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Posts from Future king.

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6 years ago
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Map Name: Future King Map Type: Scenario Two-Level Map: Yes Number of Players: 3 Map Size: 176x176 Map Author: Planeta X Map Version: 1.12 Game Version: 3.1 Installation: Place in the Maps folder, which is located in the game folder. Description: Vaniel was the High King of Erathia from 566 to 756 of the Seventh Era. He inherited the throne from his father, Arnie, who tragically died on the Day of Fire Tears. But the day came when Vaniel himself left this world. We need someone who can protect our state – and that person was him. One day, the young Alaron was just an ordinary ranger. But not at the moment when the elven hour strikes. At the behest of one of Vaniel's trusted advisors, he must deal with the old enemies, the necromancers and demons, and liberate a key outpost from the demonic siege. Based on the stories of Tieru. Note: The underground resembles one of the developer maps; it is recommended to play as the main hero; some battles may be difficult. !!!!! WHEN PLAYING with the Naga dwelling, it is better to download the NoBlokEditor mod; otherwise, there will be nothing there !!!!! Always happy to hear feedback about my first map :) Version Update: What's new: Necromancer stats have been fixed, some details have been simplified, and a repeating script with dialogue has been fixed. 1.12 The mentor has been moved to the southeastern city, the prophet quest has been slightly simplified, and a peninsula has been added to one of the lakes (Black Knights of Death have been added for recruitment - Naga dwelling). Minor details have been added to the landscape.
6 years ago
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I checked it in the editor – it looks interesting. I'm going to start playing. I'll let you know.

Added 1 hour and 41 minutes ago
So far, I really like it.
6 years ago
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After three weeks, a Warlock of level 20 appeared. Magic skill 22. One lightning strike – and one of my units is gone in the heavens :smile15:. I'll see what more experienced players have to say.
In reply to Irina19
6 years ago
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Irina19
After three weeks, a Warlock of level 20 appeared. Magic skill 22. One lightning strike – and one of my units in the skies is gone :smile15:. I'll read what more experienced players write.
Okay, write down the map's flaws, and I'll have an idea of what I need to fix.
6 years ago
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Yeah, I was just about to ask: did the author try to complete the map themselves (I only tried it with the Barbarian)?
On the 3rd week, a "Sanitary" with these stats also appeared (besides spells and knowledge – 17 defense, 15 attack), and my troops were only enough for a couple of turns without practically any losses for the enemy.
In reply to planetixsixs
6 years ago
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The Dark Elf is indeed invincible; lightning dealing 690 damage and excellent defense cannot be broken. I built 40 Druids, 140 Archers, and 20 Unicorns to counter spells. As a result, Furies destroy Dryads and Swordsmen, Unicorns don't reflect any spells, Archers fall after two lightning strikes, and Druids are taken down by Dragons and Minotaurs. It would all be fine, but in addition to all this, the city needs to be captured within 2 months.
In general, he needs to either completely remove the defense or completely remove the Chaos.
In reply to vadim_t
6 years ago
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vadim_t
Yeah, I was just about to ask: did the author try to play through the map themselves (I only tried it with the Barbarian)?
On the 3rd week, a "Sanitary" also showed up with such stats (except for spells and knowledge - defense 17, attack 15), that my army is only enough for a couple of turns without practically any losses for the enemy.
I tried it, I might have overdone it a bit, but I'll fix it soon. :)
6 years ago
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The garrisons need to be reinforced.
In reply to elizbar1967
6 years ago
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elizbar1967
The garrisons need to be strengthened.
What's the point? a) With these parameters, a Warlock will destroy any garrison that the player can reasonably conquer in a decent amount of time. b) If the garrison is made too strong for the Warlock, what will the player do in that area until they reach the garrison?
In my opinion, either the Warlock's parameters need to be reduced, or he should be locked away, giving the player the opportunity to reach him when they are ready.
In reply to Ёжъ
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6 years ago
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Yozh
unicorns do not reflect any spells

I'll reveal a secret: Dungeon has an irresistible magic; the unit will be hit in any case, but by 20% or 75%, depending on the level of the Warlock's racial skill. Here's a guide to make it clear: https://youtu.be/F2-Cu5BcUu8?t=571
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
6 years ago
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Well, after many attempts, I finally found a strategy to complete the map. The main hero must destroy the garrison, visit the brown tent, and immediately run southeast to liberate the town as part of the quest. And around the town and in the surrounding areas, there are hordes of monsters, all of which join the main hero. About 1,500 zombies, assassins, vampires, etc. I even managed to recruit 60 phoenixes a little later. And that's it. After that, it's smooth sailing. We block the gates in both dungeons, resolve all the issues on the surface, and then go down. I did go down, but I haven't had time to explore it yet.
In reply to elizbar1967
6 years ago
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elizbar1967
Well, after many attempts, I finally found a strategy to complete the map. The hero must destroy the garrison, visit the brown tent, and immediately run southeast to liberate the town as part of the quest. And around the town and in the surrounding areas, there are hordes of monsters, all of which join the hero. About 1,500 zombies, assassins, vampires, etc. I even managed to recruit 60 phoenixes a little later. And that's it. After that, it's smooth sailing. We block the gates in both dungeons, resolve all issues on the surface, and then go down. Although, I went down, but haven't had time to explore it yet.
I tried it. The Warlock arrived on day 1 of week 2; it seems he also has a better log than mine, and he couldn't escape from his corner.
OK, I wandered around, escaped, reached the quest castle, took it, and started looking for who would join me. Aha, besides the 60 fairies near the castle, everyone else wanted to fight...
6 years ago
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Looks like it was a rough week.
6 years ago
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I completed the updated map. When I took the second town, a Necromancer appeared with a huge army. But he wasn't as powerful as in the first version. Perhaps, in an open field, he would have defeated me, but I was in the castle. The rest of the walkthrough was easy. Although I had to replay the battle with the ambush, but that's a minor issue. I didn't quite understand what the advantage was in giving the Amazing Quiver to the Prophet (it was part of an archer set).
Overall, the map is quite good. It allows for powerful character development and a large army.
In reply to Irina19
6 years ago
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Irina19
I completed the updated map. When I took the second town, a Sanitarian appeared with a huge army. But he wasn't as powerful as in the first version. Perhaps he would have defeated me in an open field, but I was in a castle. The rest of the playthrough wasn't difficult. Although I had to replay the battle with the ambush, but that's a minor issue. I didn't quite understand what the benefit was of giving the Amazing Quiver to the Prophet (it was part of an archer set).
But overall, the map is quite good. It's good for powerful upgrades and a large army.
Thank you for your comment:) Well, there's a +10 defense reward for the Prophet.

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