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Posts from Searching for the Rune Sphere (remake)

5.0 (1 rating)
7 years ago
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Map Name: Search for the Rune Sphere
Map Name: TimeParadox2
Map Type: Scenario
Two-level map: yes
Number of players: 3
Map size: 176x176
Map author: AlekseyS
Version: 0.8.1
Description:
According to Maxis's plan, killing Jezebel was supposed to prevent a civil war in the Falcon Empire, but things turned out differently. Indeed, the Falcon dynasty continued its existence, and the empire did not get bogged down in a war between dukes for power; however, the current emperor, Brendan, started wars with Irollan and Grimheim under the most absurd pretexts. This state of affairs didn't please anyone, but it is impossible to return to their timeline yet – the energy sphere has burst. But there is still a way out: the rune sphere of the dwarves consists of identical materials. Edward must find it.

INSTALLATION

Download the archive with the map, unzip it, and find the file TimeParadox2.h5m inside, which you copy into the Maps folder of the directory where the game is installed.

From the author: This is a remake of the same-named map that was released earlier. There wasn't time to test the map, so I look forward to your comments. Also, after completing the game, write how far you got and on what difficulty level (This is important).

Versions:
v0.8(02.08.2019)
First version of the map.
v0.8.1(04.08.2019)
-Added "Portal to City" to the lava island (155;46)
-Changed the experience multiplier. Now, depending on the difficulty, it is 1, 0.9, 0.8, 0.7 (from recruit to hero respectively)
-Now, the quest "Sea Wall" must be completed in 3 months.

Have a nice game :smile20:





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7 years ago
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I tried it with a hero, but it was unsuccessful. Reaching the dwarves, breaking through the strong outpost, and even more so, the powerful catapult guard in two months seems unrealistic to me. I only had enough strength and time to deal with the elves, who were constantly a threat. The experience system is just awful (the author clearly overcomplicated it). You start at level 12, but then it increases very slowly. In a normal game, my hero would be at least level 20 after a month and a half with such battles (some incredibly strong outposts), but here it's only level 14. The lack of a portal to the city also doesn't add to the optimism. Overall, it's a sad picture.
In reply to Antik
7 years ago
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Antik
I tried it with a hero, but it was unsuccessful. It seems impossible to reach the dwarves, break through the strong outpost, and overcome the even stronger catapult guard in just two months. I only had enough strength and time to deal with the elves, who were constantly a threat. The experience system is also a bit strange (the author clearly overcomplicated it). You start at level 12, but then the experience gain is very slow. In a normal game, my hero would be at least level 20 after a month and a half of such battles (with these huge outposts), but here he's only level 14. The lack of a portal to the town also doesn't add to the optimism. Overall, it's a disappointing experience.

Thank you for your feedback.
You can complete the prophet's quest, and then all the catapults will be destroyed.
Regarding the experience: since this is supposed to be the second map in the campaign, I tried to make it so that the hero doesn't reach very high levels. The map has 27 levels in total, but I would like the hero to reach a maximum of 22.
I'll take a look at the portal. I probably accidentally removed it.
7 years ago
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Without changing the experience situation, the portal to the town will be inaccessible, and therefore the main character will not have time to return to the town to repel the elf attack, no matter what. It is not necessary to give level 12 immediately; it is enough to return the experience to a normal rate, add some Sundogs, various stat boosters (including those with resources - there are a lot of problems with them), and maybe add some more troops (for example, 10-15 monks). Is it really necessary to destroy all three catapults in two months, or is it enough to destroy the nearest one?! And if possible, please provide more details about the prophet's quest.
In reply to Antik
7 years ago
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Antik
Without changing the experience situation, the portal to the town will be inaccessible, and therefore, the main character will not have time to return to the town to repel the elf attack. It is not necessary to immediately give level 12; it is enough to return the experience to a normal rate, add some sundogs, various buffs (including those with resources - there are big problems with them), and maybe add some more troops (for example, 10-15 monks). Is it really necessary to destroy all three catapults in two months, or is it enough to destroy the nearest one?! And if possible, please provide more details about the prophet's quest.

Okay, I will adjust the coefficient.
It is enough to destroy two. Between them is an outpost (garrison).
The second screenshot shows his house. You need to visit it - he will give you a quest for a phoenix feather cloak. Bring it, and he will destroy all the catapults.
7 years ago
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Thanks for the tip about the Prophet. I took a risk and rushed to the Cloak first, then to him. And, lo and behold, I managed to get there without any losses and prevent the second hero from taking the Castle. Now I'll continue playing. But the experience situation is still worrying (I should have just set a limit).

Added 21 hours 51 minutes later
I went to the Dwarves and realized that it's pointless to continue playing. In three months of intense battles, my main hero only gained three levels, reaching level 15 with corresponding stats (17-8-2-5). By the way, the 10-point morale boost for capturing an Elf in battles somehow doesn't seem to have any effect. The Dwarves have almost all their heroes around level 20 or higher, and they have a ton of troops. For example, in the nearest (northeast) Castle, I encountered a powerful hero with 40 Dragons, 60 Trolls, and other troops in increasing numbers, plus a guard of 800. Even if I accumulate troops (from two Castles; the third one on the island is not convenient), their growth rate will still be lower than that of all the Dwarves, plus inevitable losses. And in the finale, there will definitely be a tough battle. In general, without returning to the standard experience gain model (and the portal to the city), the game is, in my opinion, inherently flawed. Maybe it's possible to struggle through, but I don't want to deal with that hassle.
In reply to Antik
7 years ago
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Antik
Thanks for the tip about the Prophet. I took a risk and rushed to the cloak, and then to him. And, lo and behold, I managed to get there without losses and prevent the second hero from taking the Castle. Now I'll continue playing. But the experience situation is still worrying (I should have just set a limit).

Added 21 hours 51 minutes ago
I tried going to the Dwarves and realized that it's pointless to continue playing. In three months of intense battles, my main hero only leveled up three times, reaching level 15 with corresponding stats (17-8-2-5). By the way, increasing morale by 10 for capturing an Elf in battles somehow doesn't seem to have an effect. The Dwarves, on the other hand, have almost all their heroes around level 20 or higher, and they have a ton of troops. For example, in the nearest (northeast) Castle, I encountered a powerful hero with 40 Dragons, 60 Trolls, and other troops in increasing numbers, plus a guard of 800. Even if I start accumulating troops (from two Castles; the third one on the island is not convenient), their growth will still be less than that of all the Dwarves, plus inevitable losses. And in the finale, there will definitely be a tough battle. In general, without returning to the standard experience gain model (and the portal to the city), the game is, in my opinion, inherently flawed. Maybe it's possible to adapt, but this hassle is not for me.

Understood, thanks.

Added 59 seconds ago
v0.8.1 (08/04/2019)
- Added "Portal to the City" to the lava island (155;46)
- Changed the experience coefficient. Now, depending on the difficulty, it is 1, 0.9, 0.8, 0.7 (from recruit to hero, respectively).
- Now, the "Sea Wall" quest must be completed in 3 months.

Added 17 hours 17 minutes ago
Has anyone else completed it? Is it necessary to change anything, remove anything, etc.?
7 years ago
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And there's still no portal to the city. Oh well, once things returned to normal, the game became much more enjoyable. But where is the mentor?
In reply to Antik
7 years ago
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Antik
There was no portal to the city, and there still isn't. Well, never mind, it's much more fun to play when things return to normal and the experience is balanced. But where is the mentor?

The "portal to the city" exists; I mentioned it's on the island. The mentor is also there. On the same island as the human outpost.
7 years ago
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I found the mentor, but there’s no portal there, so I’ll have to replay. Usually, the portal is in the city, not on the island. But then again, “every place has its own rules, even for trees and plants.”
In reply to Antik
7 years ago
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Antik
I found the mentor, but there's no portal there, so I have to replay. Usually, the portal is in the city, not on the island. But then again, "every place has its own rules, even trees and grass."

This is what I mean.
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7 years ago
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Yes, I haven't seen something like this in a long time. The author clearly overdid it with the dwarves. The constant generation of dwarf heroes with a rather substantial army is definitely an overabundance. Did I understand correctly that I should ignore them and aim for the blue tent and the Dungeon? After playing the second campaign for about six months, I easily repelled their attacks (destroying the catapult first), and the leader generally charged forward with almost no losses. By the way, my hero reached level 27 (the limit) somewhere around the 4th month of the game. I don't know, maybe I'll still finish it, or maybe not (my enthusiasm has waned).

Added after 11 hours 59 minutes
I barely managed to deal with the dwarves, took the harness, and captured the axe (is that not too much security?). And where can I find the Rune of Flames? Everything seems so complicated in this map.
7 years ago
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I replayed it for the third time. I dealt with the Dwarves after three months. But here's the problem: I took the harness from one of the Dwarf outposts, the axe from behind the Blue Gate with insane protection, but where is the Rune of Flames (I didn't take it from the Dwarves)?! I would be grateful for a hint, because I'm running out of strength.

Added after 15 hours 27 minutes
I barely found the Dwarf treasure in the eastern Dungeon, the entrance to which is through an inconspicuous portal. I went there hoping to find the rune and failed due to the protection. Against my 500 monks, there was a defense of about 700 dragons, 1300 jarls, 2000 priests, 4900 berserkers, 10700 bears, 14700 spearmen, and 16600 warriors. Although I was an expert in all aspects of Darkness and even had Sandro's Cloak, I couldn't withstand such a large number of units. Is this a bug, or another "feature" of the author, like a portal to the city and constant generation of Dwarves?

Added after 21 hours 0 minutes
Compared to the protection of the axe and especially the rune, the final boss, King Tolgar, is just a harmless baby.

Added after 2 hours 58 minutes
On the third attempt, I completed the game with a hero in 157 days (I got a cyclops). The author clearly overdid it with the protection of the axe and the rune. It is clear that the earlier you come to them (last time I got there in the 8th month), the fewer there will be, but still, it would be good to have 500-600 monks. Tolgar is stubborn, but quite beatable. I went against him with about 950 monks, 650 archers, 200 knights, and 35 archangels. The map is challenging and evokes very mixed feelings. On the one hand, there are interesting battles and, in general, interesting development tactics; on the other hand, there are the author's "features" like a portal to the city, the generation of Dwarves, inadequate protection of the axe and especially the rune, and minor things (the absence of a church, the remoteness and excessive protection of the mentor, etc.). Nevertheless, thank you to the author for the work.
User Avatar
7 years ago
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AlekseyS
Map Name: TimeParadox2
Map Type: Scenario
Two-level map: yes
Number of players: 3
Map size: 176x176
Map author: AlekseyS
Version: 0.8.1
Description:
According to Maxis's plan, the murder of Jezebel was supposed to prevent a civil war in the Empire of the Falcon, but things turned out differently. Indeed, the Falcon dynasty continued its existence, and the Empire did not get bogged down in a war between dukes for power; however, the current emperor, Brendan, launched wars with Irollan and Grimheim under the most absurd pretexts. This situation didn't please anyone, but it is impossible to return to their timeline yet – the energy sphere has burst. But there is still a way out: the dwarven rune sphere consists of identical materials. Edward must find it.

INSTALLATION

Download the archive with the map, unzip it, and find the file TimeParadox2.h5m inside, which you copy into the Maps folder of the directory where the game is installed.

From the author: This is a remake of the previously released map of the same name. There wasn't time to test the map, so I look forward to your comments. Also, after completing the game, write how far you got and on what difficulty level (This is important).

Versions:
v0.8(02.08.2019)
First version of the map.
v0.8.1(04.08.2019)
-Added "Portal to City" to the lava island (155;46)
-Changed the experience multiplier. Now, depending on the difficulty, it is 1, 0.9, 0.8, 0.7 (from recruit to hero respectively)
-Now, the "Sea Wall" quest must be completed in 3 months.

Have a nice game :smile20:







I played all 5 maps.
I really enjoyed it; nothing was too difficult for me (well, I did play with cheats).
7 years ago
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It's strange that there are no reviews for such a significant piece of work. Perhaps the title, which is similar to the author's previous work, "In Search of the Runestone Sphere," is confusing. But these are completely different things.

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