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One could list for a long time what's wrong with this map; to start, it's simply impassable. I played as the Earth faction. One of the quest huts, necessary for completing the game, is located on water, and there's no way to reach it. All the elemental magic teachers only taught me Nature magic! The messages are written terribly and are funny to read due to the abundance of typos and the lack of punctuation. Many scripts work poorly. The balance is simply awful; 25 squires are trained into Crusaders for next to nothing! To complete the game, you have to go through all the teachers of the magic schools, but after the first cycle, the difficulty is almost non-existent, and you just flounder in this mess of quests and broken scripts with zero sense of direction. The glowing circles don't disappear, which constantly makes you feel like you've missed something, or maybe that's how it's supposed to be.
From a lore perspective, it's also quite absurd. Sozin's city exists thousands of years before Sozin, an avatar conquering other elements before merging with Ravva, breaking the fourth wall for a strange joke (Chubais? Seriously?!).
In short, the map is a raw, unfinished mess that the author didn't even bother to play through even once properly; otherwise, he would have noticed at least some of the numerous problems. It cheered me up, but only with its spontaneity and clumsiness; well, the design of the locations is still not bad, I suppose. But overall, it's a rare example of shoddy work. 5 for the idea, 1 for the implementation.
P. S. It's funny that no one else pointed out these obvious flaws; it shows how "many" people actually play what they upload here.