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Posts from [M]: "Knight's Escape"

1.0 (1 rating)
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6 years ago
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Map name: Knight Escape
Map name: Escape of the Knight
Map size: Medium 136x136
Two-level map: No
Number of players: 2
Author: Vita Gorodilov
The map is unusual and simple. I hope you like it.
You can tell me what needs to be added.
The mages imprisoned Rick. Rick needs to escape from the lands of the mages. The only thing that will help him is a ship, which is guarded by a key keeper.
Map version 1.0
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1 file attached • Total size: 647.4 KB
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6 years ago
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Knight's Lead is not a knight's escape! And where are the description and screenshots?!
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6 years ago
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I don't understand how to take a screenshot.
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6 years ago
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If this is a "retreat," then it should be called "escape"!
In reply to psatkha
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6 years ago
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*Did everything as required.*
In reply to Vita городилов
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6 years ago
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Vita the city builder
*Did everything as needed*

Knight's Escape

The Mages imprisoned Rick. Rick needs to escape from the lands of the Mages. The only thing that can help him is a ship, which is guarded by the key keeper.
In reply to psatkha
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6 years ago
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Thanks, dear friend.
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6 years ago
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By the way, I think it would be better to replace the eccentric hero with Lucretia and call it "The Vampire Princess's Escape," or replace him with some kind of Orc... a Knight is too cliché!
In reply to psatkha
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6 years ago
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Not a bad idea, but it’s too late now.
In reply to Vita городилов
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6 years ago
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Vita the city builder
Not a bad idea, but it's too late now.

And what's so difficult about replacing the hero?!
In reply to psatkha
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6 years ago
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This requires changing the hero. Writing a description and giving the army skills, and changing the scripted name in the task. I'm feeling a bit lazy about it.
6 years ago
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It's actually a pretty good scenario! Add some more plot, a cutscene – even Remix would agree to play it:rolleyes:
I'll just point out one detail – there's no need to kill the poor hydras near the keymaster with the astral gates from the mage city:D
And I didn't notice any difference in the garrison sizes depending on the difficulty level.
And, yes: why is it so dark? Is the escape supposed to be at night?
In reply to vadim_t
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6 years ago
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1) I don't know how to make videos. If I could make videos, every one of my scenarios would be a great scenario. But as it is, that's not the case.
2) Remix probably won't play through my scenario. He's played through 2 of my scenarios. After that, it doesn't make sense for him to play through my scenarios, as they're just okay. One scenario, Remix actually criticized as a positive aspect. The second scenario he played had one task that I didn't remove, and because of that, the scenario couldn't be completed. That's the scenario where Remix is against me.
3) There's a night in the scenario because Rick decided to escape at night, as it's best to escape at night rather than during the day.
4) How else do you guard a ship? To kill the hydras, you need an army. And to get an army, you need time, or a mage castle. If you want to, capture it. If you don't, build up an army from the buildings on the map.
In reply to Vita городилов
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6 years ago
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New version of the map. Added one more quest to the prophet's hut. Added a Dungeon. The key keeper has been moved to the Dungeon. The ship is now guarded not only by the key keepers but also by over 1000 mummies. Now the key keeper guards not hydras but over 1000 vampire princes.
The Astral Gate spell has been removed to prevent cheating and ensure fair play. Now it will not be so easy to reach the ship. I MYSELF BARELY MADE IT.
Map version 2.0
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1 file attached • Total size: 661.0 KB
In reply to Vita городилов
6 years ago
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The map reminded me of the "Fall of the Empire" map by Vozhak. To clarify, I mean that there are different dwellings for creatures, such as Knight and Academy dwellings, which means you have to choose which creatures to include in your hero's army and which to leave out. For example, why not remove the Phoenixes and make all the dwellings Knight dwellings? In my opinion, 6 Phoenixes, combined with skilled light magic and Titans with their lightning attacks, make clearing the map very easy. After defeating the Hydras, the hero gets a set of dwarven artifacts, but he doesn't need them anymore – only one more area needs to be cleared before sailing away. As for improving the map, I think many talented mapmakers would be happy to help you with any questions you may have. Overall, it's clear that the author is constantly improving and striving to make their creations better, so I sincerely wish you success in your creative endeavors and look forward to seeing your other maps!!! I played the first version of the map.

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