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Experienced players will notice the difference from the original, while less experienced players might not. The improved AI monsters are less easily distracted by weak and fast enemy stacks than in the original – if they cannot be attacked immediately (the AI tries to determine if it is a “decoy,” and if it is, the distracting stacks are considered to be 1-2 turns ahead of where they actually are).
The source code is available at:
http://www.handbookhmm.ru/forum//topic/529/
In addition, for those who are interested, I can explain in detail what changes have been made and how they can be calculated during battle – that is, how you can still trick the AI a little bit (although this will be possible much less often than in the original).
Plugin for download:
http://www.handbookhmm.ru/forum/download/file.php?id=1650
When the new game screen appears or an old game is loaded, a message about the connected plugin is displayed in the chat (only for online play).