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About the mod: a replacement for the Shadow League faction with a new concept. Non-typical but balanced town creatures and skills. The mod is designed to provide a new experience and diverse combinations. Other Factions are minimally affected. there is also a version for those who prefer visual replacements without serious balance changes
Unit Features: a small army of elite heavy infantry, diverse specialists instead of shooters and monsters. An alt-upgrade that irrevocably turns the unit into undead.
Town Features: tied to a technological line instead of town level; in achieving specific goals, the League does not lag behind others, but cannot pursue versatile development.
Skill Features: equal chances for skills. Perks for different builds capable of changing the entire approach to combat. Magic ban instead of Light and Dark schools. Hero traits have been adjusted.
Changed: Necromancer center-perk via Mist Veil, Dark Restoration, and Distraction. Knight center-perk via Retribution. Guardian Angel removed. Dark Restoration in Education.
Removed: Ashan's patronage, trophies, banishment, navigation, Barbarian luck, resistance, corpse explosion, lord of the dead.
Forced and non-forced changes: some abilities lost their basic status.
Earthquake damage via skill increased to 20+10. ATB push increased to 0.2
Banishment damage 20 per hero level
Lightning Master ATB push increased to 0.5
Letos the Poisoner basic plague chance increased to 20%, chance per level up to 3%
Dragon Utopia and League bank creature list adjusted.
Necromancers correctly raise League creatures. Creatures can also be converted at the Hill Fort or Necropolis as if they had been raised.
Bug: when upgrading Light Secrets, marauders crash the auto-battle. Unfortunately, this can only be fixed by disabling auto-battle with them
Compatibility?: conflicts with mods affecting the balance of skills and creature abilities.
"Center-perks" of the League in brief:
Silence Light: +1 Knowledge, Defense, Attack, Morale
Silence Dark: Guardian Angel
Machines: one-time Thunderclap rune for the army in every battle + Banishment
Logistics: one-time Energy rune for the army in every battle + Navigation
Defense + Summoning: one-time Dragon Form rune for the army in every battle + 2 Defense
Logistics + Luck: Taunt and Giant Slayer for League creatures in the army + first level of Blood for Orcs in the army + trophies
Defense + Leadership: 10% HP + 1 Morale for the army + digging for Ashan's tear
Silence Dark + Light: 75% regen for the entire army (permanent status even for mechs and elementals)
Silence Dark + Attack: 20% vampirism for the entire army (permanent status even for mechs and elementals)
Summoning + Attack = Hellfire for the army
Side Visuals: recolored heroes. Creature backgrounds in dungeons. League dwellings and sieges. Minor demo duels. Cleaning creature textures of debris in future fixes.
UPDATE FROM 22.03.2021. First release version. (hotfix from 25.03.2021 restored the line responsible for the ground under t3dwel Chapel of the Forsaken)
MOD LINKS
Main file: https://disk.yandex.ru/d/8WgdTWSo2Syl5w
Required 1 of 2: https://disk.yandex.ru/d/J2ntP6mWAYiG4g - with this file, balance will barely change, only visuals and minor creature skill changes for authenticity
(recommended option) https://disk.yandex.ru/d/Myyb1rGGMFSazQ - with this file, all mod changes will take full effect; all tests were conducted with this version
Optional file: https://disk.yandex.ru/d/cWsTiFiTcOsEmA - even more changes. Completely reworked League wheel integrated directly into the game for full immersion.
P.S.: development is frozen. current version is final
Unit Features: a small army of elite heavy infantry, diverse specialists instead of shooters and monsters. An alt-upgrade that irrevocably turns the unit into undead.
Town Features: tied to a technological line instead of town level; in achieving specific goals, the League does not lag behind others, but cannot pursue versatile development.
Skill Features: equal chances for skills. Perks for different builds capable of changing the entire approach to combat. Magic ban instead of Light and Dark schools. Hero traits have been adjusted.
Changed: Necromancer center-perk via Mist Veil, Dark Restoration, and Distraction. Knight center-perk via Retribution. Guardian Angel removed. Dark Restoration in Education.
Removed: Ashan's patronage, trophies, banishment, navigation, Barbarian luck, resistance, corpse explosion, lord of the dead.
Forced and non-forced changes: some abilities lost their basic status.
Earthquake damage via skill increased to 20+10. ATB push increased to 0.2
Banishment damage 20 per hero level
Lightning Master ATB push increased to 0.5
Letos the Poisoner basic plague chance increased to 20%, chance per level up to 3%
Dragon Utopia and League bank creature list adjusted.
Necromancers correctly raise League creatures. Creatures can also be converted at the Hill Fort or Necropolis as if they had been raised.
Bug: when upgrading Light Secrets, marauders crash the auto-battle. Unfortunately, this can only be fixed by disabling auto-battle with them
Compatibility?: conflicts with mods affecting the balance of skills and creature abilities.
"Center-perks" of the League in brief:
Silence Light: +1 Knowledge, Defense, Attack, Morale
Silence Dark: Guardian Angel
Machines: one-time Thunderclap rune for the army in every battle + Banishment
Logistics: one-time Energy rune for the army in every battle + Navigation
Defense + Summoning: one-time Dragon Form rune for the army in every battle + 2 Defense
Logistics + Luck: Taunt and Giant Slayer for League creatures in the army + first level of Blood for Orcs in the army + trophies
Defense + Leadership: 10% HP + 1 Morale for the army + digging for Ashan's tear
Silence Dark + Light: 75% regen for the entire army (permanent status even for mechs and elementals)
Silence Dark + Attack: 20% vampirism for the entire army (permanent status even for mechs and elementals)
Summoning + Attack = Hellfire for the army
Side Visuals: recolored heroes. Creature backgrounds in dungeons. League dwellings and sieges. Minor demo duels. Cleaning creature textures of debris in future fixes.
UPDATE FROM 22.03.2021. First release version. (hotfix from 25.03.2021 restored the line responsible for the ground under t3dwel Chapel of the Forsaken)
MOD LINKS
Main file: https://disk.yandex.ru/d/8WgdTWSo2Syl5w
Required 1 of 2: https://disk.yandex.ru/d/J2ntP6mWAYiG4g - with this file, balance will barely change, only visuals and minor creature skill changes for authenticity
(recommended option) https://disk.yandex.ru/d/Myyb1rGGMFSazQ - with this file, all mod changes will take full effect; all tests were conducted with this version
Optional file: https://disk.yandex.ru/d/cWsTiFiTcOsEmA - even more changes. Completely reworked League wheel integrated directly into the game for full immersion.
P.S.: development is frozen. current version is final