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Posts from Interface (Mod)

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5 years ago
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Redid the interface for the artifact forge, creature recruitment, and town building - Creatures.h5u

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5 years ago
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I like it! The space is used very well, everything looks better. It's a pity that it only worked correctly on the Russian version
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5 years ago
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Xuxo, if translation into another language is needed, I think it is feasible (as long as the number of characters in the translated line does not exceed the limit).
In reply to vova2112
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4 years ago
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Is this a rework of Hazardus’s map? I actually like it. The only question is, are there any bugs with quick buying, like there were with Hazardus’s map? (the creatures in quick buy didn’t focus, and were only bought when the hero had a full stack of creatures).
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3 years ago
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Hello! Please update the download link.
In reply to MaksSP
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3 years ago
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MaksSP
Hello! Please update the download link!
I checked – the link is working.
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3 years ago
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Thank you, I was only able to download it using a VPN. This is a great mod; if only the background could be made a little darker to match the color scheme of the main interface.
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3 years ago
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Hello! Could you please tell me if it's possible to add a feature to this mod where, when clicking on a building, a window with its description appears on the right, and similarly, when hiring a unit, a window with the unit's stats appears?
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3 years ago
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Unfortunately, the mod author is not responding. I have another question: is it possible to add the modified classic gem colors when hiring units? In the main game, they are multicolored, but here they are all blue.
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1 year ago
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For those, like me, who after installing this mod were surprised to find that all mods that change the visual appearance of units somehow reverted to the vanilla version:

- Open the mod.

- In the GameMechanics folder, you'll find the unit files sorted by city. This folder is not needed for the mod to work; you can delete it completely or replace/remove the file of a specific unit with the one you want. (Or use it to revert some visual changes from other mods, lol.)

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2 months ago
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Good morning, dear colleagues! Does anyone know in which folders the tile textures for the mini-map are stored? I want to try an experiment; maybe it will turn out beautifully. Thank you for your attention.
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In reply to Narron
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2 months ago
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Narron
Good morning, dear colleagues! Does anyone know in which folders the tile textures for the mini-map are stored? I want to try an experiment, maybe it will turn out beautifully 😉

Thank you for your attention.
I apologize for the strange question, but what are "tile textures for the mini-map"? ) I didn't quite understand.
Like how the river, land, and ground are shown on the map?
upd: although it seems to be not textures, but a simple fill with a scripted color... in general, I don't understand what it is
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2 months ago
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Yes, you understood correctly – it refers to the terrain displayed on the minimap. Even if it’s just a color fill, there should be files in the game that define this fill. That’s what I assume. But I couldn’t find them in the game. I don’t understand where to look.
In reply to Narron
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2 months ago
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Narron
Yes, you understood correctly – it’s the designation of the landscape on the mini-map. Even if it’s filled with color, there should be files with this fill in the game. That’s what I assume. But I didn’t find them in the game. I didn’t understand where to look.

Ugh... no, I don’t know that for sure The only thing I can try to suggest is to look (if you haven’t already) in the "data.pak\MapObjects\_(AdvMapTile)" folder; it basically contains all the texture tiles that can be on the mini-map, and all the .hdb files have a "" line. Only, there are very strange numbers after these words so I’m not really sure if this is it. But if there are no other options, and the knowledgeable people are asleep, you can dig around here if you want

UPD: lol, it is I got curious and decided to dig around there for fun. Now all the grass on the mini-map is blue

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