 1-3 creature if they get close to it.
5. Acolyte. Beginning priests of the Golden Empire of Calzla also often participate in battles. They assist allied creatures with their magic. Their spellbook contains: Smite, Magic Arrow, and Slow. In close combat, they fend off enemies with bronze daggers.
Sun Priest. Experienced priests hold a fairly high position in society and are the ones who perform sacrifices. Priests sometimes accompany soldiers to war to help them with their charms. They have the "Sacrifice" ability — the priest kills an allied creature and receives 1 mana for every 2 creatures. He can accumulate mana above the allowed maximum. Only then can he use the Earth Shock and Resurrection spells.
6. Butcher. These creatures are chosen by the god of war himself. They resemble large multi-armed humans clutching various weapons. Butchers deal monstrous damage in close combat, but alas, they are not very well protected. Butchers have a 10% chance to deal double damage and are immune to mind-affecting magic.
Huitzilopochtli. The very incarnation of the god of war, protected by golden armor and armed with magical weapons. They possess a 15% chance to deal double damage.
7. Feathered Serpent. These rare dragons live only in the lands of the Calzla people. They resemble large winged serpents covered in feathers instead of scales. Feathered Serpents breathe a cone of fire and are immune to level 1-2 magic.
Quetzalcoatl. The most powerful and beautiful of the Winged Serpents are considered by the Calzla people to be almost the creators of the world. These creatures are powerful and wise. Quetzalcoatl is immune to level 1-4 magic and is capable of casting Meteor Shower or Celestial Shield spells.
Added 2 minutes later
Castle: Ziggurat
Hero: Haven't thought of one yet (but he will ride a big cat like a puma)
Description:
These cities are built around enormous golden temple-ziggurats (stepped pyramids). They are usually located deep in the jungles. The inhabitants of the Ziggurats are absurdly devoted to their king and priests. They have absolutely nothing against being regularly sacrificed. First and foremost, they fear foreigners who are eager for the gold, of which there is plenty in the ziggurats.
Short History:
For many thousands of years, the people of the Golden Empire of Calzla lived on a distant western continent without knowing hardship. The only threats to them were the beasts of the jungle. But over time, they ceased to fear even them and managed to tame some. Emperors came to power by inheriting the throne, celebrating their coronation with great sacrifices. The people of Calzla believed that through sacrifices to the gods, they could obtain blessings from them. However, by a slip of the gods, a ship belonging to an adventurer from the Falcon Empire arrived on the lands of the Calzla Empire. He returned to his homeland with news of an unseen people living in golden cities. More and more ships of foreigners began to arrive on the Western continent. The Falcon Empire dreamed of getting rich and converting the people of Calzla to its faith. Wizards dreamed of uncovering the secret knowledge of the Calzla priests. Demons found a new place where they could settle, after first destroying everything in their way. The Necromancers, meanwhile, suspected that the Calzla knew of certain forgotten necromantic rituals.
Units:
1. Itzpal. These predatory creatures resemble large butterflies with claws on the edges of their wings. They are fast and numerous, but not very strong. The Calzla were able to tame these creatures using the magic of their priests and deploy them in battle to distract the enemy or neutralize their archers.
Predatory Itzpal. A faster and stronger breed of Itzpal, distinguished from its kin by larger claws and wing coloration. Predatory Itzpals attack so swiftly that enemies do not have time to respond.
2. Stone-thrower. The warriors of Calzla prefer to use slings instead of bows. They are not as powerful, but a sling is much faster and manages to make two attacks. Unfortunately, Stone-throwers are very weak in close combat and do not even wear any armor.
Slinger. These are more skilled warriors who use improved slings. They not only hit harder, but can also stun the enemy for 1 turn.
3. Puma Warrior. The soldiers of the Calzla tribe neglect armor, but in each of them lives the spirit of a totem animal, granting them abilities greater than those of an ordinary human. Puma Warriors move faster than their armored opponents and manage to deliver two consecutive attacks with their small axes.
Jaguar Warrior. Jaguar Warriors are even more ferocious fighters. They are capable of surviving more damage and also possess the supernatural ability to regenerate their wounds.
4. Son of Coatlicue. These creatures are native inhabitants of the swampy jungles. They resemble serpents with a human torso and arms. Their own name is too difficult to pronounce, so the people of Calzla called them "Sons of Coatlicue." After many years, these reptile warriors and the people of Calzla united against foreign invaders. Sons of Coatlicue fight in close combat with spears, always striking first. And their ability to shed their skin allows them to reflect 5% of physical damage.
Coatlicue Fighter. Stronger and more experienced, these creatures also possess a hypnotic gaze. Once per battle, they can take control of a level 1-3 creature if they get close to it.
5. Acolyte. Beginning priests of the Golden Empire of Calzla also often participate in battles. They assist allied creatures with their magic. Their spellbook contains: Smite, Magic Arrow, and Slow. In close combat, they fend off enemies with bronze daggers.
Sun Priest. Experienced priests hold a fairly high position in society and are the ones who perform sacrifices. Priests sometimes accompany soldiers to war to help them with their charms. They have the "Sacrifice" ability — the priest kills an allied creature and receives 1 mana for every 2 creatures. He can accumulate mana above the allowed maximum. Only then can he use the Earth Shock and Resurrection spells.
6. Butcher. These creatures are chosen by the god of war himself. They resemble large multi-armed humans clutching various weapons. Butchers deal monstrous damage in close combat, but alas, they are not very well protected. Butchers have a 10% chance to deal double damage and are immune to mind-affecting magic.
Huitzilopochtli. The very incarnation of the god of war, protected by golden armor and armed with magical weapons. They possess a 15% chance to deal double damage.
7. Feathered Serpent. These rare dragons live only in the lands of the Calzla people. They resemble large winged serpents covered in feathers instead of scales. Feathered Serpents breathe a cone of fire and are immune to level 1-2 magic.
Quetzalcoatl. The most powerful and beautiful of the Winged Serpents are considered by the Calzla people to be almost the creators of the world. These creatures are powerful and wise. Quetzalcoatl is immune to level 1-4 magic and is capable of casting Meteor Shower or Celestial Shield spells.
