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By the way, the Necropolis mod complicates life quite a bit; they won't see their little angels now, as if they were their own ears. For the first speed, you'll have to build Ghosts, and that's expensive, and we're unlikely to see retreats of nearly 10000 on Jebus Cross with it. )). And for the Stronghold, the +1 King's within the first week won't give you that imbalanced advantage near the starting castle anymore )
Yes, I think 10000 in a Tower Necropolis pair definitely won't happen now. Xocenk
Thanks for the mod! We've already tried it several times. Why not round to the nearest whole number? You fight the same guard, Castle gets 3 angels, and Citadel gets 3 bears. That way it would be 4.
For now, it seems to me that rounding up would give more imbalance. Iamsamstan
but could there be a crazy imbalanced advantage for the Stronghold if there are a couple of big King's and Crag Hack with Adventure? or does it just seem that way to me?
We'll need to look at the statistics; there are many other factors too - like the "imbalanced" Logistics specialists for example. Xocenk
the only thing is that it can be used by one of the players if the other doesn't have it installed; in that case, one gets their native creatures, and the other gets the standard ones. Could this be fixed somehow so you can only play when the mod is enabled for both?