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Posts from Dwarven Chaos

5.0 (1 rating)
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7 years ago
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Title: Dwarven Chaos
Map name: DwarfsChaos
Map type: Multiplayer Arena
Two-level map: yes (in the future)
Number of players: 4
Size: H - Huge
Map author: Newervi
Map version: 0.1
Difficulty: standard

Map description: Dwarven Chaos is my first work with the Heroes map editor. Currently, I've only completed a small part of the overall concept, but after testing it with friends, I can say that it's playable. The map is almost symmetrical (there shouldn't be any errors; it's just designed that way in some areas), and almost entirely covered in grass (I don't like that Elves and Humans get an advantage, but I don't have any ideas on how to fix this for random towns). Currently, the Dungeon and the second passage to the center are missing, but the paths to them are blocked, so you won't be able to wander around the empty areas.
Walls, as such, are not yet present, as I'm not quite skilled in balancing yet, so I'm releasing the map for you to evaluate and, hopefully, provide feedback on what seems too easy/difficult on the map.
Also, I don't know how to work with scripts, although I've read many guides. I thought about installing the "libhomm3" library, but I couldn't do it in two different ways. :)
It's a pity; I would like to add names and descriptions to the random towns, but I can't do that yet.
My current plans for the game include balancing the rewards and monsters, adding walls, and completing the Dungeon. I have an idea for the Dungeon, but I don't want to start implementing it until everything on the surface is finished.
I will add more screenshots over time.
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7 years ago
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I checked it in the editor, it looks good. I'm going to start playing, and I'll let you know what I think later.

Added 1 minute ago
And why is it called that? As I understand it, it has something to do with dwarves?
In reply to elizbar1967
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7 years ago
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elizbar1967
I checked it in the editor, it looks pretty good. I'm going to start playing, and I'll let you know what I think later.

Added 1 minute ago
And why is it called that? As I understand it, it has something to do with dwarves?

Since the map is almost perfectly symmetrical and huge, and I love the lore, I decided that linking the terms "dwarf" and "chaos" would be the best solution, and I started to incorporate these words into all the lore. I even have ready-made templates for describing cities, but I don't know how to use them.
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7 years ago
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Played it. It's a decent map for a first attempt. Playing solo against the AI is only interesting up to the point where you move to another location. Because of the symmetry of the locations, it's already clear where to go and how. It becomes boring. Given that multiplayer maps are rarely used for games between players these days, the symmetry of the locations diminishes the interest in the map during a solo playthrough.
In reply to elizbar1967
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7 years ago
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elizbar1967
I played it. It's a decent map for a first attempt. Playing alone against the AI is only interesting until you move to another player's location. Because of the symmetry of the locations, it's already clear where to go and how. It becomes boring. Given that multiplayer maps are rarely used for games between players now, the symmetry of the locations kills the interest in the map during solo playthroughs.
Thank you for the feedback. I initially created this map to play with 4 friends. The idea was to allow for non-linear development, and the symmetry would encourage friends to not just head to the center, but to sneak over to someone else and steal something. I have an idea for an interesting scenario, and yesterday I tested whether I could implement it. I'm not finishing this map until my friends are free to test it, and I decided to make a new map of medium size and have already finished the landscape.

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