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Posts from How do I change the models of characters that already exist in the game?

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6 years ago
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The question is as follows: if I want to replace the model of an Archangel with the model of a Death Knight, but without creating a new unit, and keeping the original Death Knight, essentially just changing the Archangel's appearance, is that possible? Are there any manuals or guides that explain which files I need to work with? I haven't been able to find anything specific.
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6 years ago
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Dorg
The question is as follows: if I want to replace the model of an Archangel with the model of a Death Knight, but without creating a new unit, and so that the classic Death Knight remains, but I simply change the appearance of the Archangel. Are there any manuals, or can someone explain which files I need to work with? I haven't found anything specific.

So, the task is to change the visual appearance?! Which creature to which?!
In reply to psatkha
6 years ago
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psatkha
So, the task is to change the visuals? Which creature to which?

As an example, change the archangel/angel to a black knight/death knight among the neutral creatures.
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6 years ago
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To do this, you need to replace the configuration files. You need to find the main files for the Angel and Black Knight (in .xdb format, which can be edited with Notepad) and work from there. These files are located in data.pak in the data folder. This archive can be opened with any archiving program. You can find the necessary files there.
In reply to Elu
6 years ago
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Elu
To do this, you need to replace the configuration files. You need to find the main files for the angel and black knight (in .xdb format, which can be edited with Notepad) and work from there. These files are located in data.pak in the data folder. This archive can be opened with any archiver. You can find the necessary files there.


Which specific files? Everything you wrote, I already knew, and I've opened the xdb files and data, and I even managed to create retextures (and don't think I'm ungrateful, thank you for explaining to those who don't know), however, I haven't figured out how to change the models themselves. I thought I needed to change the paths in gameMechanics-creaters-haven-angels, but it didn't work.
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6 years ago
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Dorg
Which specific files are you talking about? I knew everything you mentioned, and I opened both xdb files and data files; I even managed to create retextures (and don't think I'm not grateful that you're explaining this to people who don't know), but I couldn't figure out how to change the models themselves. I thought I needed to change the paths in gameMechanics-creaters-haven-angels, but it didn't work.

You need to find the file GameMechanics\Creature\Creatures\Haven\Angel.xdb

in it, there is a line/tag Visual

{Visual href="/GameMechanics/CreatureVisual/Creatures/Haven/Archer.xdb#xpointer(/CreatureVisual)"/}

replace it with

{Visual href="/GameMechanics/CreatureVisual/Creatures/Neutrals/Death_Knight.xdb#xpointer(/CreatureVisual)"/}

the files should contain Less than < and Greater than > signs, i.e., not curly braces { }, the forum just processes them according to web design rules...

as a result, the angel will be displayed with the Death Knight model...

but the question is, why would you need to do this?! What is the final goal of such a replacement?!
In reply to psatkha
6 years ago
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psatkha
You need to find the file GameMechanics\Creature\Creatures\Haven\Angel.xdb

in it, there is a line/tag Visual

{Visual href="/GameMechanics/CreatureVisual/Creatures/Haven/Archer.xdb#xpointer(/CreatureVisual)"/}

replace it with

{Visual href="/GameMechanics/CreatureVisual/Creatures/Neutrals/Death_Knight.xdb#xpointer(/CreatureVisual)"/}

in the files, there should be Less than < and Greater than > signs, i.e., not curly braces { }, the forum just processes them according to web design rules...

as a result, the angel will be displayed with the Death Knight model...

but the question is, why is this needed?! What is the final goal of such a replacement?!


Yes, I figured everything out overnight and even more than I wanted to))
In fact, just to understand the process, to figure it out, you need to start from scratch, but a new problem has emerged, the icons are displayed with a white background for some reason, and you can see the lines I drew with the mouse behind them. Maybe you know what the problem is?

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